[RN] Fix ios audio issue with locked rooms

This commit is contained in:
Bettenbuk Zoltan 2018-05-15 11:23:59 +02:00 committed by Saúl Ibarra Corretgé
parent df8eb36d0e
commit 180141cefb
1 changed files with 11 additions and 2 deletions

View File

@ -6,7 +6,7 @@ import { APP_WILL_MOUNT } from '../../app';
import {
CONFERENCE_FAILED,
CONFERENCE_LEFT,
CONFERENCE_WILL_JOIN,
CONFERENCE_JOINED,
SET_AUDIO_ONLY
} from '../../base/conference';
import { MiddlewareRegistry } from '../../base/redux';
@ -32,7 +32,16 @@ MiddlewareRegistry.register(({ getState }) => next => action => {
mode = AudioMode.DEFAULT;
break;
case CONFERENCE_WILL_JOIN:
/*
* NOTE: We moved the audio mode setting from CONFERENCE_WILL_JOIN to
* CONFERENCE_JOINED because in case of a locked room, the app goes
* through CONFERENCE_FAILED state and gets to CONFERENCE_JOINED only
* after a correct password, so we want to make sure we have the correct
* audio mode set up when we finally get to the conf, but also make sure
* that the app is in the right audio mode if the user leaves the
* conference after the password prompt appears.
*/
case CONFERENCE_JOINED:
case SET_AUDIO_ONLY: {
if (getState()['features/base/conference'].conference
|| action.conference) {