Use ExoPlayer default values for buffers
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@ -20,18 +20,16 @@ public class LoadController implements LoadControl {
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//////////////////////////////////////////////////////////////////////////*/
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//////////////////////////////////////////////////////////////////////////*/
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public LoadController() {
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public LoadController() {
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this(PlayerHelper.getPlaybackStartBufferMs(),
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this(PlayerHelper.getPlaybackStartBufferMs());
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PlayerHelper.getPlaybackMinimumBufferMs(),
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PlayerHelper.getPlaybackOptimalBufferMs());
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}
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}
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private LoadController(final int initialPlaybackBufferMs,
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private LoadController(final int initialPlaybackBufferMs) {
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final int minimumPlaybackBufferMs,
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final int optimalPlaybackBufferMs) {
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this.initialPlaybackBufferUs = initialPlaybackBufferMs * 1000;
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this.initialPlaybackBufferUs = initialPlaybackBufferMs * 1000;
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final DefaultLoadControl.Builder builder = new DefaultLoadControl.Builder();
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final DefaultLoadControl.Builder builder = new DefaultLoadControl.Builder();
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builder.setBufferDurationsMs(minimumPlaybackBufferMs, optimalPlaybackBufferMs,
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builder.setBufferDurationsMs(
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DefaultLoadControl.DEFAULT_MIN_BUFFER_MS,
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DefaultLoadControl.DEFAULT_MAX_BUFFER_MS,
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initialPlaybackBufferMs,
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initialPlaybackBufferMs,
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DefaultLoadControl.DEFAULT_BUFFER_FOR_PLAYBACK_AFTER_REBUFFER_MS);
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DefaultLoadControl.DEFAULT_BUFFER_FOR_PLAYBACK_AFTER_REBUFFER_MS);
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internalLoadControl = builder.build();
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internalLoadControl = builder.build();
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@ -307,22 +307,6 @@ public final class PlayerHelper {
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return 500;
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return 500;
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}
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}
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/**
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* @return the minimum number of milliseconds the player always buffers to
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* after starting playback.
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*/
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public static int getPlaybackMinimumBufferMs() {
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return 25000;
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}
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/**
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* @return the maximum/optimal number of milliseconds the player will buffer to once the buffer
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* hits the point of {@link #getPlaybackMinimumBufferMs()}.
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*/
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public static int getPlaybackOptimalBufferMs() {
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return 60000;
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}
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public static TrackSelection.Factory getQualitySelector() {
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public static TrackSelection.Factory getQualitySelector() {
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return new AdaptiveTrackSelection.Factory(
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return new AdaptiveTrackSelection.Factory(
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1000,
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1000,
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