asciiflow2/js-lib/draw.js

519 lines
15 KiB
JavaScript

/**
* All drawing classes and functions.
*/
/**
* Draws a line on the diagram state.
*
* @param {ascii.State} state
* @param {ascii.Vector} startPosition
* @param {ascii.Vector} endPosition
* @param {boolean} clockwise
* @param {string=} opt_value
*/
function drawLine(state, startPosition, endPosition, clockwise, opt_value) {
var value = opt_value || SPECIAL_VALUE;
var box = new ascii.Box(startPosition, endPosition);
var startX = box.startX;
var startY = box.startY;
var endX = box.endX;
var endY = box.endY;
var midX = clockwise ? endPosition.x : startPosition.x;
var midY = clockwise ? startPosition.y : endPosition.y;
while (startX++ < endX) {
var position = new ascii.Vector(startX, midY);
var context = state.getContext(new ascii.Vector(startX, midY));
// Don't erase any lines that we cross.
if (value != ' ' || context.up + context.down != 2) {
state.drawValueIncremental(position, value);
}
}
while (startY++ < endY) {
var position = new ascii.Vector(midX, startY);
var context = state.getContext(new ascii.Vector(midX, startY));
// Don't erase any lines that we cross.
if (value != ' ' || context.left + context.right != 2) {
state.drawValueIncremental(position, value);
}
}
state.drawValue(startPosition, value);
state.drawValue(endPosition, value);
state.drawValueIncremental(new ascii.Vector(midX, midY), value);
}
/**
* Common interface for different drawing functions, e.g. box, line, etc.
* @interface
*/
ascii.DrawFunction = function() {};
/** Start of drawing. @param {ascii.Vector} position */
ascii.DrawFunction.prototype.start = function(position) {};
/** Drawing move. @param {ascii.Vector} position */
ascii.DrawFunction.prototype.move = function(position) {};
/** End of drawing. */
ascii.DrawFunction.prototype.end = function() {};
/** Cursor for given cell.
* @param {ascii.Vector} position
* @return {string}
*/
ascii.DrawFunction.prototype.getCursor = function(position) {};
/** Handle the key with given value being pressed. @param {string} value */
ascii.DrawFunction.prototype.handleKey = function(value) {};
/**
* @constructor
* @implements {ascii.DrawFunction}
* @param {ascii.State} state
*/
ascii.DrawBox = function(state) {
this.state = state;
/** @type {ascii.Vector} */ this.startPosition = null;
};
/** @inheritDoc */
ascii.DrawBox.prototype.start = function(position) {
this.startPosition = position;
};
/** @inheritDoc */
ascii.DrawBox.prototype.move = function(position) {
this.endPosition = position;
this.state.clearDraw();
drawLine(this.state, this.startPosition, position, true);
drawLine(this.state, this.startPosition, position, false);
};
/** @inheritDoc */
ascii.DrawBox.prototype.end = function() {
this.state.commitDraw();
};
/** @inheritDoc */
ascii.DrawBox.prototype.getCursor = function(position) {
return 'crosshair';
};
/** @inheritDoc */
ascii.DrawBox.prototype.handleKey = function(value) {};
/**
* @constructor
* @implements {ascii.DrawFunction}
* @param {ascii.State} state
* @param {boolean} isArrow
*/
ascii.DrawLine = function(state, isArrow) {
this.state = state;
this.isArrow = isArrow;
/** @type {ascii.Vector} */ this.startPosition = null;
};
/** @inheritDoc */
ascii.DrawLine.prototype.start = function(position) {
this.startPosition = position;
};
/** @inheritDoc */
ascii.DrawLine.prototype.move = function(position) {
this.state.clearDraw();
// Try to infer line orientation.
// TODO: Split the line into two lines if we can't satisfy both ends.
var startContext = this.state.getContext(this.startPosition);
var endContext = this.state.getContext(position);
var clockwise = (startContext.up && startContext.down) ||
(endContext.left && endContext.right);
drawLine(this.state, this.startPosition, position, clockwise);
if (this.isArrow) {
this.state.drawValue(position, ALT_SPECIAL_VALUE);
}
};
/** @inheritDoc */
ascii.DrawLine.prototype.end = function() {
this.state.commitDraw();
};
/** @inheritDoc */
ascii.DrawLine.prototype.getCursor = function(position) {
return 'crosshair';
};
/** @inheritDoc */
ascii.DrawLine.prototype.handleKey = function(value) {};
/**
* @constructor
* @implements {ascii.DrawFunction}
* @param {ascii.State} state
* @param {?string} value
*/
ascii.DrawFreeform = function(state, value) {
this.state = state;
this.value = value;
if (TOUCH_ENABLED) {
$('#freeform-tool-input').val('');
$('#freeform-tool-input').hide(0, function() {$('#freeform-tool-input').show(0, function() {$('#freeform-tool-input').focus();});});
}
};
/** @inheritDoc */
ascii.DrawFreeform.prototype.start = function(position) {
this.state.drawValue(position, this.value);
};
/** @inheritDoc */
ascii.DrawFreeform.prototype.move = function(position) {
this.state.drawValue(position, this.value);
};
/** @inheritDoc */
ascii.DrawFreeform.prototype.end = function() {
this.state.commitDraw();
};
/** @inheritDoc */
ascii.DrawFreeform.prototype.getCursor = function(position) {
return 'crosshair';
};
/** @inheritDoc */
ascii.DrawFreeform.prototype.handleKey = function(value) {
if (TOUCH_ENABLED) {
this.value = $('#freeform-tool-input').val().substr(0, 1);
$('#freeform-tool-input').blur();
$('#freeform-tool-input').hide(0);
}
if (value.length == 1) {
// The value is not a special character, so lets use it.
this.value = value;
}
};
/**
* @constructor
* @implements {ascii.DrawFunction}
* @param {ascii.State} state
*/
ascii.DrawText = function(state, view) {
this.state = state;
this.startPosition = null;
};
/** @inheritDoc */
ascii.DrawText.prototype.start = function(position) {
this.state.commitDraw();
$('#text-tool-input').val('');
this.startPosition = position;
// Not working yet, needs fixing so that it can remove the underlying text completely.
//this.loadExistingText(position);
// Effectively highlights the starting cell.
var currentValue = this.state.getCell(this.startPosition).getRawValue();
this.state.drawValue(this.startPosition,
currentValue == null ? ERASE_CHAR : currentValue);
};
/** @inheritDoc */
ascii.DrawText.prototype.move = function(position) {};
/** @inheritDoc */
ascii.DrawText.prototype.end = function() {
if (this.startPosition != null) {
this.endPosition = this.startPosition;
this.startPosition = null;
// Valid end click/press, show the textbox and focus it.
$('#text-tool-widget').hide(0, function() {$('#text-tool-widget').show(0, function() {$('#text-tool-input').focus();});});
}
};
/** @inheritDoc */
ascii.DrawText.prototype.getCursor = function(position) {
return 'pointer';
};
/** @inheritDoc */
ascii.DrawText.prototype.handleKey = function(value) {
var text = $('#text-tool-input').val();
this.state.clearDraw();
var x = 0, y = 0;
for(var i = 0; i < text.length; i++) {
if (text[i] == '\n') {
y++;
x = 0;
continue;
}
this.state.drawValue(this.endPosition.add(new ascii.Vector(x, y)), text[i]);
x++;
}
};
/**
* Loads any existing text if it is present.
* TODO: This is horrible, and does not quite work, fix it.
*/
ascii.DrawText.prototype.loadExistingText = function(position) {
var currentPosition = new ascii.Vector(position.x, position.y);
var cell = this.state.getCell(position);
var spacesCount = 0;
// Go back to find the start of the line.
while ((!cell.isSpecial() && cell.getRawValue() != null) || spacesCount < 1) {
if (cell.getRawValue() == null) {
spacesCount++;
} else if (!cell.isSpecial()) {
spacesCount = 0;
}
currentPosition.x--;
cell = this.state.getCell(currentPosition);
}
this.startPosition = currentPosition.add(new ascii.Vector(spacesCount + 1, 0));
var text = '';
spacesCount = 0;
currentPosition = this.startPosition.clone();
// Go forward to load the text.
while ((!cell.isSpecial() && cell.getRawValue() != null) || spacesCount < 1) {
cell = this.state.getCell(currentPosition);
if (cell.getRawValue() == null) {
spacesCount++;
text += ' ';
} else if (!cell.isSpecial()) {
spacesCount = 0;
text += cell.getRawValue();
this.state.drawValue(currentPosition, cell.getRawValue());
}
currentPosition.x++;
}
$('#text-tool-input').val(text.substr(0, text.length - 1));
};
/**
* @constructor
* @implements {ascii.DrawFunction}
* @param {ascii.State} state
*/
ascii.DrawErase = function(state) {
this.state = state;
this.startPosition = null;
this.endPosition = null;
};
/** @inheritDoc */
ascii.DrawErase.prototype.start = function(position) {
this.startPosition = position;
this.move(position);
};
/** @inheritDoc */
ascii.DrawErase.prototype.move = function(position) {
this.state.clearDraw();
this.endPosition = position;
var startX = Math.min(this.startPosition.x, this.endPosition.x);
var startY = Math.min(this.startPosition.y, this.endPosition.y);
var endX = Math.max(this.startPosition.x, this.endPosition.x);
var endY = Math.max(this.startPosition.y, this.endPosition.y);
for (var i = startX; i <= endX; i++) {
for (var j = startY; j <= endY; j++) {
this.state.drawValue(new ascii.Vector(i, j), ERASE_CHAR);
}
}
};
/** @inheritDoc */
ascii.DrawErase.prototype.end = function() {
this.state.commitDraw();
};
/** @inheritDoc */
ascii.DrawErase.prototype.getCursor = function(position) {
return 'crosshair';
};
/** @inheritDoc */
ascii.DrawErase.prototype.handleKey = function(value) {};
/**
* @constructor
* @implements {ascii.DrawFunction}
* @param {ascii.State} state
*/
ascii.DrawMove = function(state) {
this.state = state;
this.startPosition = null;
this.ends = null;
};
/** @inheritDoc */
ascii.DrawMove.prototype.start = function(position) {
this.startPosition =
TOUCH_ENABLED ? this.snapToNearest(position) : position;
this.ends = null;
// If this isn't a special cell then quit, or things get weird.
if (!this.state.getCell(this.startPosition).isSpecial()) {
return;
}
var context = this.state.getContext(this.startPosition);
var ends = [];
for (var i in DIRECTIONS) {
var midPoints = this.followLine(this.startPosition, DIRECTIONS[i]);
for (var k in midPoints) {
var midPoint = midPoints[k];
// Clockwise is a lie, it is true if we move vertically first.
var clockwise = (DIRECTIONS[i].x != 0);
var startIsAlt = ALT_SPECIAL_VALUES.indexOf(this.state.getCell(position).getRawValue()) != -1;
var midPointIsAlt = ALT_SPECIAL_VALUES.indexOf(this.state.getCell(midPoint).getRawValue()) != -1;
var midPointContext = this.state.getContext(midPoint);
// Special case, a straight line with no turns.
if (midPointContext.sum() == 1) {
ends.push({position: midPoint, clockwise: clockwise, startIsAlt: startIsAlt, endIsAlt: midPointIsAlt});
continue;
}
// Continue following lines from the midpoint.
for (var j in DIRECTIONS) {
if (DIRECTIONS[i].add(DIRECTIONS[j]).length() == 0 ||
DIRECTIONS[i].add(DIRECTIONS[j]).length() == 2) {
// Don't go back on ourselves, or don't carry on in same direction.
continue;
}
var secondEnds = this.followLine(midPoint, DIRECTIONS[j]);
// Ignore any directions that didn't go anywhere.
if (secondEnds.length == 0) {
continue;
}
var secondEnd = secondEnds[0];
var endIsAlt = ALT_SPECIAL_VALUES.indexOf(this.state.getCell(secondEnd).getRawValue()) != -1;
// On the second line we don't care about multiple
// junctions, just the last.
ends.push({position: secondEnd,
clockwise: clockwise, startIsAlt: startIsAlt, midPointIsAlt: midPointIsAlt, endIsAlt: endIsAlt});
}
}
}
this.ends = ends;
// Redraw the new lines after we have cleared the existing ones.
this.move(this.startPosition);
};
/** @inheritDoc */
ascii.DrawMove.prototype.move = function(position) {
this.state.clearDraw();
// Clear all the lines so we can draw them afresh.
for (var i in this.ends) {
drawLine(this.state, this.startPosition, this.ends[i].position,
this.ends[i].clockwise, ' ');
}
for (var i in this.ends) {
drawLine(this.state, position, this.ends[i].position,
this.ends[i].clockwise);
}
for (var i in this.ends) {
// If the ends or midpoint of the line was a alt character (arrow), need to preserve that.
if (this.ends[i].startIsAlt) {
this.state.drawValue(position, ALT_SPECIAL_VALUE);
}
if (this.ends[i].endIsAlt) {
this.state.drawValue(this.ends[i].position, ALT_SPECIAL_VALUE);
}
if (this.ends[i].midPointIsAlt) {
var midX = this.ends[i].clockwise ? this.ends[i].position.x : position.x;
var midY = this.ends[i].clockwise ? position.y : this.ends[i].position.y;
this.state.drawValue(new ascii.Vector(midX, midY), ALT_SPECIAL_VALUE);
}
}
};
/** @inheritDoc */
ascii.DrawMove.prototype.end = function() {
this.state.commitDraw();
};
/**
* Follows a line in a given direction from the startPosition.
* Returns a list of positions that were line 'junctions'. This is a bit of a
* loose definition, but basically means a point around which we resize things.
* @param {ascii.Vector} startPosition
* @param {ascii.Vector} direction
* @return {Array.<ascii.Vector>}
*/
ascii.DrawMove.prototype.followLine = function(startPosition, direction) {
var endPosition = startPosition.clone();
var junctions = [];
while (true) {
var nextEnd = endPosition.add(direction);
if (!this.state.getCell(nextEnd).isSpecial()) {
// Junctions: Right angles and end T-Junctions.
if (!startPosition.equals(endPosition)) {
junctions.push(endPosition);
}
return junctions;
}
endPosition = nextEnd;
var context = this.state.getContext(endPosition);
// Junctions: Side T-Junctions.
if (context.sum() == 3) {
junctions.push(endPosition);
}
}
};
/**
* For a given position, finds the nearest cell that is of any interest to the
* move tool, e.g. a corner or a line. Will look up to 1 cell in each direction
* including diagonally.
* @param {ascii.Vector} position
* @return {ascii.Vector}
*/
ascii.DrawMove.prototype.snapToNearest = function(position) {
if (this.state.getCell(position).isSpecial()) {
return position;
}
var allDirections = DIRECTIONS.concat([
DIR_LEFT.add(DIR_UP),
DIR_LEFT.add(DIR_DOWN),
DIR_RIGHT.add(DIR_UP),
DIR_RIGHT.add(DIR_DOWN)]);
var bestDirection = null;
var bestContextSum = 0;
for (var i in allDirections) {
// Find the most connected cell, essentially.
var newPos = position.add(allDirections[i]);
var contextSum = this.state.getContext(newPos).sum();
if (this.state.getCell(newPos).isSpecial() &&
contextSum > bestContextSum) {
bestDirection = allDirections[i];
bestContextSum = contextSum;
}
}
if (bestDirection == null) {
// Didn't find anything, so just return the current cell.
return position;
}
return position.add(bestDirection);
};
/** @inheritDoc */
ascii.DrawMove.prototype.getCursor = function(position) {
if (this.state.getCell(position).isSpecial()) {
return 'pointer';
} else {
return 'default';
}
};
/** @inheritDoc */
ascii.DrawMove.prototype.handleKey = function(value) {};