asciiflow2/js-lib/state.js

92 lines
2.2 KiB
JavaScript

goog.provide('ascii.State');
/** @const */ var MAX_GRID_SIZE = 1000;
/**
* An individual cell within the diagram and it's current value.
*
* @constructor
*/
ascii.Cell = function() {
/** @type {?string} */ this.value = null;
/** @type {?string} */ this.scratchValue = null;
};
/** @return {?string} */
ascii.Cell.prototype.getDrawValue = function() {
return (this.scratchValue != null ? this.scratchValue : this.value);
};
/**
* Holds the entire state of the diagram as a 2D array of cells.
*
* @constructor
*/
ascii.State = function() {
/** @type {Array.<Array.<ascii.Cell>>} */
this.cells = new Array(MAX_GRID_SIZE);
/** @type {Array.<ascii.Cell>} */
this.scratchCells = new Array();
for (var i = 0; i < this.cells.length; i++) {
this.cells[i] = new Array(MAX_GRID_SIZE);
for (var j = 0; j < this.cells[i].length; j++) {
this.cells[i][j] = new ascii.Cell();
}
}
};
/**
* Returns the cell at the given coordinates.
*
* @param {ascii.Vector} vector
* @return {ascii.Cell}
*/
ascii.State.prototype.getCell = function(vector) {
return this.cells[vector.x][vector.y];
};
/**
* Sets the cells value at the given position. Probably shouldn't
* be used directly in many cases. Used drawValue instead.
*
* @param {ascii.Vector} position
* @param {string} value
*/
ascii.State.prototype.setValue = function(position, value) {
this.getCell(position).value = value;
};
/**
* Sets the cells scratch (uncommitted) value at the given position.
*
* @param {ascii.Vector} position
* @param {string} value
*/
ascii.State.prototype.drawValue = function(position, value) {
var cell = this.getCell(position);
this.scratchCells.push(cell);
cell.scratchValue = value;
};
/**
* Clears the current drawing scratchpad.
*/
ascii.State.prototype.clearDraw = function() {
for (var i in this.scratchCells) {
this.scratchCells[i].scratchValue = null;
}
this.scratchCells.length = 0;
};
/**
* Ends the current draw, commiting anything currently drawn the scratchpad.
*/
ascii.State.prototype.commitDraw = function() {
for (var i in this.scratchCells) {
this.scratchCells[i].value = this.scratchCells[i].getDrawValue();
this.scratchCells[i].scratchValue = null;
}
};