Increased render performance
This commit is contained in:
parent
4157fbd833
commit
538400b48f
|
@ -3,6 +3,7 @@ goog.provide('ascii.View');
|
|||
goog.require('ascii.Vector');
|
||||
|
||||
/** @const */ var CHARACTER_PIXELS = 15;
|
||||
/** @const */ var RENDER_PADDING = 20;
|
||||
|
||||
|
||||
/**
|
||||
|
@ -36,32 +37,40 @@ ascii.View.prototype.animate = function() {
|
|||
* Renders the given state to the canvas.
|
||||
*/
|
||||
ascii.View.prototype.render = function() {
|
||||
this.context.setTransform(1, 0, 0, 1, 0, 0);
|
||||
var context = this.context;
|
||||
|
||||
context.setTransform(1, 0, 0, 1, 0, 0);
|
||||
// Clear the visible area.
|
||||
this.context.clearRect(0, 0, this.canvas.width, this.canvas.height);
|
||||
context.clearRect(0, 0, this.canvas.width, this.canvas.height);
|
||||
|
||||
this.context.scale(this.zoom, this.zoom);
|
||||
this.context.translate(this.canvas.width/2/this.zoom, this.canvas.height/2/this.zoom);
|
||||
context.scale(this.zoom, this.zoom);
|
||||
context.translate(this.canvas.width/2/this.zoom, this.canvas.height/2/this.zoom);
|
||||
|
||||
// TODO: Only render grid lines and cells that are visible.
|
||||
// Only render grid lines and cells that are visible.
|
||||
var startOffset = this.screenToCell(new ascii.Vector(
|
||||
-RENDER_PADDING,
|
||||
-RENDER_PADDING));
|
||||
var endOffset = this.screenToCell(new ascii.Vector(
|
||||
this.canvas.width + RENDER_PADDING,
|
||||
this.canvas.height + RENDER_PADDING));
|
||||
|
||||
// Render the grid.
|
||||
this.context.lineWidth="1";
|
||||
this.context.strokeStyle="#EEEEEE";
|
||||
this.context.beginPath();
|
||||
for (var i = 0; i < this.state.cells.length; i++) {
|
||||
this.context.moveTo(
|
||||
context.lineWidth="1";
|
||||
context.strokeStyle="#EEEEEE";
|
||||
context.beginPath();
|
||||
for (var i = startOffset.x; i < endOffset.x; i++) {
|
||||
context.moveTo(
|
||||
i*CHARACTER_PIXELS - this.offset.x,
|
||||
0 - this.offset.y);
|
||||
this.context.lineTo(
|
||||
context.lineTo(
|
||||
i*CHARACTER_PIXELS - this.offset.x,
|
||||
this.state.cells.length*CHARACTER_PIXELS - this.offset.y);
|
||||
}
|
||||
for (var j = 0; j < this.state.cells[0].length; j++) {
|
||||
this.context.moveTo(
|
||||
for (var j = startOffset.y; j < endOffset.y; j++) {
|
||||
context.moveTo(
|
||||
0 - this.offset.x,
|
||||
j*CHARACTER_PIXELS - this.offset.y);
|
||||
this.context.lineTo(
|
||||
context.lineTo(
|
||||
this.state.cells.length*CHARACTER_PIXELS - this.offset.x,
|
||||
j*CHARACTER_PIXELS - this.offset.y);
|
||||
}
|
||||
|
@ -69,10 +78,10 @@ ascii.View.prototype.render = function() {
|
|||
|
||||
// Render cells.
|
||||
this.context.font = '15px Courier New';
|
||||
for (var i = 0; i < this.state.cells.length; i++) {
|
||||
for (var j = 0; j < this.state.cells[i].length; j++) {
|
||||
for (var i = startOffset.x; i < endOffset.x; i++) {
|
||||
for (var j = startOffset.y; j < endOffset.y; j++) {
|
||||
if (this.state.cells[i][j].value != null) {
|
||||
this.context.fillText(this.state.cells[i][j].value,
|
||||
context.fillText(this.state.cells[i][j].value,
|
||||
i*CHARACTER_PIXELS - this.offset.x + 3,
|
||||
j*CHARACTER_PIXELS - this.offset.y - 2);
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue