asciiflow2/js-lib/state.js

114 lines
3.0 KiB
JavaScript

/**
* Holds the entire state of the diagram as a 2D array of cells
* and provides methods to modify the current state.
*
* @constructor
*/
ascii.State = function() {
/** @type {Array.<Array.<ascii.Cell>>} */
this.cells = new Array(MAX_GRID_SIZE);
/** @type {Array.<ascii.Cell>} */
this.scratchCells = new Array();
for (var i = 0; i < this.cells.length; i++) {
this.cells[i] = new Array(MAX_GRID_SIZE);
for (var j = 0; j < this.cells[i].length; j++) {
this.cells[i][j] = new ascii.Cell();
}
}
};
/**
* Returns the cell at the given coordinates.
*
* @param {ascii.Vector} vector
* @return {ascii.Cell}
*/
ascii.State.prototype.getCell = function(vector) {
return this.cells[vector.x][vector.y];
};
/**
* Sets the cells value at the given position. Probably shouldn't
* be used directly in many cases. Used drawValue instead.
*
* @param {ascii.Vector} position
* @param {?string} value
*/
ascii.State.prototype.setValue = function(position, value) {
this.getCell(position).value = value;
};
/**
* Sets the cells scratch (uncommitted) value at the given position.
*
* @param {ascii.Vector} position
* @param {?string} value
*/
ascii.State.prototype.drawValue = function(position, value) {
var cell = this.getCell(position);
this.scratchCells.push(cell);
cell.scratchValue = value;
};
/**
* Clears the current drawing scratchpad.
*/
ascii.State.prototype.clearDraw = function() {
for (var i in this.scratchCells) {
this.scratchCells[i].scratchValue = null;
}
this.scratchCells.length = 0;
};
/**
* Returns the draw value of a cell at the given position.
*
* @param {ascii.Vector} position
* @return {?string}
*/
ascii.State.prototype.getDrawValue = function(position) {
var cell = this.getCell(position);
var value = cell.scratchValue != null ? cell.scratchValue : cell.value;
if (value != SPECIAL_VALUE) {
return value;
}
// Magic time.
var context = this.getContext(position);
if (context.left && context.right && !context.up && !context.down) {
return SPECIAL_LINE_H;
}
if (!context.left && !context.right && context.up && context.down) {
return SPECIAL_LINE_V;
}
if (context.left && context.right && context.up && context.down) {
return SPECIAL_LINE_H;
}
return SPECIAL_VALUE;
};
/**
* @param {ascii.Vector} position
* @return {ascii.CellContext}
*/
ascii.State.prototype.getContext = function(position) {
var left = this.getCell(position.add(new ascii.Vector(-1, 0))).isSpecial();
var right = this.getCell(position.add(new ascii.Vector(1, 0))).isSpecial();
var up = this.getCell(position.add(new ascii.Vector(0, -1))).isSpecial();
var down = this.getCell(position.add(new ascii.Vector(0, 1))).isSpecial();
return new ascii.CellContext(left, right, up, down);
};
/**
* Ends the current draw, commiting anything currently drawn the scratchpad.
*/
ascii.State.prototype.commitDraw = function() {
for (var i in this.scratchCells) {
this.scratchCells[i].value = this.scratchCells[i].getRawValue();
this.scratchCells[i].scratchValue = null;
}
};