asciiflow2/js-lib/input-controller.js

47 lines
1.2 KiB
JavaScript

/**
* Handles user input events and modifies state.
* Core logic comes through this class.
*/
goog.provide('asciiflow.Controller');
goog.require('asciiflow.View');
/**
* @constructor
*/
asciiflow.Controller = function(view) {
/** type {asciiflow.View} */
this.view = view;
this.installDesktopBindings();
};
asciiflow.Controller.prototype.handlePress = function(x, y) {
};
asciiflow.Controller.prototype.handleZoom = function(delta) {
this.view.zoom *= delta > 0 ? 1.1 : 0.9;
this.view.zoom = Math.max(Math.min(this.view.zoom, 5), 0.2);
this.view.drawState();
};
asciiflow.Controller.prototype.handlePan = function(deltaX, deltaY) {
this.view.offsetX += deltaX;
this.view.offsetY += deltaY;
this.view.drawState();
};
asciiflow.Controller.prototype.installDesktopBindings = function() {
var controller = this;
$(this.view.canvas).bind('mousewheel', function(e) {
controller.handleZoom(e.originalEvent.wheelDelta);
});
$(document).keydown(function(e) {
if (e.keyCode == 37) { controller.handlePan(-10, 0); }
if (e.keyCode == 38) { controller.handlePan(0, -10); }
if (e.keyCode == 39) { controller.handlePan(10, 0); }
if (e.keyCode == 40) { controller.handlePan(0, 10); }
});
};