Add hidpi support

This commit is contained in:
xenia 2019-06-24 16:22:05 +02:00
parent ae129f717c
commit 2d38d30784
2 changed files with 14 additions and 5 deletions

View File

@ -278,6 +278,8 @@ button.active, .info-icon {
position: fixed;
left: 0px;
top: 0px;
width: 100%;
height: 100%;
}
textarea {

View File

@ -14,6 +14,7 @@ export default class View {
/** @type {Element} */ this.canvas = document.getElementById('ascii-canvas');
/** @type {Object} */ this.context = this.canvas.getContext('2d');
this.resizeCanvas();
/** @type {number} */ this.zoom = 1;
/** @type {Vector} */ this.offset = new Vector(
@ -23,19 +24,21 @@ export default class View {
/** @type {boolean} */ this.dirty = true;
// TODO: Should probably save this setting in a cookie or something.
/** @type {boolean} */ this.useLines = false;
this.resizeCanvas();
}
/**
* Resizes the canvas, should be called if the viewport size changes.
*/
resizeCanvas() {
this.canvas.width = document.documentElement.clientWidth;
this.canvas.height = document.documentElement.clientHeight;
let dpr = window.devicePixelRatio || 1;
this.canvas.width = document.documentElement.clientWidth * dpr;
this.canvas.height = document.documentElement.clientHeight * dpr;
this.dirty = true;
this.context.setTransform(1, 0, 0, 1, 0, 0);
this.context.scale(dpr, dpr);
}
/**
* Starts the animation loop for the canvas. Should only be called once.
*/
@ -55,8 +58,10 @@ export default class View {
*/
render() {
var context = this.context;
let dpr = window.devicePixelRatio || 1;
context.save();
context.setTransform(1, 0, 0, 1, 0, 0);
// Clear the visible area.
context.clearRect(0, 0, this.canvas.width, this.canvas.height);
@ -107,6 +112,8 @@ export default class View {
if (this.useLines) {
this.renderCellsAsLines(context, startOffset, endOffset);
}
context.restore();
}
renderText(context, startOffset, endOffset, drawSpecials) {