ios: Added property for setting PiP initial position
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@ -37,6 +37,15 @@ public class PiPViewCoordinator {
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}
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}
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public enum Position {
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case lowerRightCorner
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case upperRightCorner
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case lowerLeftCorner
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case upperLeftCorner
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}
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public var initialPositionInSuperview = Position.lowerRightCorner
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/// The size ratio of the view when in PiP mode
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public var pipSizeRatio: CGFloat = {
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let deviceIdiom = UIScreen.main.traitCollection.userInterfaceIdiom
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@ -205,9 +214,21 @@ public class PiPViewCoordinator {
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let adjustedBounds = bounds.inset(by: dragBoundInsets)
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let size = CGSize(width: bounds.size.width * pipSizeRatio,
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height: bounds.size.height * pipSizeRatio)
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let x: CGFloat = adjustedBounds.maxX - size.width
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let y: CGFloat = adjustedBounds.maxY - size.height
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return CGRect(x: x, y: y, width: size.width, height: size.height)
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let origin = initialPositionFor(pipSize: size, bounds: adjustedBounds)
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return CGRect(x: origin.x, y: origin.y, width: size.width, height: size.height)
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}
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private func initialPositionFor(pipSize size: CGSize, bounds: CGRect) -> CGPoint {
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switch initialPositionInSuperview {
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case .lowerLeftCorner:
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return CGPoint(x: bounds.minX, y: bounds.maxY - size.height)
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case .lowerRightCorner:
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return CGPoint(x: bounds.maxX - size.width, y: bounds.maxY - size.height)
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case .upperLeftCorner:
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return CGPoint(x: bounds.minX, y: bounds.minY)
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case .upperRightCorner:
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return CGPoint(x: bounds.maxX - size.width, y: bounds.minY)
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}
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}
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// MARK: - Animation helpers
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