feat: add test P2P methods
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@ -729,6 +729,39 @@ export default {
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return this._room
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&& this._room.getConnectionState();
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},
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/**
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* Obtains current P2P ICE connection state.
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* @return {string|null} ICE connection state or <tt>null</tt> if there's no
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* P2P connection
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*/
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getP2PConnectionState () {
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return this._room
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&& this._room.getP2PConnectionState();
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},
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/**
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* Starts P2P (for tests only)
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* @private
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*/
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_startP2P () {
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try {
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this._room && this._room.startP2PSession();
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} catch (error) {
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logger.error("Start P2P failed", error);
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throw error;
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}
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},
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/**
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* Stops P2P (for tests only)
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* @private
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*/
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_stopP2P () {
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try {
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this._room && this._room.stopP2PSession();
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} catch (error) {
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logger.error("Stop P2P failed", error);
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throw error;
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}
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},
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/**
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* Checks whether or not our connection is currently in interrupted and
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* reconnect attempts are in progress.
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11
config.js
11
config.js
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@ -80,5 +80,14 @@ var config = { // eslint-disable-line no-unused-vars
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// disables or enables RTX (RFC 4588) (defaults to false).
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disableRtx: false,
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// Sets the preferred resolution (height) for local video. Defaults to 360.
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resolution: 720
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resolution: 720,
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// Enables peer to peer mode. When enabled system will try to establish
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// direct connection given that there are exactly 2 participants in
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// the room. If that succeeds the conference will stop sending data through
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// the JVB and use the peer to peer connection instead. When 3rd participant
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// joins the conference will be moved back to the JVB connection.
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//enableP2P: true
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// How long we're going to wait, before going back to P2P after
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// the 3rd participant has left the conference (to filter out page reload)
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//backToP2PDelay: 5
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};
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