454 lines
12 KiB
NASM
454 lines
12 KiB
NASM
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# rom.asm
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# Flag for this challenge:
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# B4bys_1st_VMPr0tect
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# Note: as you go deeper in the file, it just gets worse and worse. You can
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# see my mental endurance draining to the point of not wanting to think despite
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# being forced to because I'm writing really tedious, hardcoded assembly.
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# MAJOR lesson learned: if I ever have to write another assembler, I WILL
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# add support for labels, as hardcoding EVERY address for every jump/reference
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# ended up being even worse than I originally thought.
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# This was the result of 50-60+ hours of hard work (mostly Wednesday-Saturday),
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# two all-nighters, and a complete and total rejection of my schoolwork.
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# On the schoolwork: let the record show that I learned FAR more writing this
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# in a week than I have so far learned in all of my "technical" degree-related
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# classes this semester, which I unfortunately suspect will not have changed by
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# the time I graduate.
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# program start: 0x0100
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jmp 0x8d01 # jump to main-like function
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#####################################################################
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# This subroutine implements the world's sketchiest string reversal
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# (using my favorite: self-modifying code!)
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# 0x0103:
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push 0x8000 # do push instruction (to be modified)
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push 0x0401 # push 1st operand of previous instruction to stack
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pushi 0x0100 # push 0x01 to stack
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add # add items to stack
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dup # duplicate sum
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pop 0x0401 # pop one of the sums to overwrite 1st operand of first 'push'
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pushi 0x9400 # push 0x94 to top of stack (Note: because of self-modifying
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# code, this 94 actually also determines the size of the buffer
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# to be copied)
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beq 0x2401 # jump ahead to 'pushed' if stack vals are equal
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pop 0xffff # dispose at high memory
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pop 0xffff # dispose at high memory
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jmp 0x0301 # jump back
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# pushed: (0x0124)
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pop 0xffff # dispose at high memory
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pop 0xffff # dispose at high memory
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# current position: 0x012a
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pop 0xa010 # do pop instruction (to be modified)
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push 0x2b01 # push 1st operand of previous instruction to stack
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pushi 0x0100 # push 0x01 to stack
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add # add items to stack
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dup # duplicate sum
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pop 0x2b01 # pop one of the sums to overwrite 1st operand of first 'push'
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pushi 0xb400 # push 0xb4 to top of stack (Note: because of self-modifying
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# code, this b4 actually also determines the size of the buffer
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# to be copied)
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# 0x013f
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beq 0x4b01 # jump ahead to 'pushed' if stack vals are equal
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pop 0xffff # dispose at high memory
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pop 0xffff # dispose at high memory
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# 0x0148
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jmp 0x2a01 # jump back
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# popped: (0x014b)
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pop 0xffff # dispose at high memory
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pop 0xffff # dispose at high memory
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ret
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#####################################################################
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#####################################################################
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# This subroutine simply subtracts 27 from each of the bytes in the
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# previously reversed string
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# 0x0154
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push 0xa010
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pushi 0x1b00 # 0x1b = 27dec
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sub
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pop 0xa010 # pop subtracted value back into zero page
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push 0x5501 # push 1st operand of instruction at 0x154 to stack
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pushi 0x0100
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add
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dup
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dup
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pop 0x5501 # pop incremented 1st operand back to code
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pop 0x5e01 # pop incremented 1st operand back to code
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pushi 0xb400 # push 'pointer' (0xb4) to byte after last byte in string
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beq 0x8401 #
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pop 0xffff
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pop 0xffff
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jmp 0x5401
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pop 0xffff
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pop 0xffff
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ret
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# By this point, the reversed, subtracted flag looks like the following:
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# e5 59 48 4a 59 15 57 35 32 3b 44 59 58 16 44 58 5e 47 19 27
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# ... and it is located at address 0x10a0
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#####################################################################
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#####################################################################
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#####################################################################
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# main-ish: this pretty calls everything else
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0x41 0x41 0x41
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0x42 0x42 0x42
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0x43 0x43 0x43
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0x44 0x44 0x44
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0x45 0x45 0x45
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0x46 0x46 0x46
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0x47 0x47 0x47
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0x48 0x48 0x48
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0x49 0x49 0x49
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# 0x01a8
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nop
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# 0x01ab
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call 0x0301
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# 0x01ae
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call 0x5401
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# 0x01b1
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call 0xba01
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0x61 0x62 0x63 # TODO: replace with call to flag_cmp
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halt
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# end main-ish
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#####################################################################
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#####################################################################
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#####################################################################
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# block_setup:
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#
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# Note: a "block" is a 4-byte section of the overall 20-byte flag (so
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# there are 5 blocks in total)
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# blocks get placed at 0x08d0, 0x09d0, 0x0ad0, 0x0bd0
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# 0x01ba
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stlr 0x1000 # store link-register at address 0x10 (16)
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# 0x01bd
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pushi 0x0800
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pushi 0xd000 # stack has 0x08d0 (->buffer) in little-endian (idk)
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# 0x01c3
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pop 0x3c02 # write next block address to scramble_block scratchpad
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pop 0x3b02 # write next block address to scramble_block scratchpad
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push 0xa010 # push block[0] (character)
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push 0xa110 # push block[1] (character)
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push 0xa210 # push block[2] (character)
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push 0xa310 # push block[3] (character)
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# 0x01d5
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call 0x3802 # scramble_block: Note: <- need discard 4 pushed vals off stack
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# 0x01d8
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push 0xca01 # modify 1st push instruction
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pushi 0x0400
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add
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pop 0xca01
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# 0x01e4
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push 0xcd01 # modify 2nd push instruction
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pushi 0x0400
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add
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pop 0xcd01
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# 0x01f0
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push 0xd001 # modify 3rd push instruction
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pushi 0x0400
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add
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pop 0xd001
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# 0x01fc
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push 0xd301 # modify 4th push instruction
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pushi 0x0400
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add
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pop 0xd301
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# 0x0208
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push 0xca01 # get 1st operand of 1st push instruction
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pushi 0xb400 # push value to compare it to (1st operand + 20)
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beq 0x2602 # if value matches limit, branch, else
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pop 0xffff # discard stack byte
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pop 0xffff # discard stack byte
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# 0x0217
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push 0xbe01 # get old pointer to flag buffer block
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pushi 0x0100 # add new offset
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add
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pop 0xbe01 # update pointer to flag buffer block (self-modifying code)
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jmp 0xba01 # loop back to scramble next block
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# 0x0226
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pop 0xffff # discard stack byte
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pop 0xffff # discard stack byte
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# 0x022c
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0x69 0x69 0x69
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0x69 0x69 0x69
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ldlr 0x1000 # restore link-register from address 0x10
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# (literally fails, and I'm too lazy to debug it rn)
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jmp 0xc802
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#####################################################################
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#####################################################################
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# scramble_block: takes a 4-byte block on the stack, write it to scratchpad,
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# scrambles it somewhat, write scratchpad to place in memory, erase scratchpad
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# return
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#
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# 0x0238
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jmp 0x4402 # skip ahead (past function scratchpad)
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# 0x023b # scratchpad:
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42 42 42 # first two bytes set to pointer to block location in mem
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# 0x023e
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43 43 43 # first 3 bytes of block
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# 0x0241
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44 44 44 # 4th byte of block is first here
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# 0x0244 (I think)
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pushi 0x4500 # push 69dec to stack (Nice)
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xor
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# 0x024a
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pop 0x3e02 # written to by block_setup, points to block location in mem
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0x77 0x77 0x77 # junk
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# 0x0250
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pop 0x4002 # write "2nd" byte to 3rd block position
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pop 0x3f02 # write "3rd" byte to 2nd block position
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push 0x3e02 # read 69-XORed value to stack
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add
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pop 0x4102 # add 69-XORed value to 4th value, write to block
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# 0x025f
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jmp 0x7102 # GOTO set_lsb
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# 0x0262: write_block_to_mem
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pop 0x0000 # write 1st byte of block
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pop 0x0100 # write 2nd byte of block
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pop 0x0200 # write 3rd byte of block
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pop 0x0300 # write 4th byte of block
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# 0x026e
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jmp 0xc502 # GOTO END (ret)
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# 0x0271: set_lsb:
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0x2f 0x2f 0x2f # junk instruction
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# 0x0274
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push 0x3b02 # push MSB of pointer to block location in memory
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seti 0x6402 # write MSB to code block that will eventually write to it
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seti 0x6702 # write MSB to code block that will eventually write to it
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seti 0x6a02 # write MSB to code block that will eventually write to it
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seti 0x6d02 # write MSB to code block that will eventually write to it
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# 0x0283
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pop 0xffff
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# 0x0286
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push 0x6302
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push 0x3c02
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add
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pop 0x6302 # add offset to block pointer LSB to make new LSB
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# 0x0292
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push 0x6602
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push 0x3c02
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add
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pop 0x6602 # add offset to block pointer LSB to make new LSB
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# 0x029e
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push 0x6902
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push 0x3c02
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add
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pop 0x6902 # add offset to block pointer LSB to make new LSB
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# 0x02aa
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push 0x6c02
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push 0x3c02
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add
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pop 0x6c02 # add offset to block pointer LSB to make new LSB
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# 0x02b6
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push 0x4102 # push 4th block value to stack
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push 0x4002 # push 3rd block value to stack
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push 0x3f02 # push 2nd block value to stack
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push 0x3e02 # push 1st block value to stack
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# 0x02c2
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jmp 0x6202 # GOTO write_block_to_mem
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# 0x02c5: END
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jmp 0xd801
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# Oh, the joy of working 80+ hours on writing a difficult CTF
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# challenge and staring at bad assembly and tons of hex for
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# a third of that time. At this point, it is just "getting it
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# to werk!"
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# 0x02c8
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jmp 0xda02
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# 0x02cb
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pushi 0x0700 # IMPORTANT!!!
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seti 0x3000 # set address 0x30 to the number 7 to indicate correct flag.
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# 0x02d1
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0x30 0x30 0x30 # junk NOP
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0xee 0x07 0x30 # junk NOP
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halt
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push 0xa009 # check second block
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pushi 0x7000
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push 0xa109
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pushi 0x1500
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0x30 0x30 0x30 # junk NOP
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push 0xa209
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pushi 0x5700
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push 0xa309
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pushi 0xc900
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0x30 0x30 0x30 # junk NOP
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#
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bnq 0xd102 # Fail if any two bytes ever not equal
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pop 0xffff
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pop 0xffff
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bnq 0xd102 # Fail if any two bytes ever not equal
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pop 0xffff
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0x30 0x30 0x30 # junk NOP
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0xee 0x07 0x30 # junk NOP
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pop 0xffff
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bnq 0xd102 # Fail if any two bytes ever not equal
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pop 0xffff
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pop 0xffff
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bnq 0xd102 # Fail if any two bytes ever not equal
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pop 0xffff
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pop 0xffff
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0xee 0x07 0x30 # junk NOP
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push 0x700a # check third block
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pushi 0x1c00
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push 0x710a
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pushi 0x3b00
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push 0x720a
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pushi 0x4400
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push 0x730a
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pushi 0x4e00
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#
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bnq 0xd102 # Fail if any two bytes ever not equal
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pop 0xffff
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0x30 0x30 0x30 # junk NOP
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0xee 0x07 0x30 # junk NOP
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pop 0xffff
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bnq 0xd102 # Fail if any two bytes ever not equal
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pop 0xffff
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pop 0xffff
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bnq 0xd102 # Fail if any two bytes ever not equal
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pop 0xffff
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pop 0xffff
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bnq 0xd102 # Fail if any two bytes ever not equal
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pop 0xffff
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pop 0xffff
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push 0xd008 # check first block
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pushi 0x0f00
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0xee 0x07 0x30 # junk NOP
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push 0xd108
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0x30 0x30 0x30 # junk NOP
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pushi 0x5900
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push 0xd208
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pushi 0x4800
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push 0xd308
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pushi 0xf400
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bnq 0xd102 # Fail if any two bytes ever not equal
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pop 0xffff
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pop 0xffff
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0xee 0x07 0x30 # junk NOP
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bnq 0xd102 # Fail if any two bytes ever not equal
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pop 0xffff
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pop 0xffff
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0x30 0x30 0x30 # junk NOP
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bnq 0xd102 # Fail if any two bytes ever not equal
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pop 0xffff
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pop 0xffff
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0x30 0x30 0x30 # junk NOP
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bnq 0xd102 # Fail if any two bytes ever not equal
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pop 0xffff
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pop 0xffff
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push 0x100c # check fifth block
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pushi 0x6200
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push 0x110c
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pushi 0x4700
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0xee 0x07 0x30 # junk NOP
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push 0x120c
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pushi 0x1900
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0x30 0x30 0x30 # junk NOP
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push 0x130c
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pushi 0xc000
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#
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bnq 0xd102 # Fail if any two bytes ever not equal
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pop 0xffff
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pop 0xffff
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bnq 0xd102 # Fail if any two bytes ever not equal
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0x30 0x30 0x30 # junk NOP
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0x30 0x30 0x30 # junk NOP
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0x30 0x30 0x30 # junk NOP
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pop 0xffff
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pop 0xffff
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bnq 0xd102 # Fail if any two bytes ever not equal
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pop 0xffff
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0xee 0x07 0x30 # junk NOP
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pop 0xffff
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bnq 0xd102 # Fail if any two bytes ever not equal
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pop 0xffff
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pop 0xffff
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push 0x400b # check fourth block
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pushi 0x1d00
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push 0x410b
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pushi 0x1600
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emc 0x0122
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0x30 0x30 0x30 # junk NOP
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push 0x420b
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pushi 0x4400
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push 0x430b
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pushi 0x7500
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#
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bnq 0xd102 # Fail if any two bytes ever not equal
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pop 0xffff
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pop 0xffff
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0xee 0x07 0x30 # junk NOP
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emc 0x3344
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bnq 0xd102 # Fail if any two bytes ever not equal
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pop 0xffff
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0xee 0x07 0x30 # junk NOP
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pop 0xffff
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bnq 0xd102 # Fail if any two bytes ever not equal
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pop 0xffff
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pop 0xffff
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0xee 0x07 0x30 # junk NOP
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|
bnq 0xd102 # Fail if any two bytes ever not equal
|
||
|
pop 0xffff
|
||
|
0x30 0x30 0x30 # junk NOP
|
||
|
pop 0xffff
|
||
|
|
||
|
jmp 0xcb02
|
||
|
push 0xcb02
|
||
|
0x40 0x77 0x12 # junk NOP
|
||
|
halt
|
||
|
0x30 0x30 0x30 # junk NOP
|
||
|
|