flacworker: don't use the Grand Unified Logger
There are just a couple of logs in this feature, and it's a standalone bundle, which would bloat it due to cascaded dependencis.
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@ -1,4 +1,4 @@
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import logger from '../../logger';
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import {
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MAIN_THREAD_FINISH,
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MAIN_THREAD_INIT,
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@ -262,7 +262,7 @@ class Encoder {
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const errorNo
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= Flac.FLAC__stream_encoder_get_state(this._encoderId);
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logger.error('Error during encoding', FLAC_ERRORS[errorNo]);
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console.error('Error during encoding', FLAC_ERRORS[errorNo]);
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}
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}
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@ -277,7 +277,7 @@ class Encoder {
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const status = Flac.FLAC__stream_encoder_finish(this._encoderId);
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logger.log('Flac encoding finished: ', status);
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console.log('Flac encoding finished: ', status);
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// free up resources
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Flac.FLAC__stream_encoder_delete(this._encoderId);
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@ -371,8 +371,7 @@ self.onmessage = function(e) {
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case MAIN_THREAD_NEW_DATA_ARRIVED:
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if (encoder === null) {
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logger.error('flacEncoderWorker received data when the encoder is'
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+ 'not ready.');
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console.error('flacEncoderWorker received data when the encoder is not ready.');
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} else {
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encoder.encode(e.data.buf);
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}
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