feat(settings): add option to mute lobby knocking sounds
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6f02382472
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@ -955,6 +955,7 @@
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"name": "Name",
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"noDevice": "None",
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"participantJoined": "Participant Joined",
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"participantKnocking": "Participant entered lobby",
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"participantLeft": "Participant Left",
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"playSounds": "Play sound on",
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"reactions": "Meeting reactions",
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@ -30,6 +30,7 @@ const DEFAULT_STATE = {
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hideShareAudioHelper: false,
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soundsIncomingMessage: true,
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soundsParticipantJoined: true,
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soundsParticipantKnocking: true,
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soundsParticipantLeft: true,
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soundsTalkWhileMuted: true,
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soundsReactions: true,
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@ -96,6 +96,8 @@ StateListenerRegistry.register(
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});
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conference.on(JitsiConferenceEvents.LOBBY_USER_JOINED, (id, name) => {
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const { soundsParticipantKnocking } = getState()['features/base/settings'];
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batch(() => {
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dispatch(
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participantIsKnockingOrUpdated({
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@ -103,7 +105,9 @@ StateListenerRegistry.register(
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name
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})
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);
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dispatch(playSound(KNOCKING_PARTICIPANT_SOUND_ID));
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if (soundsParticipantKnocking) {
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dispatch(playSound(KNOCKING_PARTICIPANT_SOUND_ID));
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}
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const isParticipantsPaneVisible = getParticipantsPaneOpen(getState());
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@ -191,6 +191,7 @@ export function submitSoundsTab(newState: Object): Function {
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const shouldNotUpdateReactionSounds = getModeratorTabProps(getState()).startReactionsMuted;
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const shouldUpdate = (newState.soundsIncomingMessage !== currentState.soundsIncomingMessage)
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|| (newState.soundsParticipantJoined !== currentState.soundsParticipantJoined)
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|| (newState.soundsParticipantKnocking !== currentState.soundsParticipantKnocking)
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|| (newState.soundsParticipantLeft !== currentState.soundsParticipantLeft)
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|| (newState.soundsTalkWhileMuted !== currentState.soundsTalkWhileMuted)
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|| (newState.soundsReactions !== currentState.soundsReactions);
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@ -199,6 +200,7 @@ export function submitSoundsTab(newState: Object): Function {
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const settingsToUpdate = {
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soundsIncomingMessage: newState.soundsIncomingMessage,
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soundsParticipantJoined: newState.soundsParticipantJoined,
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soundsParticipantKnocking: newState.soundsParticipantKnocking,
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soundsParticipantLeft: newState.soundsParticipantLeft,
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soundsTalkWhileMuted: newState.soundsTalkWhileMuted,
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soundsReactions: newState.soundsReactions
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@ -30,6 +30,11 @@ export type Props = {
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*/
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soundsParticipantJoined: Boolean,
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/**
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* Whether or not the sound for the participant entering the lobby should play.
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*/
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soundsParticipantKnocking: Boolean,
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/**
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* Whether or not the sound for the participant left should play.
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*/
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@ -98,6 +103,7 @@ class SoundsTab extends AbstractDialogTab<Props> {
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const {
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soundsIncomingMessage,
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soundsParticipantJoined,
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soundsParticipantKnocking,
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soundsParticipantLeft,
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soundsTalkWhileMuted,
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soundsReactions,
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@ -140,6 +146,11 @@ class SoundsTab extends AbstractDialogTab<Props> {
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label = { t('settings.talkWhileMuted') }
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name = 'soundsTalkWhileMuted'
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onChange = { this._onChange } />
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<Checkbox
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isChecked = { soundsParticipantKnocking }
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label = { t('settings.participantKnocking') }
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name = 'soundsParticipantKnocking'
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onChange = { this._onChange } />
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</div>
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);
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}
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@ -230,6 +230,7 @@ export function getSoundsTabProps(stateful: Object | Function) {
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const {
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soundsIncomingMessage,
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soundsParticipantJoined,
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soundsParticipantKnocking,
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soundsParticipantLeft,
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soundsTalkWhileMuted,
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soundsReactions
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@ -240,6 +241,7 @@ export function getSoundsTabProps(stateful: Object | Function) {
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return {
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soundsIncomingMessage,
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soundsParticipantJoined,
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soundsParticipantKnocking,
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soundsParticipantLeft,
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soundsTalkWhileMuted,
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soundsReactions,
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