jiti-meet/react/features/virtual-background/functions.js

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2019-07-03 15:38:25 +00:00
// @flow
let filterSupport;
/**
* Checks context filter support.
*
* @returns {boolean} True if the filter is supported and false if the filter is not supported by the browser.
*/
export function checkBlurSupport() {
if (typeof filterSupport === 'undefined') {
const canvas = document.createElement('canvas');
const ctx = canvas.getContext('2d');
filterSupport = typeof ctx.filter !== 'undefined';
canvas.remove();
}
return filterSupport;
}
/**
* Convert blob to base64.
*
* @param {Blob} blob - The link to add info with.
* @returns {Promise<string>}
*/
export const blobToData = (blob: Blob): Promise<string> =>
new Promise(resolve => {
const reader = new FileReader();
reader.onloadend = () => resolve(reader.result.toString());
reader.readAsDataURL(blob);
});
/**
* Convert blob to base64.
*
* @param {string} url - The image url.
* @returns {Object} - Returns the converted blob to base64.
*/
export const toDataURL = async (url: string) => {
const response = await fetch(url);
const blob = await response.blob();
const resData = await blobToData(blob);
return resData;
};
/**
* Resize image and adjust original aspect ratio.
*
* @param {Object} base64image - Base64 image extraction.
* @param {number} width - Value for resizing the image width.
* @param {number} height - Value for resizing the image height.
* @returns {Promise<string>}
*
*/
export function resizeImage(base64image: any, width: number = 1920, height: number = 1080): Promise<string> {
// In order to work on Firefox browser we need to handle the asynchronous nature of image loading; We need to use
// a promise mechanism. The reason why it 'works' without this mechanism in Chrome is actually 'by accident' because
// the image happens to be in the cache and the browser is able to deliver the uncompressed/decoded image
// before using the image in the drawImage call.
return new Promise(resolve => {
const img = document.createElement('img');
img.onload = function() {
// Create an off-screen canvas.
const canvas = document.createElement('canvas');
// Set its dimension to target size.
const context = canvas.getContext('2d');
canvas.width = width;
canvas.height = height;
// Draw source image into the off-screen canvas.
// TODO: keep aspect ratio and implement object-fit: cover.
context.drawImage(img, 0, 0, width, height);
// Encode image to data-uri with base64 version of compressed image.
resolve(canvas.toDataURL('image/jpeg', 0.5));
};
img.src = base64image;
});
}