Add hidpi support
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ae129f717c
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2d38d30784
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@ -278,6 +278,8 @@ button.active, .info-icon {
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position: fixed;
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left: 0px;
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top: 0px;
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width: 100%;
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height: 100%;
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}
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textarea {
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@ -14,6 +14,7 @@ export default class View {
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/** @type {Element} */ this.canvas = document.getElementById('ascii-canvas');
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/** @type {Object} */ this.context = this.canvas.getContext('2d');
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this.resizeCanvas();
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/** @type {number} */ this.zoom = 1;
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/** @type {Vector} */ this.offset = new Vector(
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@ -23,19 +24,21 @@ export default class View {
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/** @type {boolean} */ this.dirty = true;
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// TODO: Should probably save this setting in a cookie or something.
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/** @type {boolean} */ this.useLines = false;
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this.resizeCanvas();
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}
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/**
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* Resizes the canvas, should be called if the viewport size changes.
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*/
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resizeCanvas() {
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this.canvas.width = document.documentElement.clientWidth;
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this.canvas.height = document.documentElement.clientHeight;
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let dpr = window.devicePixelRatio || 1;
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this.canvas.width = document.documentElement.clientWidth * dpr;
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this.canvas.height = document.documentElement.clientHeight * dpr;
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this.dirty = true;
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this.context.setTransform(1, 0, 0, 1, 0, 0);
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this.context.scale(dpr, dpr);
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}
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/**
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* Starts the animation loop for the canvas. Should only be called once.
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*/
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@ -55,8 +58,10 @@ export default class View {
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*/
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render() {
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var context = this.context;
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let dpr = window.devicePixelRatio || 1;
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context.save();
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context.setTransform(1, 0, 0, 1, 0, 0);
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// Clear the visible area.
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context.clearRect(0, 0, this.canvas.width, this.canvas.height);
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@ -107,6 +112,8 @@ export default class View {
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if (this.useLines) {
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this.renderCellsAsLines(context, startOffset, endOffset);
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}
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context.restore();
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}
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renderText(context, startOffset, endOffset, drawSpecials) {
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