rewrite readme including current progress & goals
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README.md
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README.md
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@ -1,17 +1,53 @@
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# AScrossfire
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# crossfire
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hello world
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distributed brute force infrastructure
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## components
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takes the difficulty out of creating custom brute force jobs
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- base: #lang for configuration/definitions
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- server: distribute jobs to workers
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## status
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### base
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- 🚧 input space manipulation functions
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- ✅ data types: interval, iset (interval set), pattern (vector of interval set)
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- ✅ pos->iset-pos, iset-count, pattern-count
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- 🚧 partitioning functions
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- 🚧 #lang for configuration/definitions
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- (input) mode
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- stdio: user program gets input by stdio, integers separated by space, one per line
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- callback: input generator compiled into user program, user main calls `crossfire_main`
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with callback function that returns true or false
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- other modes??
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- SMP: performed by crossfire or performed by the user code
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- "performed by user code" can also mean GPU, for example
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- 🚧 codegen for input generator (in C)
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- 🚧 stdio mode
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- 🚧 callback mode
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- success reporting mechanism
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- low priority: configurable "character" type -- currently a "character" is a uint64\_t
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### server: distribute jobs to workers
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- base definitions of input classes and how to divide them
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- dynamic slicing and scheduling based on agents' reported work rate
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- fairly randomized distribution
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- agent: accepts and runs jobs
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- optional: containerization
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- optional: appimage-like behavior
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- required: run binary with infrastructure to get assigned brute force range, log and report
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progress. via library interface as well as stdio interface
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- client: submit jobs and view progress via command line (and maybe racket/gui and framework???)
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- low priority: randomized input space distribution
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- ability to compile input generator with different parameters and distribute to agents
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- low priority: support for multiple architectures
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- agent authentication
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- client authentication
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# agent: accept and run jobs
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- securely connect to server
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- retrieve assigned tasks
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- report number of cores available (configurable limit)
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- report work rate
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- report successes
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- low priority: defer to external brute force program (eg, hashcat on GPU)
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# client: submit jobs and view progress
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- command line interface
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- securely connect to server
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- `crossfire new`: create new crossfire project
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- `crossfire test`: test project locally, replicates configuration of server with single local
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agent to debug issues
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- `crossfire submit`: submit task to server
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- `crossfire status`: check status of task (or network as a whole)
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- low priority: gui interface
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@ -34,7 +34,7 @@ typedef struct {
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@(for/list ([i (in-naturals)] [iset (in-vector pattern)])
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(output-iset i iset))
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int inputgen_main(callback cb) {
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int crossfire_main(callback cb) {
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char buf [ @(* 20 (vector-length pattern)) ];
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@(for/list ([num (in-naturals)] [iset-pos (in-vector pp-start)])
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@list{size_t @(format "i~a" num) = @(car iset-pos) ;
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@ -79,7 +79,7 @@ l_inner:
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@list{ssize_t res = snprintf(buf, sizeof(buf), @(format "\"~a\\n\"" fmt), @vs );
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fwrite(buf, res, 1, stdout);}]
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['callback
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@list{ if (cb( @vs )) { report_success( @vs ); return 0; } }])
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@list{ if (cb( @vs )) { cf_report_success( @vs ); return 0; } }])
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@(for/list ([iset (in-vector pattern)]) "}}")
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l_end:
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@ -89,11 +89,11 @@ l_end:
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@(if (equal? mode 'stdout)
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@list{
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int main() {
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return inputgen_main(NULL);
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return crossfire_main(NULL);
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}
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}
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@list{
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void report_success( @arg-vs ) {
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void cf_report_success( @arg-vs ) {
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// TODO
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}
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})
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