2022-09-27 19:59:30 +00:00
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-- This module allows lobby room to be created even when the main room is empty.
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-- Without this module, the empty main room will get deleted after grace period
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-- which triggers lobby room deletion even if there are still people in the lobby.
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--
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-- This module should be added to the main virtual host domain.
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-- It assumes you have properly configured the muc_lobby_rooms module and lobby muc component.
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--
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-- To trigger creation of lobby room:
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-- prosody.events.fire_event("create-persistent-lobby-room", { room = room; });
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--
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local util = module:require "util";
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local is_healthcheck_room = util.is_healthcheck_room;
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local main_muc_component_host = module:get_option_string('main_muc');
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local lobby_muc_component_host = module:get_option_string('lobby_muc');
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if main_muc_component_host == nil then
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module:log('error', 'main_muc not configured. Cannot proceed.');
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return;
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end
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if lobby_muc_component_host == nil then
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module:log('error', 'lobby not enabled missing lobby_muc config');
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return;
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end
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-- Helper function to wait till a component is loaded before running the given callback
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local function run_when_component_loaded(component_host_name, callback)
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local function trigger_callback()
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module:log('info', 'Component loaded %s', component_host_name);
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callback(module:context(component_host_name), component_host_name);
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end
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if prosody.hosts[component_host_name] == nil then
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module:log('debug', 'Host %s not yet loaded. Will trigger when it is loaded.', component_host_name);
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prosody.events.add_handler('host-activated', function (host)
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if host == component_host_name then
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trigger_callback();
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end
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end);
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else
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trigger_callback();
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end
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end
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-- Helper function to wait till a component's muc module is loaded before running the given callback
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local function run_when_muc_module_loaded(component_host_module, component_host_name, callback)
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local function trigger_callback()
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module:log('info', 'MUC module loaded for %s', component_host_name);
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callback(prosody.hosts[component_host_name].modules.muc, component_host_module);
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end
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if prosody.hosts[component_host_name].modules.muc == nil then
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module:log('debug', 'MUC module for %s not yet loaded. Will trigger when it is loaded.', component_host_name);
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prosody.hosts[component_host_name].events.add_handler('module-loaded', function(event)
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if (event.module == 'muc') then
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trigger_callback();
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end
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end);
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else
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trigger_callback()
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end
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end
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local lobby_muc_service;
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local main_muc_service;
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local main_muc_module;
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-- Helper methods to track rooms that have persistent lobby
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local function set_persistent_lobby(room)
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room._data.persist_lobby = true;
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end
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local function has_persistent_lobby(room)
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if room._data.persist_lobby == true then
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return true;
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else
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return false;
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end
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end
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2022-10-19 16:32:07 +00:00
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-- Helper method to trigger main room destroy
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2022-09-27 19:59:30 +00:00
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local function trigger_room_destroy(room)
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2022-10-19 16:32:07 +00:00
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room:set_persistent(false);
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room:destroy(nil, 'main room and lobby now empty');
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2022-09-27 19:59:30 +00:00
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end
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-- For rooms with persistent lobby, we need to trigger deletion ourselves when both the main room
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-- and the lobby room are empty. This will be checked each time an occupant leaves the main room
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-- of if someone drops off the lobby.
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-- Handle events on main muc module
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run_when_component_loaded(main_muc_component_host, function(host_module, host_name)
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run_when_muc_module_loaded(host_module, host_name, function (main_muc, main_module)
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main_muc_service = main_muc; -- so it can be accessed from lobby muc event handlers
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main_muc_module = main_module;
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main_module:hook("muc-occupant-left", function(event)
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-- Check if room should be destroyed when someone leaves the main room
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local main_room = event.room;
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if is_healthcheck_room(main_room.jid) or not has_persistent_lobby(main_room) then
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return;
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end
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local lobby_room_jid = main_room._data.lobbyroom;
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-- If occupant leaving results in main room being empty, we trigger room destroy if
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-- a) lobby exists and is not empty
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-- b) lobby does not exist (possible for lobby to be disabled manually by moderator in meeting)
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--
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-- (main room destroy also triggers lobby room destroy in muc_lobby_rooms)
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if not main_room:has_occupant() then
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if lobby_room_jid == nil then -- lobby disabled
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trigger_room_destroy(main_room);
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else -- lobby exists
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local lobby_room = lobby_muc_service.get_room_from_jid(lobby_room_jid);
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if lobby_room and not lobby_room:has_occupant() then
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trigger_room_destroy(main_room);
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end
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end
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end
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end);
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end);
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end);
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-- Handle events on lobby muc module
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run_when_component_loaded(lobby_muc_component_host, function(host_module, host_name)
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run_when_muc_module_loaded(host_module, host_name, function (lobby_muc, lobby_module)
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lobby_muc_service = lobby_muc; -- so it can be accessed from main muc event handlers
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lobby_module:hook("muc-occupant-left", function(event)
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-- Check if room should be destroyed when someone leaves the lobby
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local lobby_room = event.room;
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local main_room = lobby_room.main_room;
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if is_healthcheck_room(main_room.jid) or not has_persistent_lobby(main_room) then
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return;
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end
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-- If both lobby room and main room are empty, we destroy main room.
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-- (main room destroy also triggers lobby room destroy in muc_lobby_rooms)
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if not lobby_room:has_occupant() and main_room and not main_room:has_occupant() then
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trigger_room_destroy(main_room);
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end
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end);
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end);
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end);
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function handle_create_persistent_lobby(event)
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local room = event.room;
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prosody.events.fire_event("create-lobby-room", { room = room; });
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set_persistent_lobby(room);
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room:set_persistent(true);
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end
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module:hook_global('create-persistent-lobby-room', handle_create_persistent_lobby);
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