187 lines
5.0 KiB
JavaScript
187 lines
5.0 KiB
JavaScript
import * as c from './constants';
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import Controller from './controller';
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import Vector from './vector';
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/**
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* Handles desktop inputs, and passes them onto the main controller.
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*/
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export class DesktopController {
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/**
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* @param {Controller} controller
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*/
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constructor(controller) {
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/** @type {Controller} */ this.controller = controller;
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/** @type {boolean} */ this.isDragging = false;
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this.installBindings();
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};
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/**
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* @param {number} delta
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*/
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handleZoom(delta) {
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var newzoom = this.controller.view.zoom * (delta > 0 ? 1.1 : 0.9);
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newzoom = Math.max(Math.min(newzoom, 5), 0.2);
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this.controller.view.setZoom(newzoom);
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}
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/**
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* Installs input bindings associated with keyboard controls.
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*/
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installBindings() {
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var canvas = $(this.controller.view.canvas);
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canvas.on('mousewheel', e => {
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this.handleZoom(e.originalEvent.wheelDelta);
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});
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canvas.mousedown(e => {
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// Can drag by holding either the control or meta (Apple) key.
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if (e.ctrlKey || e.metaKey) {
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this.controller.startDrag(Vector.fromMouseEvent(e));
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} else {
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this.controller.startDraw(Vector.fromMouseEvent(e));
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}
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});
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// Pass these events through to the main controller.
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canvas.mouseup(e => {
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this.controller.endAll();
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});
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canvas.mouseleave(e => {
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this.controller.endAll();
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});
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canvas.mousemove(e => {
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this.controller.handleMove(Vector.fromMouseEvent(e));
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});
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}
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}
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/**
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* Handles touch inputs, and passes them onto the main controller.
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*/
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export class TouchController {
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/**
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* @param {Controller} controller
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*/
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constructor(controller) {
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/** @type {Controller} */ this.controller = controller;
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/** @type {Vector} */ this.pressVector;
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/** @type {number} */ this.originalZoom;
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/** @type {number} */ this.zoomLength;
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/** @type {number} */ this.pressTimestamp;
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/** @type {boolean} */ this.dragStarted = false;
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/** @type {boolean} */ this.zoomStarted = false;
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this.installBindings();
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}
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/**
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* @param {Vector} position
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*/
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handlePress(position) {
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this.pressVector = position;
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this.pressTimestamp = $.now();
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this.dragStarted = false;
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// If a drag or zoom didn't start and if we didn't release already, then handle it as a draw.
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window.setTimeout(() => {
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if (!this.dragStarted && !this.zoomStarted && this.pressVector != null) {
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this.controller.startDraw(position);
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}
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}, c.DRAG_LATENCY);
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}
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/**
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* The multi-touch version of handlePress.
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* @param {Vector} positionOne
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* @param {Vector} positionTwo
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*/
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handlePressMulti(positionOne, positionTwo) {
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// A second finger as been placed, cancel whatever we were doing.
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this.controller.endAll();
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this.zoomStarted = true;
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this.dragStarted = false;
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this.zoomLength = positionOne.subtract(positionTwo).length();
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this.originalZoom = this.controller.view.zoom;
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}
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/**
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* @param {Vector} position
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*/
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handleMove(position) {
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// Initiate a drag if we have moved enough, quickly enough.
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if (!this.dragStarted &&
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($.now() - this.pressTimestamp) < c.DRAG_LATENCY &&
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position.subtract(this.pressVector).length() > c.DRAG_ACCURACY) {
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this.dragStarted = true;
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this.controller.startDrag(position);
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}
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// Pass on the event.
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this.controller.handleMove(position);
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}
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/**
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* The multi-touch version of handleMove, effectively only deals with zooming.
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* @param {Vector} positionOne
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* @param {Vector} positionTwo
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*/
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handleMoveMulti(positionOne, positionTwo) {
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if (this.zoomStarted) {
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var newZoom = this.originalZoom *
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positionOne.subtract(positionTwo).length() / this.zoomLength;
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newZoom = Math.max(Math.min(newZoom, 5), 0.5);
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this.controller.view.setZoom(newZoom);
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}
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}
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/**
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* Ends all current actions, cleans up any state.
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*/
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reset() {
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this.dragStarted = false;
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this.zoomStarted = false;
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this.pressVector = null;
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}
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/**
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* Installs input bindings associated with touch controls.
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*/
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installBindings() {
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var canvas = $(this.controller.view.canvas);
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canvas.on('touchstart', e => {
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e.preventDefault();
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if (e.originalEvent.touches.length == 1) {
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this.handlePress(Vector.fromTouchEvent(e));
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} else if (e.originalEvent.touches.length > 1) {
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this.handlePressMulti(
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Vector.fromTouchEvent(e, 0),
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Vector.fromTouchEvent(e, 1));
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}
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});
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canvas.on('touchmove', e => {
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e.preventDefault();
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if (e.originalEvent.touches.length == 1) {
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this.handleMove(Vector.fromTouchEvent(e));
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} else if (e.originalEvent.touches.length > 1) {
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this.handleMoveMulti(
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Vector.fromTouchEvent(e, 0),
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Vector.fromTouchEvent(e, 1));
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}
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});
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// Pass through, no special handling.
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canvas.on('touchend', e => {
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e.preventDefault();
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this.reset();
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this.controller.endAll();
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});
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}
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}
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