599 lines
21 KiB
C++
599 lines
21 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2009 Jean-Pierre Charras, jaen-pierre.charras@gipsa-lab.inpg.com
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* Copyright (C) 1992-2017 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/**
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* @file sch_screen.h
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* @brief Definitions for the Eeschema program SCH_SCREEN class.
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*/
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#ifndef SCREEN_H
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#define SCREEN_H
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#include <macros.h>
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#include <dlist.h>
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#include <sch_item_struct.h>
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#include <lib_draw_item.h>
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#include <base_screen.h>
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#include <title_block.h>
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#include <page_info.h>
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#include <kiway_player.h>
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#include <sch_marker.h>
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#include <../eeschema/general.h>
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class LIB_PIN;
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class SCH_COMPONENT;
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class SCH_SHEET_PATH;
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class SCH_SHEET_PIN;
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class SCH_LINE;
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class SCH_TEXT;
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class PLOTTER;
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enum SCH_LINE_TEST_T
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{
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ENTIRE_LENGTH_T,
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END_POINTS_ONLY_T,
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EXCLUDE_END_POINTS_T
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};
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/// Max number of sheets in a hierarchy project
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#define NB_MAX_SHEET 500
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class SCH_SCREEN : public BASE_SCREEN, public KIWAY_HOLDER
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{
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private:
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wxString m_fileName; ///< File used to load the screen.
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int m_refCount; ///< Number of sheets referencing this screen.
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///< Delete when it goes to zero.
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/// The size of the paper to print or plot on
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PAGE_INFO m_paper; // keep with the MVC 'model' if this class gets split
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TITLE_BLOCK m_titles;
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/// Origin of the auxiliary axis, which is used in exports mostly, but not yet in EESCHEMA
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wxPoint m_aux_origin;
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DLIST< SCH_ITEM > m_drawList; ///< Object list for the screen.
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int m_modification_sync; ///< inequality with PART_LIBS::GetModificationHash()
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///< will trigger ResolveAll().
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/**
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* Add items connected at \a aPosition to the block pick list.
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* <p>
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* This method tests all connectable unselected items in the screen that are connected to
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* \a aPosition and adds them to the block selection pick list. This is used when a block
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* drag is being performed to ensure connections to items in the block are not lost.
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*</p>
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* @param aItem = The item we are connecting from
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* @param aPosition = The connection point to test.
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*/
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void addConnectedItemsToBlock( const SCH_ITEM* aItem, const wxPoint& aPosition );
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public:
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/**
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* Constructor
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*/
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SCH_SCREEN( KIWAY* aKiway );
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~SCH_SCREEN();
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virtual wxString GetClass() const override
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{
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return wxT( "SCH_SCREEN" );
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}
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const PAGE_INFO& GetPageSettings() const { return m_paper; }
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void SetPageSettings( const PAGE_INFO& aPageSettings ) { m_paper = aPageSettings; }
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void SetFileName( const wxString& aFileName ) { m_fileName = aFileName; }
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const wxString& GetFileName() const { return m_fileName; }
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const wxPoint& GetAuxOrigin() const { return m_aux_origin; }
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void SetAuxOrigin( const wxPoint& aPosition ) { m_aux_origin = aPosition; }
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const TITLE_BLOCK& GetTitleBlock() const { return m_titles; }
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//TITLE_BLOCK& GetTitleBlock() const { return (TITLE_BLOCK&) m_titles; }
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void SetTitleBlock( const TITLE_BLOCK& aTitleBlock ) { m_titles = aTitleBlock; }
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void DecRefCount();
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void IncRefCount();
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int GetRefCount() const { return m_refCount; }
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/**
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* @return A pointer to the first item in the linked list of draw items.
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*/
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SCH_ITEM* GetDrawItems() const { return m_drawList.begin(); }
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void Append( SCH_ITEM* aItem )
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{
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m_drawList.Append( aItem );
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--m_modification_sync;
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}
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/**
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* Copy the contents of \a aScreen into this #SCH_SCREEN object.
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*
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* @warning The contents of \a Screen cannot contain any duplicate sheet names or any
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* hierarchy recursion issues or bad things will happen.
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*
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* @param aScreen is the screen to append to this one.
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* @return false if there are any duplicate sheet names or any hierarchy recursion issues the
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* calling this method or KiCad will crash.
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*/
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void Append( SCH_SCREEN* aScreen );
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/**
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* Add \a aList of SCH_ITEM objects to the list for draw items for the sheet.
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*
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* @param aList A reference to a #DLIST containing the #SCH_ITEM to add to the sheet.
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*/
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void Append( DLIST< SCH_ITEM >& aList )
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{
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m_drawList.Append( aList );
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--m_modification_sync;
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}
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/**
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* Return the currently selected SCH_ITEM, overriding BASE_SCREEN::GetCurItem().
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*
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* @return SCH_ITEM* - the one selected, or NULL.
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*/
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SCH_ITEM* GetCurItem() const { return (SCH_ITEM*) BASE_SCREEN::GetCurItem(); }
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LIB_ITEM* GetCurLibItem() const { return (LIB_ITEM*) BASE_SCREEN::GetCurItem(); }
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/**
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* Sets the currently selected object, m_CurrentItem.
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*
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* @param aItem Any object derived from SCH_ITEM
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*/
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void SetCurItem( SCH_ITEM* aItem ) { BASE_SCREEN::SetCurItem( (EDA_ITEM*) aItem ); }
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void SetCurLibItem( LIB_ITEM* aItem ) { BASE_SCREEN::SetCurItem( (EDA_ITEM*) aItem ); }
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/**
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* Delete all draw items and clears the project settings.
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*/
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void Clear();
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/**
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* Free all the items from the schematic associated with the screen.
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*
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* This does not delete any sub hierarchies.
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*/
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void FreeDrawList();
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/**
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* Check \a aPosition within a distance of \a aAccuracy for items of type \a aFilter.
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*
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* @param aPosition Position in drawing units.
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* @param aAccuracy The maximum distance within \a Position to check for an item.
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* @param aType The type of item to find or #NOT_USED to find any item type.
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* @return The item found that meets the search criteria or NULL if none found.
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*/
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SCH_ITEM* GetItem( const wxPoint& aPosition, int aAccuracy = 0,
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KICAD_T aType = NOT_USED ) const;
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void Place( SCH_EDIT_FRAME* frame, wxDC* DC ) { };
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/**
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* Initialize or reinitialize the weak reference to the #LIB_PART for each #SCH_COMPONENT
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* found in m_drawList.
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*
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* It must be called from:
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* - Draw function
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* - when loading a schematic file
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* - before creating a netlist (in case a library is modified)
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* - whenever a symbol library is modified
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*
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* @param aForce true forces a refresh even if the library modification has hasn't changed.
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*/
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void UpdateSymbolLinks( bool aForce = false );
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/**
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* Draw all the items in the screen to \a aCanvas.
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*
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* @note This function is useful only for schematic. The library editor and library viewer
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* do not use a draw list and therefore draws nothing.
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*
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* @param aCanvas The canvas item to draw on.
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* @param aDC The device context to draw on.
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* @param aDrawMode The drawing mode.
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* @param aColor The drawing color.
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*/
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void Draw( EDA_DRAW_PANEL* aCanvas, wxDC* aDC, GR_DRAWMODE aDrawMode,
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COLOR4D aColor = COLOR4D::UNSPECIFIED );
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/**
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* Plot all the schematic objects to \a aPlotter.
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*
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* @note This function is useful only for schematic. The library editor and library viewer
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* do not use a draw list and therefore plots nothing.
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*
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* @param aPlotter The plotter object to plot to.
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*/
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void Plot( PLOTTER* aPlotter );
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/**
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* Remove \a aItem from the schematic associated with this screen.
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*
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* @note The removed item is not deleted. It is only unlinked from the item list.
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* @param aItem Item to be removed from schematic.
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*/
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void Remove( SCH_ITEM* aItem );
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/**
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* Removes \a aItem from the linked list and deletes the object.
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*
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* If \a aItem is a schematic sheet label, it is removed from the screen associated with
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* the sheet that contains the label to be deleted.
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*
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* @param aItem The schematic object to be deleted from the screen.
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*/
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void DeleteItem( SCH_ITEM* aItem );
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bool CheckIfOnDrawList( SCH_ITEM* st );
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/**
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* Test all of the connectable objects in the schematic for unused connection points.
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* @return True if any connection state changes were made.
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*/
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bool TestDanglingEnds();
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/**
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* Extracts the old wires, junctions and buses.
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*
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* If \a aCreateCopy is true, replace extracted items with a copy of the original. Old
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* items are to be put in undo list and the new ones can be modified by clean up safely.
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* If an abort draw segment command is made, the old wires must be put back into #m_drawList,
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* and the copies must be deleted. This is because previously stored undo commands can
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* handle pointers on wires or buses, and we do not delete wires or buses, we must put them
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* in undo list. Because cleanup deletes and/or modify bus and wires, it is easier is to put
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* all the existing wires in undo list and use a new copy of wires for cleanup.
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*/
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void ExtractWires( DLIST< SCH_ITEM >& aList, bool aCreateCopy );
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/**
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* Replace all of the wires, buses, and junctions in the screen with \a aWireList.
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*
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* @param aWireList List of wires to replace the existing wires with.
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*/
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void ReplaceWires( DLIST< SCH_ITEM >& aWireList );
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/**
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* Add all wires and junctions connected to \a aSegment which are not connected any
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* component pin to \a aItemList.
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*
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* @param aSegment The segment to test for connections.
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*/
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void MarkConnections( SCH_LINE* aSegment );
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/**
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* Adds all of the wires and junctions to \a aList that make up a connection to the
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* object at \a aPosition.
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*
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* @param aPosition The position of the first connection object in drawing units.
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* @param aList The pick list to add the connect item to.
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* @param aFullConnection If true all the objects that make up this connection are
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* add to \a aList. Otherwise, only the objects up to the first
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* node are added.
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* @return The number of items added to \a aList.
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*/
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int GetConnection( const wxPoint& aPosition, PICKED_ITEMS_LIST& aList, bool aFullConnection );
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/* full undo redo management : */
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// use BASE_SCREEN::PushCommandToUndoList( PICKED_ITEMS_LIST* aItem )
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// use BASE_SCREEN::PushCommandToRedoList( PICKED_ITEMS_LIST* aItem )
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/**
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* Free the undo or redo list from \a aList element.
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*
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* - Wrappers are deleted.
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* - data pointed by wrappers are deleted if not in use in schematic
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* i.e. when they are copy of a schematic item or they are no more in use (DELETED)
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*
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* @param aList = the UNDO_REDO_CONTAINER to clear
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* @param aItemCount = the count of items to remove. < 0 for all items
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* items are removed from the beginning of the list.
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* So this function can be called to remove old commands
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*/
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virtual void ClearUndoORRedoList( UNDO_REDO_CONTAINER& aList, int aItemCount = -1 ) override;
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/**
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* Clear the state flags of all the items in the screen.
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*/
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void ClearDrawingState();
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int CountConnectedItems( const wxPoint& aPos, bool aTestJunctions ) const;
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/**
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* Test if a junction is required for the items at \a aPosition on the screen.
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* <p>
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* A junction is required at \a aPosition if one of the following criteria is satisfied:
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* <ul>
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* <li>one wire midpoint and one or more wire endpoints;</li>
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* <li>three or more wire endpoints;</li>
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* <li>one wire midpoint and a component pin;</li>
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* <li>two or more wire endpoints and a component pin.</li>
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* </ul>
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* </p>
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* @param aPosition The position to test.
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* @param aNew Checks if a _new_ junction is needed, i.e. there isn't one already
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* @return True if a junction is required at \a aPosition.
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*/
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bool IsJunctionNeeded( const wxPoint& aPosition, bool aNew = false );
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/**
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* Test if \a aPosition is a connection point on \a aLayer.
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*
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* @param aPosition Position to test.
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* @param aLayer The layer type to test against. Valid layer types are #LAYER_NOTES,
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* #LAYER_BUS, and #LAYER_WIRE.
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* @return True if \a Position is a connection point on \a aLayer.
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*/
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bool IsTerminalPoint( const wxPoint& aPosition, int aLayer );
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/**
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* Test the screen for a component pin item at \a aPosition.
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*
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* @param aPosition Position to test.
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* @param aComponent The component if a pin was found, otherwise NULL.
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* @param aEndPointOnly Set to true to test if \a aPosition is the connection
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* point of the pin.
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* @return The pin item if found, otherwise NULL.
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*/
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LIB_PIN* GetPin( const wxPoint& aPosition, SCH_COMPONENT** aComponent = NULL,
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bool aEndPointOnly = false ) const;
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/**
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* Returns a sheet object pointer that is named \a aName.
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*
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* @note The screen hierarchy is not descend.
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* @param aName is the case insensitive name of the sheet.
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* @return A pointer to the SCH_SHEET object found or NULL.
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*/
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SCH_SHEET* GetSheet( const wxString& aName );
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/**
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* Test the screen if \a aPosition is a sheet label object.
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*
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* @param aPosition The position to test.
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* @return The sheet label object if found otherwise NULL.
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*/
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SCH_SHEET_PIN* GetSheetLabel( const wxPoint& aPosition );
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/**
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* Clear the annotation for the components in \a aSheetPath on the screen.
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*
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* @param aSheetPath The sheet path of the component annotation to clear. If NULL then
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* the entire hierarchy is cleared.
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*/
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void ClearAnnotation( SCH_SHEET_PATH* aSheetPath );
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/**
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* Add all schematic sheet and component objects in the screen to \a aItems.
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*
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* @param aItems Hierarchical item list to fill.
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*/
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void GetHierarchicalItems( EDA_ITEMS& aItems );
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/**
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* Return all the items at \a aPosition that form a node.
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*
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* @param aPosition The wxPoint to test for node items.
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* @param aList A #EDA_ITEMS container to place the items found.
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* @return The number of node items found at \a aPosition.
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*/
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int GetNode( const wxPoint& aPosition, EDA_ITEMS& aList );
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/**
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* Return a wire or bus item located at \a aPosition.
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*
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* @param aPosition The wxPoint to test for node items.
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* @return The SCH_LINE* of the wire or bus item found at \a aPosition or NULL if item not
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* found.
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*/
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SCH_LINE* GetWireOrBus( const wxPoint& aPosition );
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/**
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* Return a line item located at \a aPosition.
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*
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* @param aPosition The wxPoint to test for a line item.
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* @param aAccuracy Amount to inflate the item hit test bounding box.
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* @param aLayer The layer the line is drawn upon.
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* @param aSearchType Additional line test criteria.
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* @return The SCH_LINE* of the wire item found at \a aPosition or NULL if item not
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* found.
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*/
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SCH_LINE* GetLine( const wxPoint& aPosition, int aAccuracy = 0, int aLayer = LAYER_NOTES,
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SCH_LINE_TEST_T aSearchType = ENTIRE_LENGTH_T );
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SCH_LINE* GetWire( const wxPoint& aPosition, int aAccuracy = 0,
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SCH_LINE_TEST_T aSearchType = ENTIRE_LENGTH_T )
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{
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return GetLine( aPosition, aAccuracy, LAYER_WIRE, aSearchType );
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}
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SCH_LINE* GetBus( const wxPoint& aPosition, int aAccuracy = 0,
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SCH_LINE_TEST_T aSearchType = ENTIRE_LENGTH_T )
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{
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return GetLine( aPosition, aAccuracy, LAYER_BUS, aSearchType );
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}
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/**
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* Return a label item located at \a aPosition.
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*
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* @param aPosition The wxPoint to test for label items.
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* @param aAccuracy Amount to inflate the item hit test bounding box.
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* @return The SCH_TEXT* of the label item found at \a aPosition or NULL if item not
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* found.
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*/
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SCH_TEXT* GetLabel( const wxPoint& aPosition, int aAccuracy = 0 );
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/**
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* Search this screen for a symbol with \a aReference and set the footprint field to
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* \a aFootPrint if found.
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*
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* @param aSheetPath The sheet path used to look up the reference designator.
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* @param aReference The reference designator of the component.
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* @param aFootPrint The value to set the footprint field.
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* @param aSetVisible The value to set the field visibility flag.
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* @return True if \a aReference was found otherwise false.
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*/
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bool SetComponentFootprint( SCH_SHEET_PATH* aSheetPath, const wxString& aReference,
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const wxString& aFootPrint, bool aSetVisible );
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/**
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* Create a list of items found when a block command is initiated.
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*
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* The items selected depend on the block command. If the drag block command is issued,
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* then any items connected to items in the block are also selected.
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*/
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void SelectBlockItems();
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/**
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* Add all the items in the screen within the block selection rectangle to the pick list.
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*
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* @return The number of items in the pick list.
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*/
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int UpdatePickList();
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#if defined(DEBUG)
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void Show( int nestLevel, std::ostream& os ) const override;
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|
#endif
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|
};
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|
|
|
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|
/**
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|
* Container class that holds multiple #SCH_SCREEN objects in a hierarchy.
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|
*
|
|
* Individual #SCH_SCREEN objects are unique and correspond to .sch files.
|
|
*/
|
|
class SCH_SCREENS
|
|
{
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|
private:
|
|
std::vector< SCH_SCREEN* > m_screens;
|
|
unsigned int m_index;
|
|
|
|
public:
|
|
SCH_SCREENS( SCH_SHEET* aSheet = NULL );
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|
~SCH_SCREENS();
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|
int GetCount() const { return m_screens.size(); }
|
|
SCH_SCREEN* GetFirst();
|
|
SCH_SCREEN* GetNext();
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|
SCH_SCREEN* GetScreen( unsigned int aIndex ) const;
|
|
|
|
/**
|
|
* Clear the annotation for all components in the hierarchy.
|
|
*/
|
|
void ClearAnnotation();
|
|
|
|
/**
|
|
* Test all sheet and component objects in the schematic for duplicate time stamps
|
|
* and replaces them as necessary.
|
|
* Time stamps must be unique in order for complex hierarchies know which components go
|
|
* to which sheets.
|
|
* @return The number of duplicate time stamps replaced.
|
|
*/
|
|
int ReplaceDuplicateTimeStamps();
|
|
|
|
/**
|
|
* Delete all electronic rules check markers of \a aMarkerType from all the screens in
|
|
* the list.
|
|
* @param aMarkerType Type of markers to be deleted.
|
|
*/
|
|
void DeleteAllMarkers( enum MARKER_BASE::TYPEMARKER aMarkerType );
|
|
|
|
/**
|
|
* Return the number of ERC markers of \a aMarkerType from all of the screens in the list.
|
|
*
|
|
* @param aMarkerType Indicates the type of marker to count. if MARKER_UNSPEC
|
|
* all markers are counted.
|
|
* @param aSeverity Indicates the error level of marker to count.
|
|
* useMARKER_SEVERITY_UNSPEC to count all markersof the specified type
|
|
* @return int count of the markers found.
|
|
*/
|
|
int GetMarkerCount( enum MARKER_BASE::TYPEMARKER aMarkerType,
|
|
enum MARKER_BASE::MARKER_SEVERITY aSeverity );
|
|
|
|
/**
|
|
* Initialize or reinitialize the weak reference to the #LIB_PART for each #SCH_COMPONENT
|
|
* found in the full schematic.
|
|
*
|
|
* It must be called from:
|
|
* - draw functions
|
|
* - when loading a schematic file
|
|
* - before creating a netlist (in case a library is modified)
|
|
* - whenever any of the libraries are modified.
|
|
*/
|
|
void UpdateSymbolLinks( bool aForce = false );
|
|
|
|
void TestDanglingEnds();
|
|
|
|
/**
|
|
* Test all of the schematic symbols to see if all #LIB_ID objects library nickname is not
|
|
* set.
|
|
*
|
|
* If none of the #LIB_ID object library nicknames are not set, this indicates that the
|
|
* project was created before the symbol library implementation.
|
|
*
|
|
* @return true in there are any symbols and if all of the #LIB_ID object library nicknames
|
|
* are empty, otherwise false.
|
|
*/
|
|
bool HasNoFullyDefinedLibIds();
|
|
|
|
/**
|
|
* Fetch all of the symbol library nickames into \a aLibNicknames.
|
|
*
|
|
* @param aLibNicknames is the array to populate with all of the unique library nicknames.
|
|
* @return the number of symbol library nicknames found.
|
|
*/
|
|
size_t GetLibNicknames( wxArrayString& aLibNicknames );
|
|
|
|
/**
|
|
* Change all of the symbol library nicknames.
|
|
*
|
|
* @param aFrom the current symbol library name to change.
|
|
* @param aTo the new symbol library name.
|
|
* @return the number of symbol library nicknames that were changed.
|
|
*/
|
|
int ChangeSymbolLibNickname( const wxString& aFrom, const wxString& aTo );
|
|
|
|
private:
|
|
void addScreenToList( SCH_SCREEN* aScreen );
|
|
void buildScreenList( SCH_SHEET* aSheet);
|
|
};
|
|
|
|
#endif /* SCREEN_H */
|