rewrite readme including current progress & goals

This commit is contained in:
xenia 2020-11-07 16:12:53 -05:00
parent 0610a472ea
commit 6a7c453f3e
2 changed files with 54 additions and 18 deletions

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@ -1,17 +1,53 @@
# AScrossfire
# crossfire
hello world
distributed brute force infrastructure
## components
takes the difficulty out of creating custom brute force jobs
- base: #lang for configuration/definitions
- server: distribute jobs to workers
## status
### base
- 🚧 input space manipulation functions
- ✅ data types: interval, iset (interval set), pattern (vector of interval set)
- ✅ pos->iset-pos, iset-count, pattern-count
- 🚧 partitioning functions
- 🚧 #lang for configuration/definitions
- (input) mode
- stdio: user program gets input by stdio, integers separated by space, one per line
- callback: input generator compiled into user program, user main calls `crossfire_main`
with callback function that returns true or false
- other modes??
- SMP: performed by crossfire or performed by the user code
- "performed by user code" can also mean GPU, for example
- 🚧 codegen for input generator (in C)
- 🚧 stdio mode
- 🚧 callback mode
- success reporting mechanism
- low priority: configurable "character" type -- currently a "character" is a uint64\_t
### server: distribute jobs to workers
- base definitions of input classes and how to divide them
- dynamic slicing and scheduling based on agents' reported work rate
- fairly randomized distribution
- agent: accepts and runs jobs
- optional: containerization
- optional: appimage-like behavior
- required: run binary with infrastructure to get assigned brute force range, log and report
progress. via library interface as well as stdio interface
- client: submit jobs and view progress via command line (and maybe racket/gui and framework???)
- low priority: randomized input space distribution
- ability to compile input generator with different parameters and distribute to agents
- low priority: support for multiple architectures
- agent authentication
- client authentication
# agent: accept and run jobs
- securely connect to server
- retrieve assigned tasks
- report number of cores available (configurable limit)
- report work rate
- report successes
- low priority: defer to external brute force program (eg, hashcat on GPU)
# client: submit jobs and view progress
- command line interface
- securely connect to server
- `crossfire new`: create new crossfire project
- `crossfire test`: test project locally, replicates configuration of server with single local
agent to debug issues
- `crossfire submit`: submit task to server
- `crossfire status`: check status of task (or network as a whole)
- low priority: gui interface

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@ -34,7 +34,7 @@ typedef struct {
@(for/list ([i (in-naturals)] [iset (in-vector pattern)])
(output-iset i iset))
int inputgen_main(callback cb) {
int crossfire_main(callback cb) {
char buf [ @(* 20 (vector-length pattern)) ];
@(for/list ([num (in-naturals)] [iset-pos (in-vector pp-start)])
@list{size_t @(format "i~a" num) = @(car iset-pos) ;
@ -79,7 +79,7 @@ l_inner:
@list{ssize_t res = snprintf(buf, sizeof(buf), @(format "\"~a\\n\"" fmt), @vs );
fwrite(buf, res, 1, stdout);}]
['callback
@list{ if (cb( @vs )) { report_success( @vs ); return 0; } }])
@list{ if (cb( @vs )) { cf_report_success( @vs ); return 0; } }])
@(for/list ([iset (in-vector pattern)]) "}}")
l_end:
@ -89,11 +89,11 @@ l_end:
@(if (equal? mode 'stdout)
@list{
int main() {
return inputgen_main(NULL);
return crossfire_main(NULL);
}
}
@list{
void report_success( @arg-vs ) {
void cf_report_success( @arg-vs ) {
// TODO
}
})