Hacky solution to resize bug, needs cleanup
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0270156786
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@ -155,7 +155,10 @@ DrawMove.prototype.start = function(position) {
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var ends = [];
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for (var i in directions) {
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var midPoint = this.followLine(position, directions[i]);
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var midPoints = this.followLine(position, directions[i]);
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for (var k in midPoints) {
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var midPoint = midPoints[k];
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// Clockwise is a lie, it is true if we move vertically first.
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var clockwise = (directions[i].x != 0);
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// Ignore any directions that didn't go anywhere.
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@ -171,16 +174,19 @@ DrawMove.prototype.start = function(position) {
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}
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// Continue following lines from the midpoint.
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for (var j in directions) {
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if (directions[i].add(directions[j]).length() == 0) {
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// Don't go back on ourselves.
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if (directions[i].add(directions[j]).length() == 0 ||
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directions[i].add(directions[j]).length() == 2) {
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// Don't go back on ourselves, or don't carry on in same direction.
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continue;
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}
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var end = this.followLine(midPoint, directions[j]);
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// On the second line we don't care about multiple junctions, just the first.
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var endz = this.followLine(midPoint, directions[j]);
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// Ignore any directions that didn't go anywhere.
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if (midPoint.equals(end)) {
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if (endz.length == 0 || midPoint.equals(endz[0])) {
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continue;
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}
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ends.push({position: end, clockwise: clockwise});
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ends.push({position: endz[0], clockwise: clockwise});
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}
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}
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}
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this.ends = ends;
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@ -207,16 +213,17 @@ DrawMove.prototype.end = function(position) {
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DrawMove.prototype.followLine = function(startPosition, direction) {
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var endPosition = startPosition.clone();
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var junctions = [];
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while (true) {
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var nextEnd = endPosition.add(direction);
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if (!this.state.isSpecial(nextEnd)) {
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return endPosition;
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return junctions;
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}
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endPosition = nextEnd;
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var context = this.state.getContext(nextEnd);
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if (!(context.left && context.right && !context.up && !context.down) &&
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!(!context.left && !context.right && context.up && context.down)) {
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return endPosition;
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junctions.push(endPosition);
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}
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}
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};
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