Simplified some code and added some comments
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@ -99,6 +99,8 @@ public class PlayerGestureListener
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+ player.getPlayerType() + "], portion = [" + portion + "]");
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+ player.getPlayerType() + "], portion = [" + portion + "]");
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}
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}
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if (playerType == MainPlayer.PlayerType.VIDEO) {
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if (playerType == MainPlayer.PlayerType.VIDEO) {
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// -- Brightness and Volume control --
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final boolean isBrightnessGestureEnabled =
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final boolean isBrightnessGestureEnabled =
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PlayerHelper.isBrightnessGestureEnabled(service);
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PlayerHelper.isBrightnessGestureEnabled(service);
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final boolean isVolumeGestureEnabled = PlayerHelper.isVolumeGestureEnabled(service);
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final boolean isVolumeGestureEnabled = PlayerHelper.isVolumeGestureEnabled(service);
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@ -117,15 +119,14 @@ public class PlayerGestureListener
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}
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}
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} else /* MainPlayer.PlayerType.POPUP */ {
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} else /* MainPlayer.PlayerType.POPUP */ {
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// -- Determine if the ClosingOverlayView (red X) has to be shown or hidden --
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final View closingOverlayView = player.getClosingOverlayView();
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final View closingOverlayView = player.getClosingOverlayView();
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if (player.isInsideClosingRadius(movingEvent)) {
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final boolean showClosingOverlayView = player.isInsideClosingRadius(movingEvent);
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if (closingOverlayView.getVisibility() == View.GONE) {
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// Check if an view is in expected state and if not animate it into the correct state
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animate(closingOverlayView, true, 200);
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final int expectedVisibility = showClosingOverlayView ? View.VISIBLE : View.GONE;
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}
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if (closingOverlayView.getVisibility() != expectedVisibility) {
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} else {
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animate(closingOverlayView, showClosingOverlayView, 200);
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if (closingOverlayView.getVisibility() == View.VISIBLE) {
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animate(closingOverlayView, false, 200);
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}
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}
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}
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}
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}
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}
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}
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