[RN] Fix ios audio issue with locked rooms
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@ -6,7 +6,7 @@ import { APP_WILL_MOUNT } from '../../app';
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import {
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CONFERENCE_FAILED,
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CONFERENCE_LEFT,
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CONFERENCE_WILL_JOIN,
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CONFERENCE_JOINED,
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SET_AUDIO_ONLY
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} from '../../base/conference';
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import { MiddlewareRegistry } from '../../base/redux';
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@ -32,7 +32,16 @@ MiddlewareRegistry.register(({ getState }) => next => action => {
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mode = AudioMode.DEFAULT;
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break;
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case CONFERENCE_WILL_JOIN:
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/*
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* NOTE: We moved the audio mode setting from CONFERENCE_WILL_JOIN to
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* CONFERENCE_JOINED because in case of a locked room, the app goes
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* through CONFERENCE_FAILED state and gets to CONFERENCE_JOINED only
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* after a correct password, so we want to make sure we have the correct
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* audio mode set up when we finally get to the conf, but also make sure
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* that the app is in the right audio mode if the user leaves the
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* conference after the password prompt appears.
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*/
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case CONFERENCE_JOINED:
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case SET_AUDIO_ONLY: {
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if (getState()['features/base/conference'].conference
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|| action.conference) {
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