Seeks in video when we start in paused state.
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@ -177,17 +177,7 @@ export default class SharedVideoManager {
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if (attributes.state == 'playing') {
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// check received time and current time
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let currentPosition = player.getCurrentTime();
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let diff = Math.abs(attributes.time - currentPosition);
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// if we drift more than the interval for checking
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// sync, the interval is in milliseconds
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if(diff > updateInterval/1000) {
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console.info("DDD Player seekTo:", attributes.time,
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" current time is:", currentPosition, " diff:", diff);
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player.seekTo(attributes.time);
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}
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this.processTime(player, attributes);
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// lets check the volume
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if (attributes.volume !== undefined &&
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@ -202,6 +192,28 @@ export default class SharedVideoManager {
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} else if (attributes.state == 'pause') {
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// if its not paused, pause it
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player.pauseVideo();
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this.processTime(player, attributes);
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}
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}
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/**
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* Check for time in attributes and if needed seek in current player
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* @param player the player to operate over
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* @param attributes the attributes with the player state we want
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*/
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processTime (player, attributes)
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{
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// check received time and current time
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let currentPosition = player.getCurrentTime();
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let diff = Math.abs(attributes.time - currentPosition);
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// if we drift more than the interval for checking
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// sync, the interval is in milliseconds
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if(diff > updateInterval/1000) {
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console.info("Player seekTo:", attributes.time,
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" current time is:", currentPosition, " diff:", diff);
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player.seekTo(attributes.time);
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}
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}
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@ -219,7 +231,7 @@ export default class SharedVideoManager {
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// if its paused and haven't been pause - send paused
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if (state === YT.PlayerState.PAUSED && sendPauseEvent) {
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this.emitter.emit(UIEvents.UPDATE_SHARED_VIDEO,
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this.url, 'pause');
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this.url, 'pause', this.player.getCurrentTime());
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}
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// if its playing and it was paused - send update with time
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// if its playing and was playing just send update with time
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