Arrow tool, currently doesn't support re-sizing, also changed default dash to not be the em dash
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@ -339,6 +339,7 @@ textarea {
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.box-image { background-image: url('images/box-icon.gif'); }
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.box-image { background-image: url('images/box-icon.gif'); }
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.line-image { background-image: url('images/line-icon.gif'); }
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.line-image { background-image: url('images/line-icon.gif'); }
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.arrow-image { background-image: url('images/arrow-icon.gif'); }
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.freeform-image { background-image: url('images/freeform-icon.gif'); }
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.freeform-image { background-image: url('images/freeform-icon.gif'); }
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.erase-image { background-image: url('images/erase-icon.gif'); }
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.erase-image { background-image: url('images/erase-icon.gif'); }
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.move-image { background-image: url('images/move-icon.gif'); }
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.move-image { background-image: url('images/move-icon.gif'); }
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@ -488,6 +489,7 @@ textarea {
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<div id="draw-tools">
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<div id="draw-tools">
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<button id="box-button" class="tool active box-image"></button>
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<button id="box-button" class="tool active box-image"></button>
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<button id="line-button" class="tool line-image"></button>
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<button id="line-button" class="tool line-image"></button>
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<button id="arrow-button" class="tool arrow-image"></button>
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<button id="freeform-button" class="tool freeform-image"></button>
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<button id="freeform-button" class="tool freeform-image"></button>
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<button id="erase-button" class="tool erase-image"></button>
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<button id="erase-button" class="tool erase-image"></button>
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<button id="move-button" class="tool move-image"></button>
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<button id="move-button" class="tool move-image"></button>
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@ -525,6 +527,7 @@ textarea {
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Mobile: <span>Drag quickly to move. Press and hold to start drawing. Pinch to zoom in/out.</span></p>
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Mobile: <span>Drag quickly to move. Press and hold to start drawing. Pinch to zoom in/out.</span></p>
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<div class="info-icon box-image"></div><div class="info-description">Draw boxes. <span>You can resize them later with the Resize tool.</span></div><br>
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<div class="info-icon box-image"></div><div class="info-description">Draw boxes. <span>You can resize them later with the Resize tool.</span></div><br>
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<div class="info-icon line-image"></div><div class="info-description">Draw lines. <span>Connect it to another line to change the orientation.</span></div><br>
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<div class="info-icon line-image"></div><div class="info-description">Draw lines. <span>Connect it to another line to change the orientation.</span></div><br>
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<div class="info-icon arrow-image"></div><div class="info-description">Draw arrows. <span>Connect it to another line to change the orientation.</span></div><br>
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<div class="info-icon freeform-image"></div><div class="info-description">Draw freehand. <span>Press a character on the keyboard and draw with it.</span></div><br>
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<div class="info-icon freeform-image"></div><div class="info-description">Draw freehand. <span>Press a character on the keyboard and draw with it.</span></div><br>
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<div class="info-icon erase-image"></div><div class="info-description">Erase. <span>Drag out an area to remove its contents from the canvas.</span></div><br>
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<div class="info-icon erase-image"></div><div class="info-description">Erase. <span>Drag out an area to remove its contents from the canvas.</span></div><br>
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<div class="info-icon move-image"></div><div class="info-description">Resize boxes and lines. <span>Drag a line to change its size/shape.</span></div><br>
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<div class="info-icon move-image"></div><div class="info-description">Resize boxes and lines. <span>Drag a line to change its size/shape.</span></div><br>
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530
js-compiled.js
530
js-compiled.js
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Load Diff
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@ -15,10 +15,18 @@ try {
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/** @const */ var MAX_GRID_HEIGHT = 600;
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/** @const */ var MAX_GRID_HEIGHT = 600;
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/** @const */ var SPECIAL_VALUE = '+';
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/** @const */ var SPECIAL_VALUE = '+';
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/** @const */ var ALT_SPECIAL_VALUE = '^';
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/** @const */ var SPECIAL_ARROW_LEFT = '<';
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/** @const */ var SPECIAL_ARROW_UP = '^';
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/** @const */ var SPECIAL_ARROW_RIGHT = '>';
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/** @const */ var SPECIAL_ARROW_DOWN = 'v';
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/** @const */ var SPECIAL_VALUES = ['+', '\u2012', '\u2013'];
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/** @const */ var ALT_SPECIAL_VALUES = ['>', '<', '^', 'v'];
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/** @const */ var ALL_SPECIAL_VALUES = SPECIAL_VALUES.concat(ALT_SPECIAL_VALUES);
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/** @const */ var MAX_UNDO = 50;
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/** @const */ var MAX_UNDO = 50;
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/** @const */ var SPECIAL_LINE_H = '\u2013';
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/** @const */ var SPECIAL_LINE_H = '\u2012';
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/** @const */ var SPECIAL_LINE_V = '|';
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/** @const */ var SPECIAL_LINE_V = '|';
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/** @const */ var ERASE_CHAR = '\u2009';
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/** @const */ var ERASE_CHAR = '\u2009';
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@ -155,7 +163,7 @@ ascii.Cell.prototype.getRawValue = function() {
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/** @return {boolean} */
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/** @return {boolean} */
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ascii.Cell.prototype.isSpecial = function() {
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ascii.Cell.prototype.isSpecial = function() {
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return this.getRawValue() == SPECIAL_VALUE;
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return ALL_SPECIAL_VALUES.indexOf(this.getRawValue()) != -1;
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};
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};
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/** @return {boolean} */
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/** @return {boolean} */
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@ -168,7 +168,10 @@ ascii.Controller.prototype.handleDrawButton = function(id) {
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this.drawFunction = new ascii.DrawBox(this.state);
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this.drawFunction = new ascii.DrawBox(this.state);
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}
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}
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if (id == 'line-button') {
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if (id == 'line-button') {
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this.drawFunction = new ascii.DrawLine(this.state);
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this.drawFunction = new ascii.DrawLine(this.state, false);
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}
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if (id == 'arrow-button') {
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this.drawFunction = new ascii.DrawLine(this.state, true);
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}
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}
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if (id == 'freeform-button') {
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if (id == 'freeform-button') {
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this.drawFunction = new ascii.DrawFreeform(this.state, "X");
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this.drawFunction = new ascii.DrawFreeform(this.state, "X");
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@ -104,9 +104,11 @@ ascii.DrawBox.prototype.handleKey = function(value) {};
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* @constructor
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* @constructor
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* @implements {ascii.DrawFunction}
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* @implements {ascii.DrawFunction}
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* @param {ascii.State} state
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* @param {ascii.State} state
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* @param {boolean} isArrow
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*/
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*/
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ascii.DrawLine = function(state) {
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ascii.DrawLine = function(state, isArrow) {
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this.state = state;
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this.state = state;
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this.isArrow = isArrow;
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/** @type {ascii.Vector} */ this.startPosition = null;
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/** @type {ascii.Vector} */ this.startPosition = null;
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};
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};
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@ -127,6 +129,9 @@ ascii.DrawLine.prototype.move = function(position) {
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(endContext.left && endContext.right);
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(endContext.left && endContext.right);
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drawLine(this.state, this.startPosition, position, clockwise);
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drawLine(this.state, this.startPosition, position, clockwise);
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if (this.isArrow) {
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this.state.drawValue(position, ALT_SPECIAL_VALUE);
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}
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};
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};
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/** @inheritDoc */
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/** @inheritDoc */
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@ -95,7 +95,7 @@ ascii.State.prototype.clearDraw = function() {
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ascii.State.prototype.getDrawValue = function(position) {
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ascii.State.prototype.getDrawValue = function(position) {
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var cell = this.getCell(position);
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var cell = this.getCell(position);
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var value = cell.scratchValue != null ? cell.scratchValue : cell.value;
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var value = cell.scratchValue != null ? cell.scratchValue : cell.value;
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if (value != SPECIAL_VALUE) {
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if (value != SPECIAL_VALUE && value != ALT_SPECIAL_VALUE) {
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return value;
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return value;
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}
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}
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@ -108,10 +108,41 @@ ascii.State.prototype.getDrawValue = function(position) {
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if (!context.left && !context.right && context.up && context.down) {
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if (!context.left && !context.right && context.up && context.down) {
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return SPECIAL_LINE_V;
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return SPECIAL_LINE_V;
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}
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}
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if (context.left && context.right && context.up && context.down) {
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if (context.sum() == 4) {
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return SPECIAL_LINE_H;
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return SPECIAL_LINE_H;
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}
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}
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if (value == SPECIAL_VALUE && context.sum() == 3) {
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return SPECIAL_VALUE;
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return SPECIAL_VALUE;
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}
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if (value == ALT_SPECIAL_VALUE && context.sum() == 3) {
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if (!context.left) {
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return SPECIAL_ARROW_LEFT;
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}
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if (!context.up) {
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return SPECIAL_ARROW_UP;
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}
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if (!context.down) {
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return SPECIAL_ARROW_DOWN;
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}
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if (!context.right) {
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return SPECIAL_ARROW_RIGHT;
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}
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}
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if (value == ALT_SPECIAL_VALUE && context.sum() == 1) {
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if (context.left) {
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return SPECIAL_ARROW_RIGHT;
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}
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if (context.up) {
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return SPECIAL_ARROW_DOWN;
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}
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if (context.down) {
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return SPECIAL_ARROW_UP;
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}
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if (context.right) {
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return SPECIAL_ARROW_LEFT;
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}
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}
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return value;
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};
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};
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/**
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/**
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@ -257,9 +288,12 @@ ascii.State.prototype.fromText = function(value, offset) {
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// Convert special output back to special chars.
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// Convert special output back to special chars.
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// TODO: This is a horrible hack, need to handle multiple special chars
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// TODO: This is a horrible hack, need to handle multiple special chars
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// correctly and preserve them through line drawing etc.
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// correctly and preserve them through line drawing etc.
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if (char == SPECIAL_LINE_H || char == SPECIAL_LINE_V) {
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if (SPECIAL_VALUES.indexOf(char) != -1) {
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char = SPECIAL_VALUE;
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char = SPECIAL_VALUE;
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}
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}
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if (ALT_SPECIAL_VALUES.indexOf(char) != -1) {
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char = ALT_SPECIAL_VALUE;
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}
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this.drawValue(new ascii.Vector(i, j).add(offset).subtract(middle), char);
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this.drawValue(new ascii.Vector(i, j).add(offset).subtract(middle), char);
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}
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}
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}
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}
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