Touch feedback manifests in some ugly black border bleeding out of the thumbnail
itself. Since we already provide feedback (be that by adding the blue border in
case of pinning, or showing the menu in case of long press) the perception is
the same, without the graphical glitch.
For the most part the changes are taking the "static propTypes" declaration off
of components and declaring them as Flow types. Sometimes to support flow some
method signatures had to be added. There are some exceptions in which more had
to be done to tame the beast:
- AbstractVideoTrack: put in additional truthy checks for videoTrack.
- Video: add truthy checks for the _videoElement ref.
- shouldRenderVideoTrack function: Some component could pass null for the
videoTrack argument and Flow wanted that called out explicitly.
- DisplayName: Add a truthy check for the input ref before acting on it.
- NumbersList: Move array checks inline for Flow to comprehend array methods
could be called. Add type checks in the Object.entries loop as the value is
assumed to be a mixed type by Flow.
- AbstractToolbarButton: add additional truthy check for passed in type.
* feat(tile-view): initial implementation for mobile
- Create a tile view component for displaying thumbnails in a
two-dimensional grid.
- Update the existing TileViewButton so it shows a label in the
overflow menu.
- Modify conference so it can display TileView while hiding
Filmstrip.
- Modify Thumbnail so its width/height can be set and to prevent
pinning while in tile view mode.
* use style array for thumbnail styles
* change ternary to math.min for expressiveness
* use dimensiondetector
* pass explicit disableTint prop
* use makeAspectRatioAware instead of aspectRatio prop
* update docs
* fix docs again (fix laziest copy/paste job I've ever done)
* large-video: rename onPress prop to onClick
* change forEach to for...of
* use truthy check fallthrough logic instead of explicit if
* put tile view button second to last in menu
* move spacer to a constant
* the magical incantation to make flow shut up
* feat(tile-view): initial implementation for tile view
- Modify the classname on the app root so layout can adjust
depending on the desired layout mode--vertical filmstrip,
horizontal filmstrip, and tile view.
- Create a button for toggling tile view.
- Add a StateListenerRegistry to automatically update the
selected participant and max receiver frame height on tile
view toggle.
- Rezise thumbnails when switching in and out of tile view.
- Move the local video when switching in and out of tile view.
- Update reactified pieces of thumbnails when switching in and
out of tile view.
- Cap the max receiver video quality in tile view based on tile
size.
- Use CSS to hide UI components that should not display in tile
view.
- Signal follow me changes.
* change local video id for tests
* change approach: leverage more css
* squash: fix some formatting
* squash: prevent pinning, hide pin border in tile view
* squash: change logic for maxReceiverQuality due to sidestepping resizing logic
* squash: fix typo, columns configurable, remove unused constants
* squash: resize with js again
* squash: use yana's math for calculating tile size
* ref(filmstrip): create an empty container for local filmstrip move
This might be necessary for tile view. To support making the
local video display at the end of remote videos while in tile
view, but separateed from scrollable remote videos, moving
the local video might be necessary. By creating an empty
container, there is a target for local video to move to.
* squash: rename id
This zOrder change fixes the issue that the scrollable filmstrip videos
rendered in front of the local participant, however there is still an
issue that needs to be fixed later: The rendered videos should have
overflow: 'hidden' property applied so then they don't get rendered when
scrolled out of the ScrollView, that property however doesn't seem to
work for Video components.
Contributing all buttons in one place goes against the designs that we
set out at the beginning of the project's rewrite and that multiple of
us have been following since then.
Adds base/sounds feature which allows other features to register a sound
source under specified id. A new SoundsCollection component will then
render corresponding HTMLAudioElement for each such sound. Once "setRef"
callback is called by the HTMLAudioElement, this element will be added
to the Redux store. When that happens sound can be played through the
new 'playSound' action which will call play() method on the stored
HTMLAudioElement instance.
* feat(invite): be able to call numbers from the invite dialog
The major changes:
- Remove DialOutDialog, its views, redux hooks, css, and images.
Its main functionality has been moved into AddPeopleDialog.
- Modify the AppPeopleDialog styling a bit so it is wider.
- Add phone numbers to AddPeopleDialog search results. Phone
numbers are validated in parallel with the request for people
and then appended to the result. The validation includes
an ajax to validate the number is recognized as dialable by
the server. The trigger for the validation is essentially if
the entered input is numbers only.
- AddPeopleDialog holds onto the full object representation of
an item selected in MultiSelectAutocomplete. This is so
selected items can be removed on successful invite, leaving
only unsuccessful items.
- More granular error handling on invite so individual invitees
can be removed from the selected items list.
* squash: change load state, new regex for numbers
* squash: change strings, auto prepend 1 if no country code, add reminders
When in PiP mode the LargeView will not be large enough to hold the avatar (for
those interested in the details, our avatar's size is 200, and in PiP mode the
app is resized to about 150).
In order to solve it, this PR refactors how the avatar style is passed along,
reducing it to a single "size" prop. With this only prop, the Avatar compononent
will compute the width, height and borderRadius, plus deal with some Android
shenanigans.
In addition, the LargeView component now uses DimensionsDetector to check its
own size and adjust the size prop passed to the Avatar component as needed.
This is only implemented for mobile at the moment, since web doesn't handle
visibility within the Filmstrip component yet, so this should be added right
then, too.
We started on the way to responsive UI and its design with aspect ratio
and keeping the filmstrip on the short side of the app's visible
rectangle.
Shortly, we're going to introduce reduced UI for Picture-in-Picture. And
that's where we'll need another dimensions-based detector akin to the
aspect ratio detector.
While the AspectRatioDetector, the up-and-coming ReducedUIDetector, and
their base DimensionsDetector are definitely separate abstractions and
implementations not mixed for the purposes of easy extensibility and
maintenance, the three of them are our building blocks on top of which
we'll build our responsive UI.
With the introduction of wide and narrow layouts the margins of the
Filmstrip and the Toolbox became inconsistent. For example, the
Filmstrip's top in the wide layout was nearer to the top than the
secondary Toolbar.
Adds the ability to detect app area's aspect ratio on react-native
through the features/base/aspect-ratio.
Makes conference, filmstrip and toolbox react to the aspect ratio
changes and display filmstrip on the shorter side of the screen.
Instead of targetting a div that contains multiple elements
and risking the elements appearing out of order, create a
specific div for local video to append to.
* WiP(invite-ui): Initial move of invite UI to invite button
* Adjusts styling to fit both horizontal and vertical filmstrip
* Removes comment and functions not needed
* [squash] Addressing various review comments
* [squash] Move invite options to a separate config
* [squash] Adjust invite button styles until we fix the whole UI theme
* [squash] Fix the remote videos scroll
* [squash]:Do not show popup menu when 1 option is available
* [squash]: Disable the invite button in filmstrip mode
* feat(connection-indicator): implement automatic hiding on good connection (#2009)
* ref(connection-stats): use PropTypes package
* feat(connection-stats): display a summary of the connection quality
* feat(connection-indicator): show empty bars for interrupted connection
* feat(connection-indicator): change background color based on status
* feat(connection-indicator): implement automatic hiding on good connection
* fix(connection-indicator): explicitly set font size
Currently non-react code will set an icon size on ConnectionIndicator.
This doesn't work on initial call join in vertical filmstrip after
some changes to support hiding the indicator. The chosen fix is
passing in the icon size to mirror what would happe with full
filmstrip reactification.
* ref(connection-stats): rename statuses
* feat(connection-indicator): make hiding behavior configurable
The original implementation made the auto hiding of the indicator
configured in interfaceConfig.
* fix(connection-indicator): readd class expected by torture tests
* fix(connection-indicator): change connection quality display styling
Bold the connection summary in the stats popover so it stands out.
Change the summaries so there are only three--strong, nonoptimal,
poor.
* fix(connection-indicator): gray background on lost connection
* feat(icons): add new gsm bars icon
* feat(connection-indicator): use new 3-bar icon
* ref(icons): remove icon-connection and icon-connection-lost
Both have been replaced by icon-gsm-bars so they are not
being referenced anymore. Mobile looks to have connect-lost
as a separate icon in font-icons/jitsi.json.
* fix(defaultToolbarButtons): Fixes unresolved InfoDialogButton component problem
* [squash]: Makes invite button fit the container
* [squash]:Addressing invite truncate, remote menu position and comment
* [squash]:Fix z-index in horizontal mode, z-index in lonely call
* [squash]: Fix filmstripOnly property, remove important from css
ESLint 4.8.0 discovers a lot of error related to formatting. While I
tried to fix as many of them as possible, a portion of them actually go
against our coding style. In such a case, I've disabled the indent rule
which effectively leaves it as it was before ESLint 4.8.0.
Additionally, remove jshint because it's becoming a nuisance with its
lack of understanding of ES2015+.