jiti-meet/react/features/base/participants/middleware.js

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// @flow
import { APP_WILL_MOUNT, APP_WILL_UNMOUNT } from '../../app';
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import { CONFERENCE_LEFT, CONFERENCE_WILL_JOIN } from '../conference';
import { MiddlewareRegistry } from '../redux';
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import UIEvents from '../../../../service/UI/UIEvents';
import { playSound, registerSound, unregisterSound } from '../sounds';
import {
localParticipantIdChanged,
localParticipantJoined,
participantUpdated
} from './actions';
import {
DOMINANT_SPEAKER_CHANGED,
KICK_PARTICIPANT,
MUTE_REMOTE_PARTICIPANT,
PARTICIPANT_DISPLAY_NAME_CHANGED,
PARTICIPANT_JOINED,
PARTICIPANT_LEFT,
PARTICIPANT_UPDATED
} from './actionTypes';
import {
LOCAL_PARTICIPANT_DEFAULT_ID,
PARTICIPANT_JOINED_SOUND_ID,
PARTICIPANT_LEFT_SOUND_ID
} from './constants';
import {
getAvatarURLByParticipantId,
getLocalParticipant,
getParticipantById,
getParticipantCount
} from './functions';
import { PARTICIPANT_JOINED_FILE, PARTICIPANT_LEFT_FILE } from './sounds';
declare var APP: Object;
/**
* Middleware that captures CONFERENCE_JOINED and CONFERENCE_LEFT actions and
* updates respectively ID of local participant.
*
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* @param {Store} store - The redux store.
* @returns {Function}
*/
MiddlewareRegistry.register(store => next => action => {
switch (action.type) {
case APP_WILL_MOUNT:
_registerSounds(store);
return _localParticipantJoined(store, next, action);
case APP_WILL_UNMOUNT:
_unregisterSounds(store);
break;
case CONFERENCE_WILL_JOIN:
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store.dispatch(localParticipantIdChanged(action.conference.myUserId()));
break;
case CONFERENCE_LEFT:
store.dispatch(localParticipantIdChanged(LOCAL_PARTICIPANT_DEFAULT_ID));
break;
case DOMINANT_SPEAKER_CHANGED: {
// Ensure the raised hand state is cleared for the dominant speaker.
const participant = getLocalParticipant(store.getState());
if (participant) {
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const { id } = action.participant;
store.dispatch(participantUpdated({
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id,
local: participant.id === id,
raisedHand: false
}));
}
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typeof APP === 'object'
&& APP.UI.markDominantSpeaker(action.participant.id);
break;
}
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case KICK_PARTICIPANT: {
const { conference } = store.getState()['features/base/conference'];
conference.kickParticipant(action.id);
break;
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}
case MUTE_REMOTE_PARTICIPANT: {
const { conference } = store.getState()['features/base/conference'];
conference.muteParticipant(action.id);
break;
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}
// TODO Remove this middleware when the local display name update flow is
// fully brought into redux.
case PARTICIPANT_DISPLAY_NAME_CHANGED: {
if (typeof APP !== 'undefined') {
const participant = getLocalParticipant(store.getState());
if (participant && participant.id === action.id) {
APP.UI.emitEvent(UIEvents.NICKNAME_CHANGED, action.name);
}
}
break;
}
case PARTICIPANT_JOINED:
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_maybePlaySounds(store, action);
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return _participantJoinedOrUpdated(store, next, action);
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case PARTICIPANT_LEFT:
_maybePlaySounds(store, action);
break;
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case PARTICIPANT_UPDATED:
return _participantJoinedOrUpdated(store, next, action);
}
return next(action);
});
/**
* Initializes the local participant and signals that it joined.
*
* @private
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* @param {Store} store - The redux store.
* @param {Dispatch} next - The redux dispatch function to dispatch the
* specified action to the specified store.
* @param {Action} action - The redux action which is being dispatched
* in the specified store.
* @private
* @returns {Object} The value returned by {@code next(action)}.
*/
function _localParticipantJoined({ getState, dispatch }, next, action) {
const result = next(action);
const settings = getState()['features/base/settings'];
const localParticipant = {
avatarID: settings.avatarID,
avatarURL: settings.avatarURL,
email: settings.email,
name: settings.displayName
};
dispatch(localParticipantJoined(localParticipant));
return result;
}
/**
* Plays sounds when participants join/leave conference.
*
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* @param {Store} store - The redux store.
* @param {Action} action - The redux action. Should be either
* {@link PARTICIPANT_JOINED} or {@link PARTICIPANT_LEFT}.
* @private
* @returns {void}
*/
function _maybePlaySounds({ getState, dispatch }, action) {
const state = getState();
const { startAudioMuted } = state['features/base/config'];
// We're not playing sounds for local participant
// nor when the user is joining past the "startAudioMuted" limit.
// The intention there was to not play user joined notification in big
// conferences where 100th person is joining.
if (!action.participant.local
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&& (!startAudioMuted
|| getParticipantCount(state) < startAudioMuted)) {
if (action.type === PARTICIPANT_JOINED) {
dispatch(playSound(PARTICIPANT_JOINED_SOUND_ID));
} else if (action.type === PARTICIPANT_LEFT) {
dispatch(playSound(PARTICIPANT_LEFT_SOUND_ID));
}
}
}
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/**
* Notifies the feature base/participants that the action
* {@code PARTICIPANT_JOINED} or {@code PARTICIPANT_UPDATED} is being dispatched
* within a specific redux store.
*
* @param {Store} store - The redux store in which the specified {@code action}
* is being dispatched.
* @param {Dispatch} next - The redux {@code dispatch} function to dispatch the
* specified {@code action} in the specified {@code store}.
* @param {Action} action - The redux action {@code PARTICIPANT_JOINED} or
* {@code PARTICIPANT_UPDATED} which is being dispatched in the specified
* {@code store}.
* @private
* @returns {Object} The value returned by {@code next(action)}.
*/
function _participantJoinedOrUpdated({ getState }, next, action) {
const { participant: { id, local, raisedHand } } = action;
// Send an external update of the local participant's raised hand state
// if a new raised hand state is defined in the action.
if (typeof raisedHand !== 'undefined') {
if (local) {
const { conference } = getState()['features/base/conference'];
conference.setLocalParticipantProperty('raisedHand', raisedHand);
}
if (typeof APP === 'object') {
if (local) {
APP.UI.onLocalRaiseHandChanged(raisedHand);
APP.UI.setLocalRaisedHandStatus(raisedHand);
} else {
const remoteParticipant = getParticipantById(getState(), id);
remoteParticipant
&& APP.UI.setRaisedHandStatus(
remoteParticipant.id,
remoteParticipant.name,
raisedHand);
}
}
}
// Notify external listeners of potential avatarURL changes.
if (typeof APP === 'object') {
const oldAvatarURL = getAvatarURLByParticipantId(getState(), id);
// Allow the redux update to go through and compare the old avatar
// to the new avatar and emit out change events if necessary.
const result = next(action);
const newAvatarURL = getAvatarURLByParticipantId(getState(), id);
if (oldAvatarURL !== newAvatarURL) {
const currentKnownId = local ? APP.conference.getMyUserId() : id;
APP.UI.refreshAvatarDisplay(currentKnownId, newAvatarURL);
APP.API.notifyAvatarChanged(currentKnownId, newAvatarURL);
}
return result;
}
return next(action);
}
/**
* Registers sounds related with the participants feature.
*
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* @param {Store} store - The redux store.
* @private
* @returns {void}
*/
function _registerSounds({ dispatch }) {
dispatch(
registerSound(PARTICIPANT_JOINED_SOUND_ID, PARTICIPANT_JOINED_FILE));
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dispatch(registerSound(PARTICIPANT_LEFT_SOUND_ID, PARTICIPANT_LEFT_FILE));
}
/**
* Unregisters sounds related with the participants feature.
*
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* @param {Store} store - The redux store.
* @private
* @returns {void}
*/
function _unregisterSounds({ dispatch }) {
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dispatch(unregisterSound(PARTICIPANT_JOINED_SOUND_ID));
dispatch(unregisterSound(PARTICIPANT_LEFT_SOUND_ID));
}