2017-02-03 18:50:06 +00:00
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/* @flow */
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import type { Dispatch } from 'redux';
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2016-10-05 14:36:59 +00:00
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import {
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SET_AUDIO_MUTED,
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SET_AUDIO_AVAILABLE,
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SET_CAMERA_FACING_MODE,
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2017-06-28 14:15:46 +00:00
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SET_VIDEO_AVAILABLE,
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SET_VIDEO_MUTED,
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TOGGLE_CAMERA_FACING_MODE
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} from './actionTypes';
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import { CAMERA_FACING_MODE, VIDEO_MUTISM_AUTHORITY } from './constants';
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2017-07-24 13:56:57 +00:00
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/**
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* Action to adjust the availability of the local audio.
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*
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* @param {boolean} available - True if the local audio is to be marked as
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* available or false if the local audio is not available.
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* @returns {{
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* type: SET_AUDIO_AVAILABLE,
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* available: boolean
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* }}
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*/
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export function setAudioAvailable(available: boolean) {
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return {
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type: SET_AUDIO_AVAILABLE,
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available
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};
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}
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2016-10-05 14:36:59 +00:00
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/**
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* Action to set the muted state of the local audio.
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*
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* @param {boolean} muted - True if the local audio is to be muted or false if
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* the local audio is to be unmuted.
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* @param {boolean} ensureTrack - True if we want to ensure that a new track is
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* created if missing.
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* @returns {{
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* type: SET_AUDIO_MUTED,
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* ensureTrack: boolean,
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* muted: boolean
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* }}
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*/
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export function setAudioMuted(muted: boolean, ensureTrack: boolean = false) {
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return {
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type: SET_AUDIO_MUTED,
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ensureTrack,
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muted
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};
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}
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/**
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* Action to set the facing mode of the local camera.
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*
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* @param {CAMERA_FACING_MODE} cameraFacingMode - The camera facing mode to set.
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* @returns {{
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* type: SET_CAMERA_FACING_MODE,
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* cameraFacingMode: CAMERA_FACING_MODE
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* }}
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*/
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export function setCameraFacingMode(cameraFacingMode: CAMERA_FACING_MODE) {
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return {
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type: SET_CAMERA_FACING_MODE,
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cameraFacingMode
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};
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}
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2017-06-28 14:15:46 +00:00
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/**
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* Action to adjust the availability of the local video.
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*
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* @param {boolean} available - True if the local video is to be marked as
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* available or false if the local video is not available.
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* @returns {{
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* type: SET_VIDEO_AVAILABLE,
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* available: boolean
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* }}
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2017-06-28 14:15:46 +00:00
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*/
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export function setVideoAvailable(available: boolean) {
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return {
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type: SET_VIDEO_AVAILABLE,
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available
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};
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}
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2017-01-17 14:32:20 +00:00
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/**
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* Action to set the muted state of the local video.
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*
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* @param {boolean} muted - True if the local video is to be muted or false if
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* the local video is to be unmuted.
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* @param {number} authority - The {@link VIDEO_MUTISM_AUTHORITY} which is
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* muting/unmuting the local video.
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* @param {boolean} ensureTrack - True if we want to ensure that a new track is
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* created if missing.
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* @returns {Function}
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*/
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export function setVideoMuted(
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muted: boolean,
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authority: number = VIDEO_MUTISM_AUTHORITY.USER,
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ensureTrack: boolean = false) {
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return (dispatch: Dispatch<*>, getState: Function) => {
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const oldValue = getState()['features/base/media'].video.muted;
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// eslint-disable-next-line no-bitwise
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const newValue = muted ? oldValue | authority : oldValue & ~authority;
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return dispatch({
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type: SET_VIDEO_MUTED,
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ensureTrack,
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muted: newValue
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});
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};
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}
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2016-10-05 14:36:59 +00:00
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/**
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* Toggles the mute state of the local audio track(s).
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*
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* @returns {Function}
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*/
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export function toggleAudioMuted() {
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return (dispatch: Dispatch<*>, getState: Function) => {
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const muted = getState()['features/base/media'].audio.muted;
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return dispatch(setAudioMuted(!muted));
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};
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}
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/**
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2017-04-03 08:57:01 +00:00
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* Toggles the camera facing mode. Most commonly, for example, mobile devices
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* such as phones have a front/user-facing and a back/environment-facing
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* cameras. In contrast to setCameraFacingMode, allows the toggling to be
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* optimally and/or natively implemented without the overhead of separate reads
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* and writes of the current/effective camera facing mode.
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*
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* @returns {{
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* type: TOGGLE_CAMERA_FACING_MODE
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* }}
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*/
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export function toggleCameraFacingMode() {
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return {
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type: TOGGLE_CAMERA_FACING_MODE
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};
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}
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/**
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* Toggles the mute state of the local video track(s).
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*
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* @returns {Function}
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*/
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export function toggleVideoMuted() {
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return (dispatch: Dispatch<*>, getState: Function) => {
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const muted = getState()['features/base/media'].video.muted;
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// XXX The following directly invokes the action creator in order to
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// silence Flow.
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return setVideoMuted(!muted)(dispatch, getState);
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};
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}
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