Made the view animate itself
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@ -23,13 +23,11 @@ asciiflow.Controller.prototype.handlePress = function(x, y) {
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asciiflow.Controller.prototype.handleZoom = function(delta) {
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this.view.zoom *= delta > 0 ? 1.1 : 0.9;
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this.view.zoom = Math.max(Math.min(this.view.zoom, 5), 0.2);
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this.view.drawState();
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};
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asciiflow.Controller.prototype.handlePan = function(deltaX, deltaY) {
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this.view.offsetX += deltaX;
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this.view.offsetY += deltaY;
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this.view.drawState();
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};
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asciiflow.Controller.prototype.installDesktopBindings = function() {
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@ -1,7 +1,6 @@
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/**
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* Application main entry point.
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*/
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goog.provide('asciiflow.launch');
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goog.require('asciiflow.Controller');
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@ -12,7 +11,7 @@ asciiflow.launch = function() {
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var state = new asciiflow.State();
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var view = new asciiflow.View(state);
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var controller = new asciiflow.Controller(view);
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view.drawState();
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view.animate();
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};
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asciiflow.launch();
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@ -21,11 +21,13 @@ asciiflow.View.prototype.resizeCanvas = function() {
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this.canvas.height = document.documentElement.clientHeight;
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};
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asciiflow.View.prototype.getContext = function() {
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return this.context;
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asciiflow.View.prototype.animate = function() {
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this.render();
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var view = this;
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window.requestAnimationFrame(function() { view.animate(); });
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};
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asciiflow.View.prototype.drawState = function() {
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asciiflow.View.prototype.render = function() {
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this.context.setTransform(1, 0, 0, 1, 0, 0);
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// Clear the visible area.
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this.context.clearRect(0, 0, this.canvas.width, this.canvas.height);
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