495 lines
21 KiB
C++
495 lines
21 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2014 SoftPLC Corporation, Dick Hollenbeck <dick@softplc.com>
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* Copyright (C) 2016-2020 KiCad Developers, see AUTHORS.TXT for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef KIWAY_H_
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#define KIWAY_H_
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/**
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* The KIWAY and KIFACE classes are used to communicate between various process
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* modules, all residing within a single process. The program modules are either
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* top level like an *.exe or subsidiary like a *.dll. In much of the documentation
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* the term DSO is used to refer to the *.dll portions, that is the term used on
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* linux. But it should be taken to mean DLL on Windows.
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*
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* <p>These are a couple of reasons why this design was chosen:
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*
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* <ol>
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*
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* <li>By using DSOs within a single process, it is not necessary to use IPC.
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* The DSOs can send wxEvents between themselves using wxEvtHandler interfaces in
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* a platform independent way. There can also be function calls from one DSO to
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* another.</li>
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*
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* <li>The use of a number of separately linked DSOs closely resembles the original
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* KiCad program design, consisting of Eeschema and Pcbnew. But it also allows
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* separate compilation and linking of those two DSOs without a ton of inter-DSO
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* dependencies and common data structures. Linking smaller, purpose specific DSOs
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* is thought to be better for maintenance simplicity than a large single link
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* image. </li>
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*
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* <li>By keeping the core functionality in DSOs rather than EXE tops, it becomes
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* possible to re-use the DSOs under different program tops. For example, a DSO
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* named _pcbnew.so can be used under a C++ top or under a python top. Only one
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* CMake target must be defined to build either. Whether that is a separate build
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* or not is not the important thing. Simply having a single CMake target has
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* advantages. (Each builder person will have his/her own intentions relative to
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* use of python or not.) Once a DSO is python capable, it can be driven by any
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* number of python program tops, including demo-ing (automation) and testing
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* separately.</li>
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*
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*
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* </ol>
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*
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* All KiCad source code is UTF8 encoded by law, so make sure your editor is set
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* as such! As such, it is OK to use UTF8 characters:
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*
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* ┏ ┗ ┓ ┛ ━ ┃
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*
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* <pre>
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*
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* ┏━━━process top━━━━━┓
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* ┃ ┃ wxEvent channels
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* ┏━━━━━━━━━━━━━━━━━━━-━[KIWAY project 1]━-━━━━━━━━━━━━━━━━━━━━━━┓
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* ┃ ┃ ┃ ┃
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* ┃ ┏━━━━━━━━━━━━━-━[KIWAY project 2]━-━━━━━━━━━━┓ ┃
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* ┃ ┃ ┃ ┃ ┃ ┃
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* ┃ ┃ ┏━-━[KIWAY project 3]━-━┓ ┃ ┃
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* ┃ ┃ ┃ ┗━━━━━━━━━━━━━━━━━━━┛ ┃ ┃ ┃
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* ┃ ┃ ┃ ┃ ┃ ┃
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* ┃ ┃ ┃ ┃ ┃ ┃
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* ┏━━━━━━━━|━━━━━|━━━━━━━━━━━|━━━━━━━━━┓ ┏━━━━━━━━|━━━━━━━━|━━━━━━━━━━━|━━━━━┓
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* ┃ KIFACE ┃ ┃ ┃ ┃ ┃ KIFACE ┃ ┃ ┃ ┃
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* ┃ ┃ ┃ ┃ ┃ ┃ ┃ ┃ ┃ ┃
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* ┃ ┃ ┃ ┃ ┃ ┃ ┃ ┃ ┃ ┃
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* ┃┏━━━━━━━+━┓ ┏━+━━━━━━━┓ ┏━+━━━━━━━┓ ┃ ┃┏━━━━━━━+━┓ ┏━━━━+━━━━┓ ┏━━━━+━━━━┓┃
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* ┃┃wxFrame ┃ ┃wxFrame ┃ ┃wxFrame ┃ ┃ ┃┃wxFrame ┃ ┃wxFrame ┃ ┃wxFrame ┃┃
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* ┃┃project 1┃ ┃project 2┃ ┃project 3┃ ┃ ┃┃project 3┃ ┃project 2┃ ┃project 1┃┃
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* ┃┗━━━━━━━━━┛ ┗━━━━━━━━━┛ ┗━━━━━━━━━┛ ┃ ┃┗━━━━━━━━━┛ ┗━━━━━━━━━┛ ┗━━━━━━━━━┛┃
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* ┃ ┃ ┃ ┃
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* ┃ ┃ ┃ ┃
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* ┗━━━━━━ eeschema DSO ━━━━━━━━━━━━━━━━┛ ┗━━━━━━ pcbnew DSO ━━━━━━━━━━━━━━━━━┛
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*
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* </pre>
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*
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*/
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#include <atomic>
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#include <wx/defs.h>
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#include <wx/event.h>
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#include <import_export.h>
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#include <search_stack.h>
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#include <project.h>
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#include <frame_type.h>
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#include <mail_type.h>
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#include <ki_exception.h>
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#define KIFACE_VERSION 1
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#define KIFACE_GETTER KIFACE_1
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// The KIFACE acquisition function is declared extern "C" so its name should not
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// be mangled.
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#define KIFACE_INSTANCE_NAME_AND_VERSION "KIFACE_1"
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#ifndef SWIG
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#if defined(__linux__) || defined(__FreeBSD__)
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#define LIB_ENV_VAR wxT( "LD_LIBRARY_PATH" )
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#elif defined(__WXMAC__)
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#define LIB_ENV_VAR wxT( "DYLD_LIBRARY_PATH" )
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#elif defined(_WIN32)
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#define LIB_ENV_VAR wxT( "PATH" )
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#else
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#error Platform support missing
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#endif
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#endif // SWIG
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class wxConfigBase;
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class wxWindow;
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class PGM_BASE;
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class KIWAY;
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class KIWAY_PLAYER;
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class wxTopLevelWindow;
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class TOOL_ACTION;
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/**
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* Implement a participant in the KIWAY alchemy.
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*
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* KIWAY is a minimalistic software bus for communications between various DLLs/DSOs
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* (DSOs) within the same KiCad process. It makes it possible to call between DSOs
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* without having to link them together. Most all calls are via virtual functions
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* which means C++ vtables are used to hold function pointers and eliminate the need
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* to link to specific object code libraries. There is one KIWAY in the launching
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* portion of the process for each open KiCad project. Each project has its own KIWAY.
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* Within a KIWAY is an actual PROJECT data structure. A KIWAY also facilitates
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* communicating between DSOs on the topic of the project in question.
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*/
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struct KIFACE
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{
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// The order of functions establishes the vtable sequence, do not change the
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// order of functions in this listing unless you recompile all clients of
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// this interface.
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virtual ~KIFACE() throw() {}
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#define KFCTL_STANDALONE (1<<0) ///< Running as a standalone Top.
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#define KFCTL_CPP_PROJECT_SUITE (1<<1) ///< Running under C++ project mgr, possibly with others.
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/**
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* Called just once shortly after the DSO is loaded.
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* It is the second function called, immediately after the KIFACE_GETTER(). However
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* before either of those, static C++ constructors are called. The DSO implementation
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* should do process level initialization here, not project specific since there will
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* be multiple projects open eventually.
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*
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* @param aProgram is the process block: #PGM_BASE*.
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* @param aCtlBits consists of bit flags from the set of KFCTL_* \#defines above.
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* @return true if DSO initialized OK, false if not. When returning false, the loader
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* may optionally decide to terminate the process or not, but will not put out
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* any UI because that is the duty of this function to say why it is returning
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* false. Never return false without having reported to the UI why.
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*/
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virtual bool OnKifaceStart( PGM_BASE* aProgram, int aCtlBits ) = 0;
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/**
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* Called just once just before the DSO is to be unloaded.
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*
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* It is called before static C++ destructors are called. A default implementation
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* is supplied.
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*/
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virtual void OnKifaceEnd() = 0;
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/**
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* Create a wxWindow for the current project.
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*
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* The caller must cast the return value into the known type.
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*
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* @param aParent may be NULL or is otherwise the parent to connect under. If NULL
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* then caller may want to connect the returned wxWindow into some
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* hierarchy after this function returns.
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* @param aClassId identifies which wxFrame or wxDialog to retrieve, using a value
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* known to the implementing KIFACE.
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* @param aKIWAY tells the window which KIWAY (and PROJECT) it is a participant in.
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* @param aCtlBits consists of bit flags from the set of KFCTL_* \#defines above.
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* @return the window created and if not NULL, should be cast into the known type using
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* and old school cast. dynamic_cast is problematic since it needs typeinfo probably
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* not contained in the caller's link image.
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*/
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virtual wxWindow* CreateWindow( wxWindow* aParent, int aClassId,
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KIWAY* aKIWAY, int aCtlBits = 0 ) = 0;
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/**
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* Saving a file under a different name is delegated to the various KIFACEs because
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* the project doesn't know the internal format of the various files (which may have
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* paths in them that need updating).
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*/
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virtual void SaveFileAs( const wxString& srcProjectBasePath,
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const wxString& srcProjectName,
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const wxString& newProjectBasePath,
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const wxString& newProjectName,
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const wxString& srcFilePath,
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wxString& aErrors )
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{
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// If a KIFACE owns files then it needs to implement this....
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}
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/**
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* Return pointer to the requested object.
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*
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* The safest way to use this is to retrieve a pointer to a static instance of an
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* interface, similar to how the KIFACE interface is exported. But if you know
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* what you are doing use it to retrieve anything you want. Segfaults are your fault.
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*
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* @param aDataId identifies which object you want the address of, and consists of
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* choices known in advance by the implementing KIFACE.
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* @return the requested object which must be cast into the known type.
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*/
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virtual void* IfaceOrAddress( int aDataId ) = 0;
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/**
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* Append this Kiface's registered actions to the given list.
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*/
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virtual void GetActions( std::vector<TOOL_ACTION*>& aActions ) const = 0;
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};
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/**
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* A minimalistic software bus for communications between various DLLs/DSOs (DSOs) within
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* the same KiCad process.
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*
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* It makes it possible to call between DSOs without having to link them together, and
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* without having to link to the top process module which houses the KIWAY(s). More
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* importantly it makes it possible to send custom wxEvents between DSOs and from the top
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* process module down into the DSOs. The latter capability is thought useful for driving
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* the lower DSOs from a python test rig or for demo (automation) purposes.
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* <p>
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* Most all calls are via virtual functions, which means C++ vtables are used to hold
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* function pointers and eliminate the need to link to specific object code libraries,
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* speeding development and encouraging clearly defined interface design. Unlike Microsoft
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* COM, which is a multi-vendor design supporting DLL's built at various points in time,
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* the KIWAY alchemy is single project, with all components being built at the same time.
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* So one should expect solid compatibility between all KiCad components, as long at they
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* are compiled at the same time.
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* <p>
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* There is one KIWAY in the launching portion of the process for each open KiCad project.
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* Each project has its own KIWAY. Available to each KIWAY is an actual PROJECT data
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* structure. If you have a KIWAY, you can get to the PROJECT using #KIWAY::Prj().
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* <p>
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* In summary, a KIWAY facilitates communicating between DSOs, where the topic of the
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* communication is project specific. Here a "project" means a #BOARD and a #SCHEMATIC
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* and a #NETLIST, (anything relating to production of a single #BOARD and added to class
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* #PROJECT.)
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*/
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class KIWAY : public wxEvtHandler
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{
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friend struct PGM_SINGLE_TOP; // can use set_kiface()
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public:
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/// Known KIFACE implementations
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enum FACE_T
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{
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FACE_SCH, ///< eeschema DSO
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FACE_PCB, ///< pcbnew DSO
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FACE_CVPCB,
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FACE_GERBVIEW,
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FACE_PL_EDITOR,
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FACE_PCB_CALCULATOR,
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FACE_BMP2CMP,
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FACE_PYTHON,
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KIWAY_FACE_COUNT
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};
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~KIWAY() throw () {}
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/**
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* A simple mapping function which returns the FACE_T which is known to implement
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* @a aFrameType.
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*
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* @return a valid value #KIWAY::FACE_T or FACE_T(-1) if given a bad @a aFrameType.
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*/
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static FACE_T KifaceType( FRAME_T aFrameType );
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// If you change the vtable, recompile all of KiCad.
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/**
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* Return the KIFACE* given a FACE_T.
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*
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* If it is not already loaded, the KIFACE is loaded and initialized with a call to
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* KIFACE::OnKifaceStart().
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*/
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virtual KIFACE* KiFACE( FACE_T aFaceId, bool doLoad = true );
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/**
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* Return the #KIWAY_PLAYER* given a FRAME_T.
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*
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* If it is not already created, the required KIFACE is found and loaded and initialized
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* if necessary, then the KIWAY_PLAYER window is created but not shown. Caller must
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* Show() it. If it is already created, then the existing KIWAY_PLAYER* pointer is
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* returned.
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*
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* @param aFrameType is from enum #FRAME_T.
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* @param doCreate when true asks that the player be created if it is not already created,
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* false means do not create and maybe return NULL.
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* @param aParent is a parent for modal #KIWAY_PLAYER frames, otherwise NULL used only
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* when doCreate = true and by KIWAY_PLAYER frames created in modal form
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*
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* @return a valid opened #KIWAY_PLAYER or NULL if there is something wrong or doCreate
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* was false and the player has yet to be created.
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*
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* @throw IO_ERROR if the *.kiface file could not be found, filled with text saying what.
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*/
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virtual KIWAY_PLAYER* Player( FRAME_T aFrameType, bool doCreate = true,
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wxTopLevelWindow* aParent = nullptr );
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/**
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* Call the KIWAY_PLAYER::Close( bool force ) function on the window and if not vetoed,
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* returns true, else false.
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*
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* If window actually closes, then this KIWAY marks it as not opened internally.
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*
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* @return true if the window is closed and not vetoed, else false.
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*/
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virtual bool PlayerClose( FRAME_T aFrameType, bool doForce );
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/**
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* Call the KIWAY_PLAYER::Close( bool force ) function on all the windows and if none
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* are vetoed, returns true, else false.
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*
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* If any window actually closes, then* this KIWAY marks it as not opened internally.
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*
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* @return true indicates that all windows closed because none were vetoed, false means
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* at least one cast a veto. Any that cast a veto are still open.
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*/
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virtual bool PlayersClose( bool doForce );
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/**
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* Send @a aPayload to @a aDestination from @a aSource.
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*
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* The recipient receives this in its #KIWAY_PLAYER::KiwayMailIn() function and can
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* efficiently switch() based on @a aCommand in there.
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*/
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virtual void ExpressMail( FRAME_T aDestination, MAIL_T aCommand, std::string& aPayload,
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wxWindow* aSource = nullptr );
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/**
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* Append all registered actions to the given list.
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*/
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virtual void GetActions( std::vector<TOOL_ACTION*>& aActions ) const;
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/**
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* Return the #PROJECT associated with this KIWAY.
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*
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* This is here as an accessor, so that there is freedom to put the actual PROJECT storage
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* in a place decided by the implementation, and not known to the caller.
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*/
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virtual PROJECT& Prj() const;
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/**
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* Change the language and then calls ShowChangedLanguage() on all #KIWAY_PLAYERs.
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*/
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virtual void SetLanguage( int aLanguage );
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/**
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* Call CommonSettingsChanged() on all KIWAY_PLAYERs.
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*
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* Use after changing suite-wide options such as panning, autosave interval, etc.
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*/
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virtual void CommonSettingsChanged( bool aEnvVarsChanged, bool aTextVarsChanged );
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/**
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* Calls ProjectChanged() on all KIWAY_PLAYERs.
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* Used after changing the project to ensure all players are updated correctly.
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*/
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virtual void ProjectChanged();
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KIWAY( PGM_BASE* aProgram, int aCtlBits, wxFrame* aTop = nullptr );
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/**
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* Tell this KIWAY about the top most frame in the program and optionally allows it to
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* play the role of one of the KIWAY_PLAYERs if launched from single_top.cpp.
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*
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* @param aTop is the top most wxFrame in the entire program.
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*/
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void SetTop( wxFrame* aTop );
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wxFrame* GetTop() { return m_top; }
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void OnKiCadExit();
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void OnKiwayEnd();
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bool ProcessEvent( wxEvent& aEvent ) override;
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/**
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* Gets the window pointer to the blocking dialog (to send it signals)
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* @return Pointer to blocking dialog window or null if none
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*/
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wxWindow* GetBlockingDialog();
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void SetBlockingDialog( wxWindow* aWin );
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private:
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/// Get the [path &] name of the DSO holding the requested FACE_T.
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const wxString dso_search_path( FACE_T aFaceId );
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#if 0
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/// hooked into m_top in SetTop(), marks child frame as closed.
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void player_destroy_handler( wxWindowDestroyEvent& event );
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#endif
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|
bool set_kiface( FACE_T aFaceType, KIFACE* aKiface )
|
|
{
|
|
if( (unsigned) aFaceType < (unsigned) KIWAY_FACE_COUNT )
|
|
{
|
|
m_kiface[aFaceType] = aKiface;
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
* @return the reference of the KIWAY_PLAYER having the type @a aFrameType if exists,
|
|
* or NULL if this KIWAY_PLAYER was not yet created, or was closed
|
|
*/
|
|
KIWAY_PLAYER* GetPlayerFrame( FRAME_T aFrameType );
|
|
|
|
static KIFACE* m_kiface[KIWAY_FACE_COUNT];
|
|
static int m_kiface_version[KIWAY_FACE_COUNT];
|
|
|
|
PGM_BASE* m_program;
|
|
int m_ctl;
|
|
|
|
wxFrame* m_top; // Usually m_top is the Project manager
|
|
|
|
wxWindowID m_blockingDialog;
|
|
|
|
// An array to store the window ID of PLAYER frames which were run.
|
|
// A non empty name means only a PLAYER was run at least one time.
|
|
// Empty entries are represented by wxID_NONE.
|
|
// They can be closed, and the stored window ID may be invalid.
|
|
// Call: wxWindow::FindWindowById( m_playerFrameId[aFrameType] )
|
|
// to know if still exists (or GetPlayerFrame( FRAME_T aFrameType )
|
|
std::atomic<wxWindowID> m_playerFrameId[KIWAY_PLAYER_COUNT];
|
|
};
|
|
|
|
|
|
#ifndef SWIG
|
|
// provided by single_top.cpp and kicad.cpp;
|
|
extern KIWAY Kiway;
|
|
// whereas python launchers: single_top.py and project manager instantiate as a python object
|
|
#endif
|
|
|
|
|
|
/**
|
|
* Point to the one and only KIFACE export.
|
|
*
|
|
* The export's address is looked up via symbolic string and should be extern "C" to avoid name
|
|
* mangling. This function will only be called one time. The DSO itself however may be asked
|
|
* to support multiple Top windows, i.e. multiple projects within its lifetime.
|
|
*
|
|
* @param aKIFACEversion is where to put the API version implemented by the KIFACE.
|
|
* @param aKIWAYversion tells the KIFACE what KIWAY version will be available.
|
|
* @param aProgram is a pointer to the PGM_BASE for this process.
|
|
* @return unconditionally, cannot fail.
|
|
*/
|
|
typedef KIFACE* KIFACE_GETTER_FUNC( int* aKIFACEversion, int aKIWAYversion, PGM_BASE* aProgram );
|
|
|
|
|
|
#ifndef SWIG
|
|
|
|
/// No name mangling. Each KIFACE (DSO/DLL) will implement this once.
|
|
extern "C" {
|
|
#if defined(BUILD_KIWAY_DLL)
|
|
MY_API( KIFACE* ) KIFACE_GETTER( int* aKIFACEversion, int aKIWAYversion, PGM_BASE* aProgram );
|
|
#else
|
|
KIFACE* KIFACE_GETTER( int* aKIFACEversion, int aKIWAYversion, PGM_BASE* aProgram );
|
|
#endif
|
|
}
|
|
|
|
#endif // SWIG
|
|
|
|
#endif // KIWAY_H_
|