152 lines
4.6 KiB
JavaScript
152 lines
4.6 KiB
JavaScript
/**
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* Handles user input events and modifies state.
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*/
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goog.provide('ascii.Controller');
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goog.require('ascii.StateController');
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goog.require('ascii.Vector');
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goog.require('ascii.View');
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/** @const */ var DRAG_LATENCY = 150; // Milliseconds.
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/** @const */ var DRAG_ACCURACY = 0.1; // Pixels.
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/**
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* @constructor
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* @param {ascii.View} view
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* @param {ascii.State} state
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*/
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ascii.Controller = function(view, state) {
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/** @type {ascii.View} */ this.view = view;
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/** @type {ascii.State} */ this.state = state;
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/** @type {ascii.StateController} */ this.stateController =
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new ascii.StateController(state);
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/** @type {ascii.Vector} */ this.dragOrigin;
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/** @type {ascii.Vector} */ this.pressVector;
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/** @type {ascii.Vector} */ this.lastMoveCell;
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/** @type {number} */ this.pressTimestamp;
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this.installDesktopBindings();
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this.installTouchBindings();
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};
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/**
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* @param {ascii.Vector} position
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*/
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ascii.Controller.prototype.handlePress = function(position) {
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this.pressVector = position;
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this.pressTimestamp = $.now();
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// Check to see if a drag happened in the given allowed time.
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window.setTimeout(function() {
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if (this.dragOrigin == null) {
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this.stateController.handleDrawingPress(this.view.screenToCell(position));
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}
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// TODO: Skip this if release happens before timeout.
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}.bind(this), DRAG_LATENCY);
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};
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/**
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* @param {ascii.Vector} position
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*/
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ascii.Controller.prototype.handleMove = function(position) {
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// No clicks, so just ignore.
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if (this.pressVector == null) { return; }
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// Initiate a drag if we have moved enough, quickly enough.
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if (this.dragOrigin == null &&
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($.now() - this.pressTimestamp) < DRAG_LATENCY &&
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position.subtract(this.pressVector).length() > DRAG_ACCURACY) {
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this.dragOrigin = this.view.offset;
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}
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// Not dragging, so pass the mouse move on, but remove duplicates.
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if (this.dragOrigin == null &&
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($.now() - this.pressTimestamp) >= DRAG_LATENCY &&
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(this.lastMoveCell == null ||
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!this.view.screenToCell(position)
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.equals(this.view.screenToCell(this.lastMoveCell)))) {
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this.stateController.handleDrawingMove(this.view.screenToCell(position));
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this.lastMoveCell = position;
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}
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// Drag in progress, update the view origin.
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if (this.dragOrigin != null) {
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this.view.setOffset(this.dragOrigin.add(
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this.pressVector
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.subtract(position)
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.scale(1 / this.view.zoom)));
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}
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};
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/**
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* @param {ascii.Vector} position
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*/
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ascii.Controller.prototype.handleRelease = function(position) {
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// Drag wasn't initiated in time, treat this as a drawing event.
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if (this.dragOrigin == null &&
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($.now() - this.pressTimestamp) >= DRAG_LATENCY) {
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this.stateController.handleDrawingRelease(this.view.screenToCell(position));
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}
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this.pressVector = null;
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this.pressTimestamp = 0;
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this.dragOrigin = null;
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this.lastMoveCell = null;
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};
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/**
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* @param {number} delta
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*/
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ascii.Controller.prototype.handleZoom = function(delta) {
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var newzoom = this.view.zoom * (delta > 0 ? 1.1 : 0.9);
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newzoom = Math.max(Math.min(newzoom, 5), 0.2);
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this.view.setZoom(newzoom);
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};
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/**
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* Installs input bindings for desktop devices.
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*/
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ascii.Controller.prototype.installDesktopBindings = function() {
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var controller = this;
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$(this.view.canvas).bind('mousewheel', function(e) {
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controller.handleZoom(e.originalEvent.wheelDelta);
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});
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$(this.view.canvas).mousedown(function(e) {
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controller.handlePress(new ascii.Vector(e.clientX, e.clientY));
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});
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$(this.view.canvas).mouseup(function(e) {
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controller.handleRelease(new ascii.Vector(e.clientX, e.clientY));
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});
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$(this.view.canvas).mousemove(function(e) {
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controller.handleMove(new ascii.Vector(e.clientX, e.clientY));
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});
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$(window).resize(function(e) { controller.view.resizeCanvas() });
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};
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/**
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* Installs input bindings for touch devices.
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*/
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ascii.Controller.prototype.installTouchBindings = function() {
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var controller = this;
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$(this.view.canvas).bind('touchstart', function(e) {
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e.preventDefault();
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controller.handlePress(new ascii.Vector(
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e.originalEvent.touches[0].pageX,
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e.originalEvent.touches[0].pageY));
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});
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$(this.view.canvas).bind('touchend', function(e) {
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e.preventDefault();
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controller.handleRelease(new ascii.Vector(
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e.originalEvent.touches[0].pageX,
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e.originalEvent.touches[0].pageY));
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});
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$(this.view.canvas).bind('touchmove', function(e) {
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e.preventDefault();
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controller.handleMove(new ascii.Vector(
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e.originalEvent.touches[0].pageX,
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e.originalEvent.touches[0].pageY));
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});
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// TODO: Handle pinch to zoom.
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};
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