181 lines
5.7 KiB
JavaScript
181 lines
5.7 KiB
JavaScript
import { DrawFunction } from './function';
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import { drawLine } from './utils';
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import State from '../state';
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import Vector from '../vector';
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import * as c from '../constants';
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/**
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* @implements {DrawFunction}
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*/
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export default class DrawMove {
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/**
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* @param {State} state
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*/
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constructor(state) {
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this.state = state;
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this.startPosition = null;
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/** @type {!Array<{position, clockwise, startIsAlt, midPointIsAlt, endIsAlt}>} */
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this.ends = [];
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}
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/** @inheritDoc */
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start(position) {
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this.startPosition =
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c.TOUCH_ENABLED ? this.snapToNearest(position) : position;
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this.ends = [];
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// If this isn't a special cell then quit, or things get weird.
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if (!this.state.getCell(this.startPosition).isSpecial()) {
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return;
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}
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var context = this.state.getContext(this.startPosition);
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var ends = [];
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for (var i of c.DIRECTIONS) {
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var midPoints = this.followLine(this.startPosition, i);
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for (var midPoint of midPoints) {
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// Clockwise is a lie, it is true if we move vertically first.
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var clockwise = (i.x != 0);
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var startIsAlt = c.ALT_SPECIAL_VALUES.indexOf(this.state.getCell(position).getRawValue()) != -1;
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var midPointIsAlt = c.ALT_SPECIAL_VALUES.indexOf(this.state.getCell(midPoint).getRawValue()) != -1;
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var midPointContext = this.state.getContext(midPoint);
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// Special case, a straight line with no turns.
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if (midPointContext.sum() == 1) {
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ends.push({position: midPoint, clockwise, startIsAlt, endIsAlt: midPointIsAlt});
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continue;
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}
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// Continue following lines from the midpoint.
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for (var j of c.DIRECTIONS) {
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if (i.add(j).length() == 0 || i.add(j).length() == 2) {
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// Don't go back on ourselves, or don't carry on in same direction.
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continue;
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}
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var secondEnds = this.followLine(midPoint, j);
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// Ignore any directions that didn't go anywhere.
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if (secondEnds.length == 0) {
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continue;
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}
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var secondEnd = secondEnds[0];
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var endIsAlt = c.ALT_SPECIAL_VALUES.indexOf(this.state.getCell(secondEnd).getRawValue()) != -1;
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// On the second line we don't care about multiple
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// junctions, just the last.
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ends.push({position: secondEnd, clockwise, startIsAlt, midPointIsAlt, endIsAlt});
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}
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}
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}
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this.ends = ends;
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// Redraw the new lines after we have cleared the existing ones.
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this.move(this.startPosition);
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}
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/** @inheritDoc */
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move(position) {
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this.state.clearDraw();
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// Clear all the lines so we can draw them afresh.
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for (var end of this.ends) {
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drawLine(this.state, this.startPosition, end.position, end.clockwise, ' ');
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}
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for (var end of this.ends) {
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drawLine(this.state, position, end.position, end.clockwise);
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}
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for (var end of this.ends) {
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// If the ends or midpoint of the line was a alt character (arrow), need to preserve that.
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if (end.startIsAlt) {
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this.state.drawValue(position, c.ALT_SPECIAL_VALUE);
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}
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if (end.endIsAlt) {
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this.state.drawValue(end.position, c.ALT_SPECIAL_VALUE);
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}
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if (end.midPointIsAlt) {
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var midX = end.clockwise ? end.position.x : position.x;
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var midY = end.clockwise ? position.y : end.position.y;
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this.state.drawValue(new Vector(midX, midY), c.ALT_SPECIAL_VALUE);
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}
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}
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}
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/** @inheritDoc */
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end() {
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this.state.commitDraw();
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}
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/**
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* Follows a line in a given direction from the startPosition.
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* Returns a list of positions that were line 'junctions'. This is a bit of a
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* loose definition, but basically means a point around which we resize things.
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* @param {Vector} startPosition
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* @param {Vector} direction
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* @return {!Array<Vector>}
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*/
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followLine(startPosition, direction) {
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var endPosition = startPosition.clone();
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var junctions = [];
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while (true) {
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var nextEnd = endPosition.add(direction);
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if (!this.state.getCell(nextEnd).isSpecial()) {
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// Junctions: Right angles and end T-Junctions.
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if (!startPosition.equals(endPosition)) {
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junctions.push(endPosition);
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}
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return junctions;
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}
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endPosition = nextEnd;
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var context = this.state.getContext(endPosition);
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// Junctions: Side T-Junctions.
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if (context.sum() == 3) {
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junctions.push(endPosition);
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}
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}
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}
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/**
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* For a given position, finds the nearest cell that is of any interest to the
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* move tool, e.g. a corner or a line. Will look up to 1 cell in each direction
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* including diagonally.
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* @param {Vector} position
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* @return {Vector}
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*/
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snapToNearest(position) {
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if (this.state.getCell(position).isSpecial()) {
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return position;
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}
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var allDirections = c.DIRECTIONS.concat([
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c.DIR_LEFT.add(c.DIR_UP),
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c.DIR_LEFT.add(c.DIR_DOWN),
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c.DIR_RIGHT.add(c.DIR_UP),
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c.DIR_RIGHT.add(c.DIR_DOWN)]);
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var bestDirection = null;
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var bestContextSum = 0;
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for (var direction of allDirections) {
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// Find the most connected cell, essentially.
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var newPos = position.add(direction);
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var contextSum = this.state.getContext(newPos).sum();
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if (this.state.getCell(newPos).isSpecial() &&
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contextSum > bestContextSum) {
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bestDirection = direction;
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bestContextSum = contextSum;
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}
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}
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if (bestDirection == null) {
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// Didn't find anything, so just return the current cell.
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return position;
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}
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return position.add(bestDirection);
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}
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/** @inheritDoc */
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getCursor(position) {
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if (this.state.getCell(position).isSpecial()) {
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return 'pointer';
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} else {
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return 'default';
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}
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}
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/** @inheritDoc */
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handleKey(value) {}
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}
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