jiti-meet/react/features/lobby/components/AbstractLobbyScreen.js

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// @flow
// eslint-disable-next-line no-unused-vars
import React, { PureComponent } from 'react';
import { getConferenceName } from '../../base/conference';
import { getLocalParticipant } from '../../base/participants';
import { getFieldValue } from '../../base/react';
import { updateSettings } from '../../base/settings';
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import { cancelKnocking, joinWithPassword, setPasswordJoinFailed, startKnocking } from '../actions';
export const SCREEN_STATES = {
EDIT: 1,
PASSWORD: 2,
VIEW: 3
};
export type Props = {
/**
* True if knocking is already happening, so we're waiting for a response.
*/
_knocking: boolean,
/**
* The name of the meeting we're about to join.
*/
_meetingName: string,
/**
* The email of the participant about to knock/join.
*/
_participantEmail: string,
/**
* The id of the participant about to knock/join. This is the participant ID in the lobby room, at this point.
*/
_participantId: string,
/**
* The name of the participant about to knock/join.
*/
_participantName: string;
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/**
* True if a recent attempt to join with password failed.
*/
_passwordJoinFailed: boolean,
/**
* The Redux dispatch function.
*/
dispatch: Function,
/**
* Function to be used to translate i18n labels.
*/
t: Function
};
type State = {
/**
* The display name value entered into the field.
*/
displayName: string,
/**
* The email value entered into the field.
*/
email: string,
/**
* The password value entered into the field.
*/
password: string,
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/**
* True if a recent attempt to join with password failed.
*/
passwordJoinFailed: boolean,
/**
* The state of the screen. One of {@code SCREEN_STATES[*]}
*/
screenState: number
}
/**
* Abstract class to encapsulate the platform common code of the {@code LobbyScreen}.
*/
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export default class AbstractLobbyScreen<P: Props = Props> extends PureComponent<P, State> {
/**
* Instantiates a new component.
*
* @inheritdoc
*/
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constructor(props: P) {
super(props);
this.state = {
displayName: props._participantName || '',
email: props._participantEmail || '',
password: '',
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passwordJoinFailed: false,
screenState: props._participantName ? SCREEN_STATES.VIEW : SCREEN_STATES.EDIT
};
this._onAskToJoin = this._onAskToJoin.bind(this);
this._onCancel = this._onCancel.bind(this);
this._onChangeDisplayName = this._onChangeDisplayName.bind(this);
this._onChangeEmail = this._onChangeEmail.bind(this);
this._onChangePassword = this._onChangePassword.bind(this);
this._onEnableEdit = this._onEnableEdit.bind(this);
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this._onJoinWithPassword = this._onJoinWithPassword.bind(this);
this._onSwitchToKnockMode = this._onSwitchToKnockMode.bind(this);
this._onSwitchToPasswordMode = this._onSwitchToPasswordMode.bind(this);
}
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/**
* Implements {@code PureComponent.getDerivedStateFromProps}.
*
* @inheritdoc
*/
static getDerivedStateFromProps(props: Props, state: State) {
if (props._passwordJoinFailed && !state.passwordJoinFailed) {
return {
password: '',
passwordJoinFailed: true
};
}
return null;
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}
/**
* Returns the screen title.
*
* @returns {string}
*/
_getScreenTitleKey() {
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const { screenState } = this.state;
const passwordPrompt = screenState === SCREEN_STATES.PASSWORD;
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return !passwordPrompt && this.props._knocking
? 'lobby.joiningTitle'
: passwordPrompt ? 'lobby.enterPasswordTitle' : 'lobby.joinTitle';
}
_onAskToJoin: () => void;
/**
* Callback to be invoked when the user submits the joining request.
*
* @returns {void}
*/
_onAskToJoin() {
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this.setState({
password: ''
});
this.props.dispatch(startKnocking());
return false;
}
_onCancel: () => boolean;
/**
* Callback to be invoked when the user cancels the dialog.
*
* @private
* @returns {boolean}
*/
_onCancel() {
this.props.dispatch(cancelKnocking());
return true;
}
_onChangeDisplayName: Object => void;
/**
* Callback to be invoked when the user changes its display name.
*
* @param {SyntheticEvent} event - The SyntheticEvent instance of the change.
* @returns {void}
*/
_onChangeDisplayName(event) {
const displayName = getFieldValue(event);
this.setState({
displayName
}, () => {
this.props.dispatch(updateSettings({
displayName
}));
});
}
_onChangeEmail: Object => void;
/**
* Callback to be invoked when the user changes its email.
*
* @param {SyntheticEvent} event - The SyntheticEvent instance of the change.
* @returns {void}
*/
_onChangeEmail(event) {
const email = getFieldValue(event);
this.setState({
email
}, () => {
this.props.dispatch(updateSettings({
email
}));
});
}
_onChangePassword: Object => void;
/**
* Callback to be invoked when the user changes the password.
*
* @param {SyntheticEvent} event - The SyntheticEvent instance of the change.
* @returns {void}
*/
_onChangePassword(event) {
this.setState({
password: getFieldValue(event)
});
}
_onEnableEdit: () => void;
/**
* Callback to be invoked for the edit button.
*
* @returns {void}
*/
_onEnableEdit() {
this.setState({
screenState: SCREEN_STATES.EDIT
});
}
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_onJoinWithPassword: () => void;
/**
* Callback to be invoked when the user tries to join using a preset password.
*
* @returns {void}
*/
_onJoinWithPassword() {
this.setState({
passwordJoinFailed: false
});
this.props.dispatch(joinWithPassword(this.state.password));
}
_onSwitchToKnockMode: () => void;
/**
* Callback to be invoked for the enter (go back to) knocking mode button.
*
* @returns {void}
*/
_onSwitchToKnockMode() {
this.setState({
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password: '',
screenState: this.state.displayName ? SCREEN_STATES.VIEW : SCREEN_STATES.EDIT
});
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this.props.dispatch(setPasswordJoinFailed(false));
}
_onSwitchToPasswordMode: () => void;
/**
* Callback to be invoked for the enter password button.
*
* @returns {void}
*/
_onSwitchToPasswordMode() {
this.setState({
screenState: SCREEN_STATES.PASSWORD
});
}
/**
* Renders the content of the dialog.
*
* @returns {React$Element}
*/
_renderContent() {
const { _knocking } = this.props;
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const { screenState } = this.state;
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if (screenState !== SCREEN_STATES.PASSWORD && _knocking) {
return this._renderJoining();
}
return (
<>
{ screenState === SCREEN_STATES.VIEW && this._renderParticipantInfo() }
{ screenState === SCREEN_STATES.EDIT && this._renderParticipantForm() }
{ screenState === SCREEN_STATES.PASSWORD && this._renderPasswordForm() }
{ (screenState === SCREEN_STATES.VIEW || screenState === SCREEN_STATES.EDIT)
&& this._renderStandardButtons() }
{ screenState === SCREEN_STATES.PASSWORD && this._renderPasswordJoinButtons() }
</>
);
}
/**
* Renders the joining (waiting) fragment of the screen.
*
* @returns {React$Element}
*/
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_renderJoining: () => React$Element<*>;
/**
* Renders the participant form to let the knocking participant enter its details.
*
* @returns {React$Element}
*/
_renderParticipantForm: () => React$Element<*>;
/**
* Renders the participant info fragment when we have all the required details of the user.
*
* @returns {React$Element}
*/
_renderParticipantInfo: () => React$Element<*>;
/**
* Renders the password form to let the participant join by using a password instead of knocking.
*
* @returns {React$Element}
*/
_renderPasswordForm: () => React$Element<*>;
/**
* Renders the password join button (set).
*
* @returns {React$Element}
*/
_renderPasswordJoinButtons: () => React$Element<*>;
/**
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* Renders the standard (pre-knocking) button set.
*
* @returns {React$Element}
*/
_renderStandardButtons: () => React$Element<*>;
}
/**
* Maps part of the Redux state to the props of this component.
*
* @param {Object} state - The Redux state.
* @returns {Props}
*/
export function _mapStateToProps(state: Object): $Shape<Props> {
const localParticipant = getLocalParticipant(state);
const participantId = localParticipant?.id;
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const { knocking, passwordJoinFailed } = state['features/lobby'];
return {
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_knocking: knocking,
_meetingName: getConferenceName(state),
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_participantEmail: localParticipant?.email,
_participantId: participantId,
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_participantName: localParticipant?.name,
_passwordJoinFailed: passwordJoinFailed
};
}