diff --git a/forge/src/main/java/org/samo_lego/simpleauth/SimpleAuthForge.java b/forge/src/main/java/org/samo_lego/simpleauth/SimpleAuthForge.java index 8bf5355..0c27d84 100644 --- a/forge/src/main/java/org/samo_lego/simpleauth/SimpleAuthForge.java +++ b/forge/src/main/java/org/samo_lego/simpleauth/SimpleAuthForge.java @@ -2,9 +2,11 @@ package org.samo_lego.simpleauth; import com.mojang.brigadier.CommandDispatcher; import net.minecraft.server.command.ServerCommandSource; +import net.minecraftforge.api.distmarker.Dist; import net.minecraftforge.common.MinecraftForge; import net.minecraftforge.event.RegisterCommandsEvent; import net.minecraftforge.eventbus.api.SubscribeEvent; +import net.minecraftforge.fml.DistExecutor; import net.minecraftforge.fml.common.Mod; import net.minecraftforge.event.server.ServerStoppedEvent; import net.minecraftforge.fml.loading.FMLPaths; @@ -15,7 +17,7 @@ import org.samo_lego.simpleauth.commands.*; public class SimpleAuthForge { public SimpleAuthForge() { SimpleAuth.init(FMLPaths.GAMEDIR.get()); - MinecraftForge.EVENT_BUS.register(this); + DistExecutor.safeRunWhenOn(Dist.DEDICATED_SERVER, () -> () -> MinecraftForge.EVENT_BUS.register(this)); } @SubscribeEvent diff --git a/forge/src/main/java/org/samo_lego/simpleauth/event/AuthEventHandlerForge.java b/forge/src/main/java/org/samo_lego/simpleauth/event/AuthEventHandlerForge.java index 036752e..bcdb6ee 100644 --- a/forge/src/main/java/org/samo_lego/simpleauth/event/AuthEventHandlerForge.java +++ b/forge/src/main/java/org/samo_lego/simpleauth/event/AuthEventHandlerForge.java @@ -2,6 +2,7 @@ package org.samo_lego.simpleauth.event; import net.minecraft.entity.player.PlayerEntity; import net.minecraft.util.ActionResult; +import net.minecraftforge.api.distmarker.Dist; import net.minecraftforge.event.entity.player.AttackEntityEvent; import net.minecraftforge.event.entity.player.PlayerContainerEvent; import net.minecraftforge.event.entity.player.PlayerInteractEvent; @@ -15,7 +16,7 @@ import static org.samo_lego.simpleauth.SimpleAuth.MOD_ID; * This class will take care of actions players try to do, * and cancel them if they aren't authenticated */ -@Mod.EventBusSubscriber(modid = MOD_ID, bus = Mod.EventBusSubscriber.Bus.FORGE) +@Mod.EventBusSubscriber(value = Dist.DEDICATED_SERVER, modid = MOD_ID, bus = Mod.EventBusSubscriber.Bus.FORGE) public class AuthEventHandlerForge { @SubscribeEvent(priority = HIGHEST) public static void onContainerOpen(PlayerContainerEvent.Open event) {