ref: remove features/base/conference -> /app cycle
Move call to reloadNow() on CONNECTION_FAILED to the ./features/app/middleware to avoid importing higher order feature from the lower level one.
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e8e70d9d27
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@ -1,18 +1,27 @@
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// @flow
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import {
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createConnectionEvent,
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sendAnalytics
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} from '../analytics';
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import { SET_ROOM } from '../base/conference';
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import {
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CONNECTION_ESTABLISHED,
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CONNECTION_FAILED,
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getURLWithoutParams
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} from '../base/connection';
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import { MiddlewareRegistry } from '../base/redux';
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import { reloadNow } from './actions';
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import { _getRouteToRender } from './getRouteToRender';
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MiddlewareRegistry.register(store => next => action => {
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switch (action.type) {
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case CONNECTION_ESTABLISHED:
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return _connectionEstablished(store, next, action);
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case CONNECTION_FAILED:
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return _connectionFailed(store, next, action);
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case SET_ROOM:
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return _setRoom(store, next, action);
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@ -62,6 +71,70 @@ function _connectionEstablished(store, next, action) {
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return result;
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}
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/**
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* CONNECTION_FAILED action side effects.
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*
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* @param {Object} store - The Redux store.
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* @param {Dispatch} next - The redux {@code dispatch} function to dispatch the specified {@code action} to
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* the specified {@code store}.
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* @param {Action} action - The redux action {@code CONNECTION_FAILED} which is being dispatched in the specified
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* {@code store}.
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* @returns {Object}
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* @private
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*/
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function _connectionFailed({ dispatch, getState }, next, action) {
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// In the case of a split-brain error, reload early and prevent further
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// handling of the action.
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if (_isMaybeSplitBrainError(getState, action)) {
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dispatch(reloadNow());
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return;
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}
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return next(action);
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}
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/**
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* Returns whether or not a CONNECTION_FAILED action is for a possible split brain error. A split brain error occurs
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* when at least two users join a conference on different bridges. It is assumed the split brain scenario occurs very
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* early on in the call.
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*
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* @param {Function} getState - The redux function for fetching the current state.
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* @param {Action} action - The redux action {@code CONNECTION_FAILED} which is being dispatched in the specified
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* {@code store}.
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* @private
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* @returns {boolean}
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*/
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function _isMaybeSplitBrainError(getState, action) {
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const { error } = action;
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const isShardChangedError = error
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&& error.message === 'item-not-found'
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&& error.details
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&& error.details.shard_changed;
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if (isShardChangedError) {
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const state = getState();
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const { timeEstablished } = state['features/base/connection'];
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const { _immediateReloadThreshold } = state['features/base/config'];
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const timeSinceConnectionEstablished = timeEstablished && Date.now() - timeEstablished;
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const reloadThreshold = typeof _immediateReloadThreshold === 'number' ? _immediateReloadThreshold : 1500;
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const isWithinSplitBrainThreshold = !timeEstablished || timeSinceConnectionEstablished <= reloadThreshold;
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sendAnalytics(createConnectionEvent('failed', {
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...error,
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connectionEstablished: timeEstablished,
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splitBrain: isWithinSplitBrainThreshold,
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timeSinceConnectionEstablished
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}));
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return isWithinSplitBrainThreshold;
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}
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return false;
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}
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/**
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* Navigates to a route in accord with a specific redux state.
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*
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@ -1,12 +1,10 @@
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// @flow
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import { reloadNow } from '../../app';
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import { openDisplayNamePrompt } from '../../display-name';
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import {
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ACTION_PINNED,
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ACTION_UNPINNED,
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createConnectionEvent,
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createOfferAnswerFailedEvent,
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createPinnedEvent,
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sendAnalytics
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@ -256,14 +254,6 @@ function _connectionEstablished({ dispatch }, next, action) {
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* @returns {Object} The value returned by {@code next(action)}.
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*/
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function _connectionFailed({ dispatch, getState }, next, action) {
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// In the case of a split-brain error, reload early and prevent further
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// handling of the action.
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if (_isMaybeSplitBrainError(getState, action)) {
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dispatch(reloadNow());
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return;
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}
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const result = next(action);
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if (typeof beforeUnloadHandler !== 'undefined') {
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@ -355,52 +345,6 @@ function _conferenceWillLeave() {
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}
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}
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/**
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* Returns whether or not a CONNECTION_FAILED action is for a possible split
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* brain error. A split brain error occurs when at least two users join a
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* conference on different bridges. It is assumed the split brain scenario
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* occurs very early on in the call.
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*
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* @param {Function} getState - The redux function for fetching the current
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* state.
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* @param {Action} action - The redux action {@code CONNECTION_FAILED} which is
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* being dispatched in the specified {@code store}.
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* @private
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* @returns {boolean}
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*/
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function _isMaybeSplitBrainError(getState, action) {
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const { error } = action;
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const isShardChangedError = error
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&& error.message === 'item-not-found'
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&& error.details
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&& error.details.shard_changed;
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if (isShardChangedError) {
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const state = getState();
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const { timeEstablished } = state['features/base/connection'];
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const { _immediateReloadThreshold } = state['features/base/config'];
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const timeSinceConnectionEstablished
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= timeEstablished && Date.now() - timeEstablished;
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const reloadThreshold = typeof _immediateReloadThreshold === 'number'
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? _immediateReloadThreshold : 1500;
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const isWithinSplitBrainThreshold = !timeEstablished
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|| timeSinceConnectionEstablished <= reloadThreshold;
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sendAnalytics(createConnectionEvent('failed', {
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...error,
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connectionEstablished: timeEstablished,
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splitBrain: isWithinSplitBrainThreshold,
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timeSinceConnectionEstablished
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}));
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return isWithinSplitBrainThreshold;
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}
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return false;
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}
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/**
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* Notifies the feature base/conference that the action {@code PIN_PARTICIPANT}
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* is being dispatched within a specific redux store. Pins the specified remote
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