fix(ios) fix PiP resizing and positioning

Co-authored-by: Tobias Marschall <tobias.marschall@online.de>
This commit is contained in:
Alex Bumbu 2022-05-23 15:06:36 +03:00 committed by GitHub
parent 607021a890
commit 7f2fec756d
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GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 83 additions and 56 deletions

View File

@ -17,14 +17,14 @@
import UIKit
final class DragGestureController {
var insets: UIEdgeInsets = UIEdgeInsets.zero
var currentPosition: PiPViewCoordinator.Position? = nil
private var frameBeforeDragging: CGRect = CGRect.zero
private weak var view: UIView?
private lazy var panGesture: UIPanGestureRecognizer = {
return UIPanGestureRecognizer(target: self,
action: #selector(handlePan(gesture:)))
UIPanGestureRecognizer(target: self,
action: #selector(handlePan(gesture:)))
}()
func startDragListener(inView view: UIView) {
@ -40,7 +40,7 @@ final class DragGestureController {
}
@objc private func handlePan(gesture: UIPanGestureRecognizer) {
guard let view = self.view else { return }
guard let view = view else { return }
let translation = gesture.translation(in: view.superview)
let velocity = gesture.velocity(in: view.superview)
@ -65,7 +65,7 @@ final class DragGestureController {
let velocityMagnitude = magnitude(vector: velocity)
let animationDuration = 0.5
let initialSpringVelocity =
velocityMagnitude / distanceMagnitude / CGFloat(animationDuration)
velocityMagnitude / distanceMagnitude / CGFloat(animationDuration)
frame.origin = CGPoint(x: finalPos.x, y: finalPos.y)
@ -75,8 +75,7 @@ final class DragGestureController {
initialSpringVelocity: initialSpringVelocity,
options: .curveLinear,
animations: {
view.frame = frame
}, completion: nil)
view.frame = frame })
default:
break
@ -85,9 +84,11 @@ final class DragGestureController {
private func calculateFinalPosition() -> CGPoint {
guard
let view = self.view,
let view = view,
let bounds = view.superview?.frame
else { return CGPoint.zero }
else {
return CGPoint.zero
}
let currentSize = view.frame.size
let adjustedBounds = bounds.inset(by: insets)
@ -109,19 +110,26 @@ final class DragGestureController {
goUp = location.y < bounds.midY
}
let finalPosX: CGFloat =
goLeft
? adjustedBounds.origin.x
: bounds.size.width - insets.right - currentSize.width
let finalPosY: CGFloat =
goUp
? adjustedBounds.origin.y
: bounds.size.height - insets.bottom - currentSize.height
if (goLeft && goUp) {
currentPosition = .upperLeftCorner
}
return CGPoint(x: finalPosX, y: finalPosY)
if (!goLeft && goUp) {
currentPosition = .upperRightCorner
}
if (!goLeft && !goUp) {
currentPosition = .lowerRightCorner
}
if (goLeft && !goUp) {
currentPosition = .lowerLeftCorner
}
return currentPosition!.getOriginIn(bounds: adjustedBounds, size: currentSize)
}
private func magnitude(vector: CGPoint) -> CGFloat {
return sqrt(pow(vector.x, 2) + pow(vector.y, 2))
sqrt(pow(vector.x, 2) + pow(vector.y, 2))
}
}

View File

@ -19,16 +19,23 @@ import UIKit
public typealias AnimationCompletion = (Bool) -> Void
public protocol PiPViewCoordinatorDelegate: class {
func exitPictureInPicture()
}
/// Coordinates the view state of a specified view to allow
/// to be presented in full screen or in a custom Picture in Picture mode.
/// This object will also provide the drag and tap interactions of the view
/// when is presented in Picure in Picture mode.
/// when is presented in Picture in Picture mode.
public class PiPViewCoordinator {
public enum Position {
case lowerRightCorner
case upperRightCorner
case lowerLeftCorner
case upperLeftCorner
}
/// Limits the boundaries of view position on screen when minimized
public var dragBoundInsets: UIEdgeInsets = UIEdgeInsets(top: 25,
left: 5,
@ -39,23 +46,15 @@ public class PiPViewCoordinator {
}
}
public enum Position {
case lowerRightCorner
case upperRightCorner
case lowerLeftCorner
case upperLeftCorner
}
public var initialPositionInSuperview = Position.lowerRightCorner
private let initialPositionInSuperView: Position = .lowerRightCorner
// Unused. Remove on the next major release.
@available(*, deprecated, message: "The PiP window size is now fixed to 150px.")
public var c: CGFloat = 0.0
public weak var delegate: PiPViewCoordinatorDelegate?
private(set) var isInPiP: Bool = false // true if view is in PiP mode
private(set) var view: UIView
private var currentBounds: CGRect = CGRect.zero
@ -66,6 +65,13 @@ public class PiPViewCoordinator {
public init(withView view: UIView) {
self.view = view
// Required because otherwise the view will not rotate correctly.
view.autoresizingMask = [.flexibleWidth, .flexibleHeight]
// Otherwise the enter/exit pip animation looks odd
// when pip window is bottom left, top left or top right,
// because the jitsi view content does not animate, but jumps to the new size immediately.
view.clipsToBounds = true
}
/// Configure the view to be always on top of all the contents
@ -74,7 +80,9 @@ public class PiPViewCoordinator {
public func configureAsStickyView(withParentView parentView: UIView? = nil) {
guard
let parentView = parentView ?? UIApplication.shared.keyWindow
else { return }
else {
return
}
parentView.addSubview(view)
currentBounds = parentView.bounds
@ -109,6 +117,9 @@ public class PiPViewCoordinator {
/// around screen, and add a button of top of the view to be able to exit mode
public func enterPictureInPicture() {
isInPiP = true
// Resizing is done by hand when in pip.
view.autoresizingMask = []
animateViewChange()
dragController.startDragListener(inView: view)
dragController.insets = dragBoundInsets
@ -125,6 +136,9 @@ public class PiPViewCoordinator {
/// exit pip button, and disable the drag gesture
@objc public func exitPictureInPicture() {
isInPiP = false
// Enable autoresizing again, which got disabled for pip.
view.autoresizingMask = [.flexibleWidth, .flexibleHeight]
animateViewChange()
dragController.stopDragListener()
@ -136,7 +150,7 @@ public class PiPViewCoordinator {
let exitSelector = #selector(toggleExitPiP)
tapGestureRecognizer?.removeTarget(self, action: exitSelector)
tapGestureRecognizer = nil
delegate?.exitPictureInPicture()
}
@ -144,6 +158,12 @@ public class PiPViewCoordinator {
/// screen size changes
public func resetBounds(bounds: CGRect) {
currentBounds = bounds
// Is required because otherwise the pip window is buggy when rotating the device.
// When not in pip then autoresize will do the job.
if (isInPiP) {
view.frame = changeViewRect()
}
}
/// Stop the dragging gesture of the root view
@ -169,7 +189,6 @@ public class PiPViewCoordinator {
}
// MARK: - Interactions
@objc private func toggleExitPiP() {
if exitPiPButton == nil {
// show button
@ -186,44 +205,28 @@ public class PiPViewCoordinator {
}
}
// MARK: - Size calculation
private func animateViewChange() {
func animateViewChange() {
UIView.animate(withDuration: 0.25) {
self.view.frame = self.changeViewRect()
self.view.setNeedsLayout()
}
}
private func changeViewRect() -> CGRect {
let bounds = currentBounds
guard isInPiP else {
if !isInPiP {
return bounds
}
// resize to suggested ratio and position to the bottom right
let adjustedBounds = bounds.inset(by: dragBoundInsets)
let size = CGSize(width: 150, height: 150)
let origin = initialPositionFor(pipSize: size, bounds: adjustedBounds)
let origin = (dragController.currentPosition ?? initialPositionInSuperView).getOriginIn(bounds: adjustedBounds, size: size)
return CGRect(x: origin.x, y: origin.y, width: size.width, height: size.height)
}
private func initialPositionFor(pipSize size: CGSize, bounds: CGRect) -> CGPoint {
switch initialPositionInSuperview {
case .lowerLeftCorner:
return CGPoint(x: bounds.minX, y: bounds.maxY - size.height)
case .lowerRightCorner:
return CGPoint(x: bounds.maxX - size.width, y: bounds.maxY - size.height)
case .upperLeftCorner:
return CGPoint(x: bounds.minX, y: bounds.minY)
case .upperRightCorner:
return CGPoint(x: bounds.maxX - size.width, y: bounds.minY)
}
}
// MARK: - Animation helpers
private func animateTransition(animations: @escaping () -> Void,
completion: AnimationCompletion?) {
UIView.animate(withDuration: 0.1,
@ -234,3 +237,19 @@ public class PiPViewCoordinator {
}
}
// MARK: -
extension PiPViewCoordinator.Position {
func getOriginIn(bounds: CGRect, size: CGSize) -> CGPoint {
switch self {
case .lowerLeftCorner:
return CGPoint(x: bounds.minX, y: bounds.maxY - size.height)
case .lowerRightCorner:
return CGPoint(x: bounds.maxX - size.width, y: bounds.maxY - size.height)
case .upperLeftCorner:
return CGPoint(x: bounds.minX, y: bounds.minY)
case .upperRightCorner:
return CGPoint(x: bounds.maxX - size.width, y: bounds.minY)
}
}
}