fix(audio-share): mix newly created audio track with screen audio (#11325)
* mix newly created audio track with screen audio * check both screen sharing flows
This commit is contained in:
parent
36578696bb
commit
6068a30488
|
@ -923,6 +923,35 @@ export default {
|
|||
: isVideoMutedByUser(APP.store);
|
||||
},
|
||||
|
||||
/**
|
||||
* Verify if there is an ongoing system audio sharing session and apply to the provided track
|
||||
* as a AudioMixer effect.
|
||||
*
|
||||
* @param {*} localAudioTrack - track to which system audio track will be applied as an effect, most likely
|
||||
* microphone local audio track.
|
||||
*/
|
||||
async _maybeApplyAudioMixerEffect(localAudioTrack) {
|
||||
|
||||
// At the time of writing this comment there were two separate flows for toggling screen-sharing
|
||||
// and system audio sharing, the first is the legacy method using the functionality from conference.js
|
||||
// the second is used when both sendMultipleVideoStreams and sourceNameSignaling flags are set to true.
|
||||
// The second flow uses functionality from base/conference/middleware.web.js.
|
||||
// We check if system audio sharing was done using the first flow by verifying this._desktopAudioStream and
|
||||
// for the second by checking 'features/screen-share' state.
|
||||
const { desktopAudioTrack } = APP.store.getState()['features/screen-share'];
|
||||
const currentDesktopAudioTrack = this._desktopAudioStream || desktopAudioTrack;
|
||||
|
||||
// If system audio is already being sent, mix it with the provided audio track.
|
||||
if (currentDesktopAudioTrack) {
|
||||
// In case system audio sharing was done in the absence of an initial mic audio track, there is no
|
||||
// AudioMixerEffect so we have to remove system audio track from the room before setting it as an effect.
|
||||
await room.replaceTrack(currentDesktopAudioTrack, null);
|
||||
this._mixerEffect = new AudioMixerEffect(currentDesktopAudioTrack);
|
||||
logger.debug('Mixing new audio track with existing screen audio track.');
|
||||
await localAudioTrack.setEffect(this._mixerEffect);
|
||||
}
|
||||
},
|
||||
|
||||
/**
|
||||
* Simulates toolbar button click for audio mute. Used by shortcuts and API.
|
||||
* @param {boolean} mute true for mute and false for unmute.
|
||||
|
@ -976,7 +1005,11 @@ export default {
|
|||
// Rollback the audio muted status by using null track
|
||||
return null;
|
||||
})
|
||||
.then(audioTrack => this.useAudioStream(audioTrack));
|
||||
.then(async audioTrack => {
|
||||
await this._maybeApplyAudioMixerEffect(audioTrack);
|
||||
|
||||
this.useAudioStream(audioTrack);
|
||||
});
|
||||
} else {
|
||||
muteLocalAudio(mute);
|
||||
}
|
||||
|
@ -2572,13 +2605,7 @@ export default {
|
|||
return stream;
|
||||
})
|
||||
.then(async stream => {
|
||||
// In case screen sharing audio is also shared we mix it with new input stream. The old _mixerEffect
|
||||
// will be cleaned up when the existing track is replaced.
|
||||
if (this._mixerEffect) {
|
||||
this._mixerEffect = new AudioMixerEffect(this._desktopAudioStream);
|
||||
|
||||
await stream.setEffect(this._mixerEffect);
|
||||
}
|
||||
await this._maybeApplyAudioMixerEffect(stream);
|
||||
|
||||
return this.useAudioStream(stream);
|
||||
})
|
||||
|
|
Loading…
Reference in New Issue