By the time the timer is fired the room maybe recreated (destroyed and created again) and we do not want to destroy it again. The timer was keeping a reference to the old room and is destroying it without notifying the future occupants(jicofo).
Drop save, as we do not need it before destroying, check lobby.
Breakout rooms are just reserved UUIDs, they need not exist as actual MUCs,
until a participant joins. Thus, take this into account when checking if a
participant is in a room.
- implement breakout-rooms
- integrated into the participants panel
- managed by moderators
- moderators can send participants to breakout-rooms
- participants can join breakout rooms by themselve
- participants can leave breakout rooms anytime
Co-authored-by: Robert Pintilii <robert.pin9@gmail.com>
Co-authored-by: Saúl Ibarra Corretgé <saghul@jitsi.org>