kicad/include/widgets/widget_hotkey_list.h

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6.3 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2016 Chris Pavlina <pavlina.chris@gmail.com>
* Copyright (C) 2016 KiCad Developers, see CHANGELOG.TXT for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 3
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file widget_hotkey_list
*/
#ifndef __widget_hotkey_list__
#define __widget_hotkey_list__
#include <utility>
#include <vector>
#include <wx/treelist.h>
#include <hotkeys_basic.h>
/**
* struct HOTKEY_SECTION
* Associates a hotkey configuration with a name.
*/
struct HOTKEY_SECTION
{
wxString m_name;
EDA_HOTKEY_CONFIG* m_section;
};
typedef std::vector<HOTKEY_SECTION> HOTKEY_SECTIONS;
typedef std::vector<EDA_HOTKEY> HOTKEY_LIST;
class WIDGET_HOTKEY_CLIENT_DATA;
class WIDGET_HOTKEY_LIST : public wxTreeListCtrl
{
HOTKEY_SECTIONS m_sections;
std::vector<HOTKEY_LIST> m_hotkeys;
wxTreeListItem m_context_menu_item;
/**
* Method GetHKClientData
* Return the WIDGET_HOTKEY_CLIENT_DATA for the given item, or NULL if the
* item is invalid.
*/
WIDGET_HOTKEY_CLIENT_DATA* GetHKClientData( wxTreeListItem aItem );
/**
* Method GetSelHKClientData
* Return the WIDGET_HOTKEY_CLIENT_DATA for the item being edited, or NULL if
* none is selected.
*/
WIDGET_HOTKEY_CLIENT_DATA* GetSelHKClientData();
/**
* Method UpdateFromClientData
* Refresh the visible text on the widget from the rows' client data objects.
*/
void UpdateFromClientData();
protected:
/**
* Method LoadSection
* Generates a HOTKEY_LIST from the given hotkey configuration array and pushes
* it to m_hotkeys.
*/
void LoadSection( EDA_HOTKEY_CONFIG* aSection );
/**
* Method EditItem
* Prompt the user for a new hotkey given a list item.
*/
void EditItem( wxTreeListItem aItem );
/**
* Method ResetItem
* Reset the item to the original from the dialog was created.
*/
void ResetItem( wxTreeListItem aItem );
/**
* Method OnActivated
* Handle activation of a row.
*/
void OnActivated( wxTreeListEvent& aEvent );
/**
* Method OnContextMenu
* Handle right-click on a row.
*/
void OnContextMenu( wxTreeListEvent& aEvent );
/**
* Method OnMenu
* Handle activation of a context menu item.
*/
void OnMenu( wxCommandEvent& aEvent );
/**
* Function OnSize
* Handle resizing of the control. Overrides the buggy wxTreeListCtrl::OnSize.
*/
void OnSize( wxSizeEvent& aEvent );
/**
* Method CheckKeyConflicts
* Check whether the given key conflicts with anything in this WIDGET_HOTKEY_LIST.
*
* @param aKey - key to check
* @param aSectionTag - section tag into which the key is proposed to be installed
* @param aConfKey - if not NULL, outparam getting the key this one conflicts with
* @param aConfSect - if not NULL, outparam getting the section this one conflicts with
*/
bool CheckKeyConflicts( long aKey, const wxString& aSectionTag,
EDA_HOTKEY** aConfKey, EDA_HOTKEY_CONFIG** aConfSect );
/**
* Method ResolveKeyConflicts
* Check if we can set a hotkey, and prompt the user if there is a conflict between
* keys. The key code should already have been checked that it's not for the same
* entry as it's current in, or else this method will prompt for the self-change.
*
* The method will do conflict resolution depending on aSectionTag.
* g_CommonSectionTag means the key code must only be checkd with the aSectionTag
* section and g_CommonSectionTag section.
*
* @param aKey - key to check
* @param aSectionTag - section tag into which the key is proposed to be installed
*
* @return true iff the user accepted the overwrite or no conflict existed
*/
bool ResolveKeyConflicts( long aKey, const wxString& aSectionTag );
public:
/**
* Constructor WIDGET_HOTKEY_LIST
* Create a WIDGET_HOTKEY_LIST.
*
* @param aParent - parent widget
* @param aSections - list of the hotkey sections to display and their names.
* See WIDGET_HOTKEY_LIST::GenSections for a way to generate these easily
* from an EDA_HOTKEY_CONFIG*.
*/
WIDGET_HOTKEY_LIST( wxWindow* aParent, const HOTKEY_SECTIONS& aSections );
/**
* Static method GenSections
* Generate a list of sections and names from an EDA_HOTKEY_CONFIG*. Titles
* will be looked up from translations.
*/
static HOTKEY_SECTIONS GenSections( EDA_HOTKEY_CONFIG* aHotkeys );
/**
* Method InstallOnPanel
* Install this WIDGET_HOTKEY_LIST onto an empty panel. This is useful
* when combining with wxFormBuilder, as an empty panel can be left as a
* placeholder in the layout.
*/
void InstallOnPanel( wxPanel* aPanel );
/**
* Method TransferDataToControl
* Load the hotkey data into the control. It is safe to call this multiple times,
* for example to reset the control.
* @return true iff the operation was successful
*/
bool TransferDataToControl();
/**
* Method TransferDataFromControl
* Save the hotkey data from the control.
* @return true iff the operation was successful
*/
bool TransferDataFromControl();
/**
* Static method MapKeypressToKeycode
* Map a keypress event to the correct key code for use as a hotkey.
*/
static long MapKeypressToKeycode( const wxKeyEvent& aEvent );
};
#endif // __widget_hotkey_list__