2013-09-03 18:08:28 +00:00
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---
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2013-09-06 16:50:43 +00:00
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page_title: "Plugin Development Basics - Plugins"
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2013-09-03 18:08:28 +00:00
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sidebar_current: "plugins-development-basics"
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---
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# Plugin Development Basics
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Plugins are a great way to augment or change the behavior and functionality
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of Vagrant. Since plugins introduce additional external dependencies for
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users, they should be used as a last resort when attempting to
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do something with Vagrant.
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But if you need to introduce custom behaviors
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into Vagrant, plugins are the best way, since they are safe against future
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upgrades and use a stable API.
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<div class="alert alert-warn">
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<p>
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<strong>Warning: Advanced Topic!</strong> Developing plugins is an
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advanced topic that only experienced Vagrant users who are reasonably
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comfortable with Ruby should approach.
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</p>
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</div>
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Plugins are written using [Ruby](http://www.ruby-lang.org/en/) and are packaged
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using [RubyGems](http://rubygems.org/). Familiarity with Ruby is required,
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but the [packaging and distribution](#) section should help
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guide you to packaging your plugin into a RubyGem.
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## Plugin Definition
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All plugins are required to have a definition. A definition contains details
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about the plugin such as the name of it and what components it contains.
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A definition at the bare minimum looks like the following:
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```ruby
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class MyPlugin < Vagrant.plugin("2")
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name "My Plugin"
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end
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```
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A definition is a class that inherits from `Vagrant.plugin("2")`. The "2"
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there is the version that the plugin is valid for. API stability is only
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promised for each major version of Vagrant, so this is important. (The
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1.x series is working towards 2.0, so the API version is "2")
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**The most critical feature of a plugin definition** is that it must _always_
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load, no matter what version of Vagrant is running. Theoretically, Vagrant
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version 87 (doesn't actually exist) would be able to load a version 2 plugin
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definition. This is achieved through clever lazy loading of individual components
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of the plugin, and is covered shortly.
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## Plugin Components
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Within the definition, a plugin advertises what components it adds to
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Vagrant. An example is shown below where a command and provisioner are
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added:
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```
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class MyPlugin < Vagrant.plugin("2")
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name "My Plugin"
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command "run-my-plugin" do
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require_relative "command"
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Command
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end
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provisioner "my-provisioner" do
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require_relative "provisioner"
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Provisioner
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end
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end
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```
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Let's go over the major pieces of what is going on here. Note from a general
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Ruby language perspective the above _should_ be familiar. The syntax should
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not scare you. If it does, then please familiarize with Ruby further before
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attempting to write a plugin.
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The first thing to note is that individual components are defined by
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making a method call with the component name, such as `command` or
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`provisioner`. These in turn take some parameters. In the case of our
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example it is just the name of the command and the name of the provisioner.
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All component definitions then take a block argument (a callback) that
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must return the actual component implementation class.
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The block argument is where the "clever lazy loading" (mentioned above)
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comes into play. The component blocks should lazy load the actual file that
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contains the implementation of the component, and then return that component.
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This is done because the actual dependencies and APIs used when defining
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components are not stable across major Vagrant versions. A command implementation
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written for Vagrant 2.0 will not be compatible with Vagrant 3.0 and so on. But
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the _definition_ is just plain Ruby that must always be forward compatible
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to future Vagrant versions.
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To repeat, **the lazy loading aspect of plugin components is critical**
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to the way Vagrant plugins work. All components must be lazily loaded
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and returned within their definition blocks.
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Now, each component has a different API. Please visit the relevant section
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using the navigation to the left under "Plugins" to learn more about developing
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each type of component.
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## Error Handling
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One of Vagrant's biggest strength is gracefully handling errors and reporting
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them in human-readable ways. Vagrant has always strongly believed that if
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a user sees a stack trace, it is a bug. It is expected that plugins will behave
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the same way, and Vagrant provides strong error handling mechanisms to
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assist with this.
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Error handling in Vagrant is done entirely by raising Ruby exceptions.
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But Vagrant treats certain errors differently than others. If an error
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is raised that inherits from `Vagrant::Errors::VagrantError`, then the
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`vagrant` command will output the message of the error in nice red text
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to the console and exit with an exit status of 1.
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Otherwise, Vagrant reports an "unexpected error" that should be reported
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as a bug, and shows a full stack trace and other ugliness. Any stack traces
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should be considered bugs.
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Therefore, to fit into Vagrant's error handling mechanisms, subclass
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`VagrantError` and set a proper message on your exception. To see
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examples of this, look at Vagrant's [built-in errors](https://github.com/mitchellh/vagrant/blob/master/lib/vagrant/errors.rb).
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## Console Input and Output
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Most plugins are likely going to want to do some sort of input/output.
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Plugins should _never_ use Ruby's built-in `puts` or `gets` style methods.
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Instead, all input/output should go through some sort of Vagrant UI object.
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The Vagrant UI object properly handles cases where there is no TTY, output
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pipes are closed, there is no input pipe, etc.
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A UI object is available on every `Vagrant::Environment` via the `ui` property
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and is exposed within every middleware environment via the `:ui` key. UI
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objects have [decent documentation](https://github.com/mitchellh/vagrant/blob/master/lib/vagrant/ui.rb)
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within the comments of their source.
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