ios: fix SDK build after dropping iOS 10

Since we only support iOS 11, 32 bit architectures must not be built.
This commit is contained in:
Saúl Ibarra Corretgé 2019-12-13 13:04:00 +01:00
parent 8f93acb464
commit 4ebab6f9c0
1 changed files with 1 additions and 1 deletions

View File

@ -77,7 +77,7 @@
ActionType = "Xcode.IDEStandardExecutionActionsCore.ExecutionActionType.ShellScriptAction">
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title = "Run Script"
scriptText = "exec &gt; /tmp/${PROJECT_NAME}_archive.log 2&gt;&amp;1&#10;&#10;UNIVERSAL_OUTPUTFOLDER=${BUILD_DIR}/${CONFIGURATION}-universal&#10;&#10;if [ &quot;true&quot; == ${ALREADYINVOKED:-false} ]&#10;then&#10;echo &quot;RECURSION: Detected, stopping&quot;&#10;else&#10;export ALREADYINVOKED=&quot;true&quot;&#10;&#10;# make sure the output directory exists&#10;mkdir -p &quot;${UNIVERSAL_OUTPUTFOLDER}&quot;&#10;&#10;echo &quot;Building for iPhoneSimulator&quot;&#10;xcodebuild -workspace &quot;${WORKSPACE_PATH}&quot; -scheme &quot;${TARGET_NAME}&quot; -configuration ${CONFIGURATION} -sdk iphonesimulator -destination &apos;platform=iOS Simulator,name=iPhone 8&apos; ONLY_ACTIVE_ARCH=NO ARCHS=&apos;i386 x86_64&apos; BUILD_DIR=&quot;${BUILD_DIR}&quot; BUILD_ROOT=&quot;${BUILD_ROOT}&quot; ENABLE_BITCODE=YES OTHER_CFLAGS=&quot;-fembed-bitcode&quot; BITCODE_GENERATION_MODE=bitcode build&#10;&#10;# Step 1. Copy the framework structure (from iphoneos build) to the universal folder&#10;echo &quot;Copying to output folder&quot;&#10;cp -R &quot;${BUILD_DIR}/${CONFIGURATION}-iphoneos/${FULL_PRODUCT_NAME}&quot; &quot;${UNIVERSAL_OUTPUTFOLDER}/&quot;&#10;&#10;# Step 2. Copy Swift modules from iphonesimulator build (if it exists) to the copied framework directory&#10;SIMULATOR_SWIFT_MODULES_DIR=&quot;${BUILD_DIR}/${CONFIGURATION}-iphonesimulator/${TARGET_NAME}.framework/Modules/${TARGET_NAME}.swiftmodule/.&quot;&#10;if [ -d &quot;${SIMULATOR_SWIFT_MODULES_DIR}&quot; ]; then&#10;cp -R &quot;${SIMULATOR_SWIFT_MODULES_DIR}&quot; &quot;${UNIVERSAL_OUTPUTFOLDER}/${TARGET_NAME}.framework/Modules/${TARGET_NAME}.swiftmodule&quot;&#10;fi&#10;&#10;# Step 3. Create universal binary file using lipo and place the combined executable in the copied framework directory&#10;echo &quot;Combining executables&quot;&#10;lipo -create -output &quot;${UNIVERSAL_OUTPUTFOLDER}/${EXECUTABLE_PATH}&quot; &quot;${BUILD_DIR}/${CONFIGURATION}-iphonesimulator/${EXECUTABLE_PATH}&quot; &quot;${BUILD_DIR}/${CONFIGURATION}-iphoneos/${EXECUTABLE_PATH}&quot;&#10;&#10;# Step 4. Create universal binaries for embedded frameworks&#10;#for SUB_FRAMEWORK in $( ls &quot;${UNIVERSAL_OUTPUTFOLDER}/${TARGET_NAME}.framework/Frameworks&quot; ); do&#10;#BINARY_NAME=&quot;${SUB_FRAMEWORK%.*}&quot;&#10;#lipo -create -output &quot;${UNIVERSAL_OUTPUTFOLDER}/${TARGET_NAME}.framework/Frameworks/${SUB_FRAMEWORK}/${BINARY_NAME}&quot; &quot;${BUILD_DIR}/${CONFIGURATION}-iphonesimulator/${SUB_FRAMEWORK}/${BINARY_NAME}&quot; &quot;${ARCHIVE_PRODUCTS_PATH}${INSTALL_PATH}/${TARGET_NAME}.framework/Frameworks/${SUB_FRAMEWORK}/${BINARY_NAME}&quot;&#10;#done&#10;&#10;# Step 5. Convenience step to copy the framework to the project&apos;s directory&#10;echo &quot;Copying to project dir&quot;&#10;yes | cp -Rf &quot;${UNIVERSAL_OUTPUTFOLDER}/${FULL_PRODUCT_NAME}&quot; &quot;${PROJECT_DIR}&quot;&#10;&#10;fi&#10;">
scriptText = "exec &gt; /tmp/${PROJECT_NAME}_archive.log 2&gt;&amp;1&#10;&#10;UNIVERSAL_OUTPUTFOLDER=${BUILD_DIR}/${CONFIGURATION}-universal&#10;&#10;if [ &quot;true&quot; == ${ALREADYINVOKED:-false} ]&#10;then&#10;echo &quot;RECURSION: Detected, stopping&quot;&#10;else&#10;export ALREADYINVOKED=&quot;true&quot;&#10;&#10;# make sure the output directory exists&#10;mkdir -p &quot;${UNIVERSAL_OUTPUTFOLDER}&quot;&#10;&#10;echo &quot;Building for iPhoneSimulator&quot;&#10;xcodebuild -workspace &quot;${WORKSPACE_PATH}&quot; -scheme &quot;${TARGET_NAME}&quot; -configuration ${CONFIGURATION} -sdk iphonesimulator -destination &apos;platform=iOS Simulator,name=iPhone 8&apos; ONLY_ACTIVE_ARCH=NO ARCHS=&apos;x86_64&apos; BUILD_DIR=&quot;${BUILD_DIR}&quot; BUILD_ROOT=&quot;${BUILD_ROOT}&quot; ENABLE_BITCODE=YES OTHER_CFLAGS=&quot;-fembed-bitcode&quot; BITCODE_GENERATION_MODE=bitcode build&#10;&#10;# Step 1. Copy the framework structure (from iphoneos build) to the universal folder&#10;echo &quot;Copying to output folder&quot;&#10;cp -R &quot;${BUILD_DIR}/${CONFIGURATION}-iphoneos/${FULL_PRODUCT_NAME}&quot; &quot;${UNIVERSAL_OUTPUTFOLDER}/&quot;&#10;&#10;# Step 2. Copy Swift modules from iphonesimulator build (if it exists) to the copied framework directory&#10;SIMULATOR_SWIFT_MODULES_DIR=&quot;${BUILD_DIR}/${CONFIGURATION}-iphonesimulator/${TARGET_NAME}.framework/Modules/${TARGET_NAME}.swiftmodule/.&quot;&#10;if [ -d &quot;${SIMULATOR_SWIFT_MODULES_DIR}&quot; ]; then&#10;cp -R &quot;${SIMULATOR_SWIFT_MODULES_DIR}&quot; &quot;${UNIVERSAL_OUTPUTFOLDER}/${TARGET_NAME}.framework/Modules/${TARGET_NAME}.swiftmodule&quot;&#10;fi&#10;&#10;# Step 3. Create universal binary file using lipo and place the combined executable in the copied framework directory&#10;echo &quot;Combining executables&quot;&#10;lipo -create -output &quot;${UNIVERSAL_OUTPUTFOLDER}/${EXECUTABLE_PATH}&quot; &quot;${BUILD_DIR}/${CONFIGURATION}-iphonesimulator/${EXECUTABLE_PATH}&quot; &quot;${BUILD_DIR}/${CONFIGURATION}-iphoneos/${EXECUTABLE_PATH}&quot;&#10;&#10;fi&#10;&#10;# Step 4. Convenience step to copy the framework to the project&amp;apos;s directory&#10;echo &quot;Copying to project dir&amp;quot&quot;&#10;yes | cp -Rf ${UNIVERSAL_OUTPUTFOLDER}/${FULL_PRODUCT_NAME} ${PROJECT_DIR}&#10;">
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