Added dirty bits for efficient drawing

This commit is contained in:
Lewis Hemens 2014-01-12 11:09:55 +00:00
parent a69354b535
commit 226cc82ea1
4 changed files with 46 additions and 18 deletions

View File

@ -68,10 +68,10 @@ ascii.Controller.prototype.handleMove = function(position) {
// Drag in progress, update the view origin.
if (this.dragOrigin != null) {
this.view.offset = this.dragOrigin.add(
this.view.setOffset(this.dragOrigin.add(
this.pressVector
.subtract(position)
.scale(1 / this.view.zoom));
.scale(1 / this.view.zoom)));
}
};
@ -93,8 +93,9 @@ ascii.Controller.prototype.handleRelease = function(position) {
* @param {number} delta
*/
ascii.Controller.prototype.handleZoom = function(delta) {
this.view.zoom *= delta > 0 ? 1.1 : 0.9;
this.view.zoom = Math.max(Math.min(this.view.zoom, 5), 0.2);
var newzoom = this.view.zoom * (delta > 0 ? 1.1 : 0.9);
newzoom = Math.max(Math.min(newzoom, 5), 0.2);
this.view.setZoom(newzoom);
};
/**

View File

@ -18,7 +18,7 @@ ascii.StateController = function(state) {
* @param {ascii.Vector} position
*/
ascii.StateController.prototype.handleDrawingPress = function(position) {
this.state.getCell(position).value = 'O';
this.state.setValue(position, 'O');
};
/**
@ -33,5 +33,5 @@ ascii.StateController.prototype.handleDrawingRelease = function(position) {
* @param {ascii.Vector} position
*/
ascii.StateController.prototype.handleDrawingMove = function(position) {
this.state.getCell(position).value = 'O';
this.state.setValue(position, 'O');
};

View File

@ -11,15 +11,6 @@ ascii.Cell = function() {
/** @type {?string} */ this.value = null;
};
/**
* Sets the cells value.
*
* @param {string} value
*/
ascii.Cell.prototype.setValue = function(value) {
this.value = value;
};
/**
* Holds the entire state of the diagram as a 2D array of cells.
*
@ -28,6 +19,7 @@ ascii.Cell.prototype.setValue = function(value) {
ascii.State = function() {
/** @type {Array.<Array.<ascii.Cell>>} */
this.cells = new Array(MAX_GRID_SIZE);
/** @type {boolean} */ this.dirty = true;
for (var i = 0; i < this.cells.length; i++) {
this.cells[i] = new Array(MAX_GRID_SIZE);
@ -46,3 +38,14 @@ ascii.State = function() {
ascii.State.prototype.getCell = function(vector) {
return this.cells[vector.x][vector.y];
};
/**
* Sets the cells value at the given position.
*
* @param {ascii.Vector} position
* @param {string} value
*/
ascii.State.prototype.setValue = function(position, value) {
this.getCell(position).value = value;
this.dirty = true;
};

View File

@ -12,11 +12,15 @@ goog.require('ascii.Vector');
* @param {ascii.State} state
*/
ascii.View = function(state) {
/** @type {ascii.State} */ this.state = state;
/** @type {Element} */ this.canvas = document.getElementById('ascii-canvas');
/** @type {Object} */ this.context = this.canvas.getContext('2d');
/** @type {number} */ this.zoom = 1;
/** @type {ascii.Vector} */ this.offset = new ascii.Vector(7500, 7500);
/** @type {ascii.State} */ this.state = state;
/** @type {boolean} */ this.dirty = true;
this.resizeCanvas();
};
@ -26,14 +30,18 @@ ascii.View = function(state) {
ascii.View.prototype.resizeCanvas = function() {
this.canvas.width = document.documentElement.clientWidth;
this.canvas.height = document.documentElement.clientHeight;
this.dirty = true;
};
/**
* Starts the animation loop for the canvas. Should only be called once.
*/
ascii.View.prototype.animate = function() {
// TODO: Only render incrementally.
this.render();
if (this.dirty || this.state.dirty) {
this.dirty = false;
this.state.dirty = false;
this.render();
}
var view = this;
window.requestAnimationFrame(function() { view.animate(); });
};
@ -96,6 +104,22 @@ ascii.View.prototype.render = function() {
}
};
/**
* @param {number} zoom
*/
ascii.View.prototype.setZoom = function(zoom) {
this.zoom = zoom;
this.dirty = true;
};
/**
* @param {ascii.Vector} offset
*/
ascii.View.prototype.setOffset = function(offset) {
this.offset = offset;
this.dirty = true;
};
/**
* Given a screen coordinate, find the frame coordinates.
* @param {ascii.Vector} vector