asciiflow2/js-lib/controller.js

262 lines
7.7 KiB
JavaScript

/**
* Handles user input events and modifies state.
*
* @constructor
* @param {ascii.View} view
* @param {ascii.State} state
*/
ascii.Controller = function(view, state) {
/** @type {ascii.View} */ this.view = view;
/** @type {ascii.State} */ this.state = state;
/** @type {ascii.DrawFunction} */ this.drawFunction =
new ascii.DrawBox(state);
/** @type {ascii.Vector} */ this.dragOrigin;
/** @type {ascii.Vector} */ this.pressVector;
/** @type {ascii.Vector} */ this.lastMoveCell;
/** @type {number} */ this.pressTimestamp;
this.installBindings();
};
/**
* @param {ascii.Vector} position
*/
ascii.Controller.prototype.handlePress = function(position) {
this.pressVector = position;
this.pressTimestamp = $.now();
// Check to see if a drag happened in the given allowed time.
window.setTimeout(function() {
if (this.dragOrigin == null && this.pressVector != null) {
this.drawFunction.start(this.view.screenToCell(position));
this.view.dirty = true;
}
// TODO: Skip this if release happens before timeout.
}.bind(this), DRAG_LATENCY);
};
/**
* @param {ascii.Vector} position
*/
ascii.Controller.prototype.handleMove = function(position) {
// Update the cursor pointer, depending on the draw function.
this.view.canvas.style.cursor = this.drawFunction.getCursor(
this.view.screenToCell(position));
// No clicks, so just ignore.
if (this.pressVector == null) { return; }
// Initiate a drag if we have moved enough, quickly enough.
if (this.dragOrigin == null &&
($.now() - this.pressTimestamp) < DRAG_LATENCY &&
position.subtract(this.pressVector).length() > DRAG_ACCURACY) {
this.dragOrigin = this.view.offset;
}
// Not dragging, so pass the mouse move on, but remove duplicates.
if (this.dragOrigin == null &&
($.now() - this.pressTimestamp) >= DRAG_LATENCY &&
(this.lastMoveCell == null ||
!this.view.screenToCell(position)
.equals(this.view.screenToCell(this.lastMoveCell)))) {
this.drawFunction.move(this.view.screenToCell(position));
this.view.dirty = true;
this.lastMoveCell = position;
}
// Drag in progress, update the view origin.
if (this.dragOrigin != null) {
this.view.setOffset(this.dragOrigin.add(
this.pressVector
.subtract(position)
.scale(1 / this.view.zoom)));
}
};
/**
* @param {ascii.Vector} position
*/
ascii.Controller.prototype.handleRelease = function(position) {
// Drag wasn't initiated in time, treat this as a drawing event.
if (this.dragOrigin == null &&
($.now() - this.pressTimestamp) >= DRAG_LATENCY) {
this.drawFunction.end(this.view.screenToCell(position));
this.view.dirty = true;
}
this.pressVector = null;
this.pressTimestamp = 0;
this.dragOrigin = null;
this.lastMoveCell = null;
};
/**
* @param {number} delta
*/
ascii.Controller.prototype.handleZoom = function(delta) {
var newzoom = this.view.zoom * (delta > 0 ? 1.1 : 0.9);
newzoom = Math.max(Math.min(newzoom, 5), 0.2);
this.view.setZoom(newzoom);
};
/**
* Installs input bindings for desktop devices.
*/
ascii.Controller.prototype.installBindings = function() {
var controller = this;
$(this.view.canvas).bind('mousewheel', function(e) {
controller.handleZoom(e.originalEvent.wheelDelta);
});
$(this.view.canvas).mousedown(function(e) {
controller.handlePress(new ascii.Vector(e.clientX, e.clientY));
});
$(this.view.canvas).mouseup(function(e) {
controller.handleRelease(new ascii.Vector(e.clientX, e.clientY));
});
$(this.view.canvas).mouseleave(function(e) {
controller.handleRelease(new ascii.Vector(e.clientX, e.clientY));
});
$(this.view.canvas).mousemove(function(e) {
controller.handleMove(new ascii.Vector(e.clientX, e.clientY));
});
$(window).resize(function(e) { controller.view.resizeCanvas() });
$(this.view.canvas).bind('touchstart', function(e) {
e.preventDefault();
controller.handlePress(new ascii.Vector(
e.originalEvent.touches[0].pageX,
e.originalEvent.touches[0].pageY));
});
$(this.view.canvas).bind('touchend', function(e) {
e.preventDefault();
// TODO: This works for now as we don't use a touchend position anywhere.
// Need to track last position from touchmove and use it here.
controller.handleRelease(new ascii.Vector(0, 0));
});
$(this.view.canvas).bind('touchmove', function(e) {
e.preventDefault();
controller.handleMove(new ascii.Vector(
e.originalEvent.touches[0].pageX,
e.originalEvent.touches[0].pageY));
});
// TODO: Handle pinch to zoom.
$('#buttons > button.tool').click(function(e) {
this.updateButtons(e.target.id);
}.bind(this));
$('#undo-button').click(function(e) {
this.state.undo();
this.view.dirty = true;
}.bind(this));
$('#import-submit-button').click(function(e) {
this.state.clear();
this.state.fromText($('#import-area').val(),
this.view.screenToCell(new ascii.Vector(
this.view.canvas.width / 2,
this.view.canvas.height / 3)));
$('#import-area').val('');
this.view.dirty = true;
}.bind(this));
$(window).keypress(function(e) {
this.handleKeyPress(e);
}.bind(this));
$(window).keydown(function(e) {
this.handleKeyDown(e);
}.bind(this));
};
/**
* Handles the buttons in the UI.
* @param {string} id The ID of the element clicked.
*/
ascii.Controller.prototype.updateButtons = function(id) {
$('#buttons > button.tool').removeClass('active');
$('.dialog').removeClass('visible');
$('#' + id).toggleClass('active');
$('#' + id + '-dialog').toggleClass('visible');
// Install the right draw tool based on button pressed.
if (id == 'box-button') {
this.drawFunction = new ascii.DrawBox(this.state);
}
if (id == 'line-button') {
this.drawFunction = new ascii.DrawLine(this.state);
}
if (id == 'freeform-button') {
this.drawFunction = new ascii.DrawFreeform(this.state, SPECIAL_VALUE);
}
if (id == 'erase-button') {
this.drawFunction = new ascii.DrawErase(this.state);
}
if (id == 'move-button') {
this.drawFunction = new ascii.DrawMove(this.state);
}
if (id == 'text-button') {
this.drawFunction = new ascii.DrawText(this.state);
}
if (id == 'export-button') {
$('#export-area').val(this.state.outputText());
}
if (id == 'clear-button') {
this.state.clear();
this.view.dirty = true;
}
};
/**
* Handles key presses.
* @param {Object} event
*/
ascii.Controller.prototype.handleKeyPress = function(event) {
if (!event.ctrlKey && !event.metaKey) {
this.drawFunction.handleKey(String.fromCharCode(event.keyCode));
this.view.dirty = true;
}
};
/**
* Handles key down events.
* @param {Object} event
*/
ascii.Controller.prototype.handleKeyDown = function(event) {
// Override some special characters so that they can be handled in one place.
var specialKeyCode = null;
if (event.ctrlKey || event.metaKey) {
if (event.keyCode == 67) { specialKeyCode = KEY_COPY; }
if (event.keyCode == 86) { specialKeyCode = KEY_PASTE; }
if (event.keyCode == 90) { this.state.undo(); this.view.dirty = true; }
// if (event.keyCode == 89) { this.state.redo(); }
if (event.keyCode == 88) { specialKeyCode = KEY_CUT; }
}
if (event.keyCode == 8) { specialKeyCode = KEY_BACKSPACE; }
if (event.keyCode == 13) { specialKeyCode = KEY_RETURN; }
if (event.keyCode == 38) { specialKeyCode = KEY_UP; }
if (event.keyCode == 40) { specialKeyCode = KEY_DOWN; }
if (event.keyCode == 37) { specialKeyCode = KEY_LEFT; }
if (event.keyCode == 39) { specialKeyCode = KEY_RIGHT; }
if (specialKeyCode != null) {
//event.preventDefault();
//event.stopPropagation();
this.drawFunction.handleKey(specialKeyCode);
this.view.dirty = true;
}
};