2022-07-26 10:20:39 +00:00
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/* eslint-disable lines-around-comment */
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// @ts-ignore
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2018-02-26 19:37:12 +00:00
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import type { AudioElement } from '../media';
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import ReducerRegistry from '../redux/ReducerRegistry';
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import { assign } from '../redux/functions';
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2018-02-26 19:37:12 +00:00
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import {
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_ADD_AUDIO_ELEMENT,
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_REMOVE_AUDIO_ELEMENT,
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REGISTER_SOUND,
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UNREGISTER_SOUND
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} from './actionTypes';
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2022-07-26 10:20:39 +00:00
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// @ts-ignore
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2019-08-21 14:50:00 +00:00
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import logger from './logger';
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2018-02-26 19:37:12 +00:00
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/**
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* The structure use by this reducer to describe a sound.
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*/
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export type Sound = {
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/**
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* The HTMLAudioElement which implements the audio playback functionality.
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* Becomes available once the sound resource gets loaded and the sound can
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* not be played until that happens.
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*/
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audioElement?: AudioElement,
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/**
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* This field is container for all optional parameters related to the sound.
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*/
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options?: Object,
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/**
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* This field describes the source of the audio resource to be played. It
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* can be either a path to the file or an object depending on the platform
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* (native vs web).
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*/
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src?: Object | string
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}
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/**
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* Initial/default state of the feature {@code base/sounds}. It is a {@code Map}
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* of globally stored sounds.
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*
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* @type {Map<string, Sound>}
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*/
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const DEFAULT_STATE = new Map();
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export type ISoundsState = Map<string, Sound>;
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/**
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* The base/sounds feature's reducer.
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*/
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ReducerRegistry.register(
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'features/base/sounds',
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(state: ISoundsState = DEFAULT_STATE, action) => {
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switch (action.type) {
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case _ADD_AUDIO_ELEMENT:
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case _REMOVE_AUDIO_ELEMENT:
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return _addOrRemoveAudioElement(state, action);
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case REGISTER_SOUND:
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return _registerSound(state, action);
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case UNREGISTER_SOUND:
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return _unregisterSound(state, action);
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default:
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return state;
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}
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});
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/**
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* Adds or removes {@link AudioElement} associated with a {@link Sound}.
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*
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* @param {Map<string, Sound>} state - The current Redux state of this feature.
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* @param {_ADD_AUDIO_ELEMENT | _REMOVE_AUDIO_ELEMENT} action - The action to be
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* handled.
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* @private
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* @returns {Map<string, Sound>}
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*/
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function _addOrRemoveAudioElement(state: ISoundsState, action: any) {
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const isAddAction = action.type === _ADD_AUDIO_ELEMENT;
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const nextState = new Map(state);
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const { soundId } = action;
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const sound = nextState.get(soundId);
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if (sound) {
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if (isAddAction) {
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nextState.set(soundId,
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assign(sound, {
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audioElement: action.audioElement
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}));
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} else {
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nextState.set(soundId,
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assign(sound, {
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audioElement: undefined
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}));
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}
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} else {
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logger.warn(`${action.type}: no sound for id: ${soundId}`);
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}
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return nextState;
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}
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/**
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* Registers a new {@link Sound} for given id and source. It will make
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* the {@link SoundCollection} component render HTMLAudioElement for given
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* source making it available for playback through the redux actions.
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*
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* @param {Map<string, Sound>} state - The current Redux state of the sounds
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* features.
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* @param {REGISTER_SOUND} action - The register sound action.
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* @private
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* @returns {Map<string, Sound>}
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*/
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function _registerSound(state: ISoundsState, action: any) {
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const nextState = new Map(state);
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nextState.set(action.soundId, {
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src: action.src,
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options: action.options
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});
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return nextState;
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}
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/**
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* Unregisters a {@link Sound} which will make the {@link SoundCollection}
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* component stop rendering the corresponding HTMLAudioElement. This will
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* result further in the audio resource disposal.
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*
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* @param {Map<string, Sound>} state - The current Redux state of this feature.
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* @param {UNREGISTER_SOUND} action - The unregister sound action.
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* @private
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* @returns {Map<string, Sound>}
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*/
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function _unregisterSound(state: ISoundsState, action: any) {
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const nextState = new Map(state);
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nextState.delete(action.soundId);
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return nextState;
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}
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