* ref(display-name): do not pass in display name
The component gets the state itself from redux.
* fix(display-name): do not default name to placeholder name
The web display name component supports inline editing of
the name. Problems can occur when the displayed name
differs from the actual saved name, because participants
without a display name, including the local user, have
a different, default display name displayed. So when
editing starts, the input field is populated with the
default name. To workaround such while supporting fetching
the display name using mapStateToProps, pass in both the
name which should be shown and the name value saved in
settings.
* ref(display-name): rename methods
* fix(large-video): do not show avatar if no url
By default the large video dominant speaker avatar
has an empty src, which will result in a broken
image displaying. There is also disconnect with
non-react code trying to set an undefined src.
To prevent such until local avatar generation
work is done in the future, just don't show the
avatar.
* fix(conference): set the room instance earlier
Set the room instance on APP.conference before triggering
a redux update of the conference being set,, because
middleware can then fire and call methods on APP.conference
that depend on the room being set.
* get local participant directly from store instead of from global
* feat(screenshare): support remote wireless screensharing
- Pass events to the ProxyConnectionService so it can
handle establishing a peer connection so a remote
participant, not in the conference, can send a
video stream to the local participant to use as a
local desktop stream.
- Modify the existing start screensharing flow to accept
a desktop stream instead of always trying to create one.
* adjust ProxyConnectionService for lib review changes
- Reset some state on the singletons conference
and VideoLayout.
- Add a way for LocalVideo to clean itself up
by sharing logic with the other SmallVideos.
- Add clearing of chat messages so they don't
linger.
- Remove some UI event listeners.
* Fix LoginDialog hidden by gUM-Overlay
Running FF46 on Linux and Android. The gUM Dialog (zIndex 1013) hides the LoginDialog (zIndex 999 by default) , but the gUM Dialog will only be resolved when connection is completed (aka hideUserMediaPermissionsGuidanceOverlay is called once the Promise.all in createInitialLocalTracksAndConnect is resolved and that Promise includes "connect").
Fix this by increasing the connection dialog zIndex.
Alternatively this could by fixed by handling gUM and connection one after the other.
* remove whitespace change
On tile view enter/exit, local video is moved in the DOM (an effect
of not being reactified and moving being easier) and play is called
on its video element. The race condition setup is such: in tile
view with other participants and local video is on large (not
visible in the UI but visible in the app state and pip popout).
The race is such: pin a remote video, large video update is queued,
tile view is exited, local video is moved, play is called,,
onVideoPlaying callback executed, middleware fires mute update,
which checks if local is on large (it is), previous large video
update is cleared, and local is placed on large.
The fix is ensuring the redux representation of local video is
passed in, which holds the boolean videoStarted, which prevents
the onVideoPlaying callback from firing on subsequent plays.
Video elements may have problems scaling to cover pixel fractions,
so there could be a 1px black border line displaying in the
thumbnail. It's most visible in tile view. Flooring the sizing
calculations hides the border.
- Change "features/chat" to support listening for new chat messages
and storing them, removing that logic from conference.js.
- Combine chat.scss and side_toolbar_container.css, and remove unused
scss files. Chat is the only side panel so the two concepts have
been merged.
- Remove direct access to the chat feature from non-react and non-redux
flows.
- Modify the i18n translate function to take in an options object.
By default the option "wait" is set to true, but that causes
components to mount after the parent has been notified of
an update, which means autoscrolling down to the latest rendered
messages does not work. With "wait" set to false, the children
will mount and then the parent will trigger componentDidUpdate.
- Create react components for chat. Chat is the side panel
plus the entiren chat feature. ChatInput is a child of Chat and
is used for composing messages. ChatMessage displays one message
and extends PureComponent to limit re-renders.
- Fix a bug where the toolbar was not showing automatically when
chat is closed and a new message is received.
- Import react-transition-group to time the animation of the
side panel showing/hiding and unmounting the Chat component.
This gets around the issue of having to control autofocus if the
component were always mounted and visibility toggled, but
introduces not being able to store previous scroll state
(without additional work or re-work).
The code for handling device availability has been disabled for a long time,
plus it's ill named since it represents 2 abstractions: lack of permissions and
lack of devices.
Time for it to rest in the git graveyard.
The process for doing a replaceLocalTrack is async. Is it
possible to trigger replaceLocalTrack multiple times before
each call is finished. This leads to situations where
replaceLocalTrack is called multiple times with oldTrack being
null and a new track. In this scenario, each new track will be
added, causing UI issues such as the local participant's
large video not displaying for remote participants.
The action replaceLocalTrack is used when unmuting audio or
video, when creating new tracks on device switch, and when
toggling screensharing. These actions can collide with each
other. One way to fix this would be to queue replaceLocalTrack.
The instance variable is not accurate. By default isVisible is
set to false but nothing sets the video container to actually
not be visible. As such it is possible for the video element
itself to autoplay, thereby making video visible, while the
isVisible boolean is still false. The fix chosen is to remove
instance variable and always respect calls to show/hide so
that the video container can be set to hidden.
* feat(tile-view): initial implementation for tile view
- Modify the classname on the app root so layout can adjust
depending on the desired layout mode--vertical filmstrip,
horizontal filmstrip, and tile view.
- Create a button for toggling tile view.
- Add a StateListenerRegistry to automatically update the
selected participant and max receiver frame height on tile
view toggle.
- Rezise thumbnails when switching in and out of tile view.
- Move the local video when switching in and out of tile view.
- Update reactified pieces of thumbnails when switching in and
out of tile view.
- Cap the max receiver video quality in tile view based on tile
size.
- Use CSS to hide UI components that should not display in tile
view.
- Signal follow me changes.
* change local video id for tests
* change approach: leverage more css
* squash: fix some formatting
* squash: prevent pinning, hide pin border in tile view
* squash: change logic for maxReceiverQuality due to sidestepping resizing logic
* squash: fix typo, columns configurable, remove unused constants
* squash: resize with js again
* squash: use yana's math for calculating tile size
* ref(filmstrip): create an empty container for local filmstrip move
This might be necessary for tile view. To support making the
local video display at the end of remote videos while in tile
view, but separateed from scrollable remote videos, moving
the local video might be necessary. By creating an empty
container, there is a target for local video to move to.
* squash: rename id
* ref(filmstrip): apply filmstrip class to Conference root
Instead of apply the layout class to the body, it can be
applied to Conference. This will allow easier switching
between tile filmstrip and horizontal/vertical filmstrip.
* squash: fix typo filstrip