191 lines
5.6 KiB
JavaScript
191 lines
5.6 KiB
JavaScript
/**
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* Handles desktop inputs, and passes them onto the main controller.
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* @constructor
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* @param {ascii.Controller} controller
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*/
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ascii.DesktopController = function(controller) {
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/** @type {ascii.Controller} */ this.controller = controller;
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/** @type {boolean} */ this.isDragging = false;
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this.installBindings();
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};
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/**
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* @param {number} delta
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*/
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ascii.DesktopController.prototype.handleZoom = function(delta) {
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var newzoom = this.controller.view.zoom * (delta > 0 ? 1.1 : 0.9);
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newzoom = Math.max(Math.min(newzoom, 5), 0.2);
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this.controller.view.setZoom(newzoom);
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};
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/**
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* Installs input bindings associated with keyboard controls.
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*/
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ascii.DesktopController.prototype.installBindings = function() {
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var canvas = this.controller.view.canvas;
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$(canvas).bind('mousewheel', function(e) {
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this.handleZoom(e.originalEvent.wheelDelta);
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}.bind(this));
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$(canvas).mousedown(function(e) {
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// Can drag by holding either the control or meta (Apple) key.
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if (e.ctrlKey || e.metaKey) {
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this.controller.startDrag(new ascii.Vector(e.clientX, e.clientY));
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} else {
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this.controller.startDraw(new ascii.Vector(e.clientX, e.clientY));
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}
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}.bind(this));
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// Pass these events through to the main controller.
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$(canvas).mouseup(function(e) {
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this.controller.endAll();
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}.bind(this));
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$(canvas).mouseleave(function(e) {
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this.controller.endAll();
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}.bind(this));
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$(canvas).mousemove(function(e) {
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this.controller.handleMove(new ascii.Vector(e.clientX, e.clientY));
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}.bind(this));
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};
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/**
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* Handles touch inputs, and passes them onto the main controller.
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* @constructor
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* @param {ascii.Controller} controller
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*/
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ascii.TouchController = function(controller) {
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/** @type {ascii.Controller} */ this.controller = controller;
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/** @type {ascii.Vector} */ this.pressVector;
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/** @type {number} */ this.originalZoom;
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/** @type {number} */ this.zoomLength;
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/** @type {number} */ this.pressTimestamp;
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/** @type {boolean} */ this.dragStarted = false;
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/** @type {boolean} */ this.zoomStarted = false;
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this.installBindings();
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};
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/**
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* @param {ascii.Vector} position
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*/
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ascii.TouchController.prototype.handlePress = function(position) {
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this.pressVector = position;
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this.pressTimestamp = $.now();
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this.dragStarted = false;
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// If a drag didn't start, then handle it as a draw.
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window.setTimeout(function() {
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if (!this.dragStarted && !this.zoomStarted) {
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this.controller.startDraw(position);
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}
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}.bind(this), DRAG_LATENCY);
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};
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/**
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* The multi-touch version of handlePress.
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* @param {ascii.Vector} positionOne
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* @param {ascii.Vector} positionTwo
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*/
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ascii.TouchController.prototype.handlePressMulti =
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function(positionOne, positionTwo) {
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// A second finger as been placed, cancel whatever we were doing.
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this.controller.endAll();
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this.zoomStarted = true;
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this.dragStarted = false;
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this.zoomLength = positionOne.subtract(positionTwo).length();
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this.originalZoom = this.controller.view.zoom;
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};
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/**
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* @param {ascii.Vector} position
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*/
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ascii.TouchController.prototype.handleMove = function(position) {
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// Initiate a drag if we have moved enough, quickly enough.
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if (!this.dragStarted &&
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($.now() - this.pressTimestamp) < DRAG_LATENCY &&
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position.subtract(this.pressVector).length() > DRAG_ACCURACY) {
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this.dragStarted = true;
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this.controller.startDrag(position);
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}
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// Pass on the event.
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this.controller.handleMove(position);
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};
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/**
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* The multi-touch version of handleMove, effectively only deals with zooming.
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* @param {ascii.Vector} positionOne
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* @param {ascii.Vector} positionTwo
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*/
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ascii.TouchController.prototype.handleMoveMulti =
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function(positionOne, positionTwo) {
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if (this.zoomStarted) {
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var newZoom = this.originalZoom *
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positionOne.subtract(positionTwo).length() / this.zoomLength;
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newZoom = Math.max(Math.min(newZoom, 5), 0.5);
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this.controller.view.setZoom(newZoom);
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}
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};
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/**
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* Ends all current actions, cleans up any state.
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*/
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ascii.TouchController.prototype.reset = function() {
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this.dragStarted = false;
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this.zoomStarted = false;
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this.pressVector = null;
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};
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/**
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* Installs input bindings associated with touch controls.
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*/
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ascii.TouchController.prototype.installBindings = function() {
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var canvas = this.controller.view.canvas;
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$(canvas).bind('touchstart', function(e) {
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e.preventDefault();
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if (e.originalEvent.touches.length == 1) {
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this.handlePress(new ascii.Vector(
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e.originalEvent.touches[0].pageX,
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e.originalEvent.touches[0].pageY));
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} else if (e.originalEvent.touches.length > 1) {
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this.handlePressMulti(new ascii.Vector(
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e.originalEvent.touches[0].pageX,
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e.originalEvent.touches[0].pageY),
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new ascii.Vector(
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e.originalEvent.touches[1].pageX,
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e.originalEvent.touches[1].pageY));
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}
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}.bind(this));
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$(canvas).bind('touchmove', function(e) {
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e.preventDefault();
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if (e.originalEvent.touches.length == 1) {
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this.handleMove(new ascii.Vector(
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e.originalEvent.touches[0].pageX,
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e.originalEvent.touches[0].pageY));
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} else if (e.originalEvent.touches.length > 1) {
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this.handleMoveMulti(new ascii.Vector(
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e.originalEvent.touches[0].pageX,
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e.originalEvent.touches[0].pageY),
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new ascii.Vector(
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e.originalEvent.touches[1].pageX,
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e.originalEvent.touches[1].pageY));
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}
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}.bind(this));
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// Pass through, no special handling.
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$(canvas).bind('touchend', function(e) {
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e.preventDefault();
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this.reset();
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this.controller.endAll();
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}.bind(this));
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};
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