Commit Graph

7 Commits

Author SHA1 Message Date
Bettenbuk Zoltan 2a5adfc601 Remove some Flow annotations 2019-03-25 13:53:08 +01:00
Saúl Ibarra Corretgé c025c7e132 flow: tame the beast
🔥🔥🔥
2019-03-21 14:47:55 +01:00
Saúl Ibarra Corretgé 0e92e73789 chore: use strings as action types
Using anything non-serializable for action types is discouraged:
https://redux.js.org/faq/actions#actions

In fact, this is the Flow definition for dispatching actions:

declare export type DispatchAPI<A> = (action: A) => A;
declare export type Dispatch<A: { type: $Subtype<string> }> = DispatchAPI<A>;

Note how the `type` field is defined as a subtype of string, which Symbol isn’t.
2019-03-21 14:47:55 +01:00
Saúl Ibarra Corretgé 9ac5aafe10 react: remove custom Fragment
Fragment now works on both React and React Native, so use it.
2018-06-04 16:05:48 -05:00
hristoterezov c344a83376 Outgoing call ringtones (#2949)
* fix(PresenceLabel): Use translated strings for the presence label.

* feat(sounds): Implements loop and stop functionality.

* feat(invite): Add ringtones.

* fix(invite): Code style issues.
2018-05-16 11:03:10 -04:00
paweldomas 8b2ce21e1a fix(RN): bundle sound files in release build
On Android the files will be copied to the assets/sounds directory of
the SDK bundle on build time. To play the "asset:/" prefix has to be
used to locate the files correctly.

On iOS each sound file must be added to the SDK's Xcode project in order
to be bundled correctly. To playback we need to know the path of the SDK
bundle which is now exposed by the AppInfo iOS module.
2018-04-10 10:59:52 +02:00
paweldomas 60e03e3dec feat: add join/leave sounds on mobile
Adds base/sounds feature which allows other features to register a sound
source under specified id. A new SoundsCollection component will then
render corresponding HTMLAudioElement for each such sound. Once "setRef"
callback is called by the HTMLAudioElement, this element will be added
to the Redux store. When that happens sound can be played through the
new 'playSound' action which will call play() method on the stored
HTMLAudioElement instance.
2018-03-13 16:57:28 -05:00