* fix(large-video): do not show avatar if no url
By default the large video dominant speaker avatar
has an empty src, which will result in a broken
image displaying. There is also disconnect with
non-react code trying to set an undefined src.
To prevent such until local avatar generation
work is done in the future, just don't show the
avatar.
* fix(conference): set the room instance earlier
Set the room instance on APP.conference before triggering
a redux update of the conference being set,, because
middleware can then fire and call methods on APP.conference
that depend on the room being set.
* get local participant directly from store instead of from global
- Reset some state on the singletons conference
and VideoLayout.
- Add a way for LocalVideo to clean itself up
by sharing logic with the other SmallVideos.
- Add clearing of chat messages so they don't
linger.
- Remove some UI event listeners.
The code for handling device availability has been disabled for a long time,
plus it's ill named since it represents 2 abstractions: lack of permissions and
lack of devices.
Time for it to rest in the git graveyard.
* feat(tile-view): initial implementation for tile view
- Modify the classname on the app root so layout can adjust
depending on the desired layout mode--vertical filmstrip,
horizontal filmstrip, and tile view.
- Create a button for toggling tile view.
- Add a StateListenerRegistry to automatically update the
selected participant and max receiver frame height on tile
view toggle.
- Rezise thumbnails when switching in and out of tile view.
- Move the local video when switching in and out of tile view.
- Update reactified pieces of thumbnails when switching in and
out of tile view.
- Cap the max receiver video quality in tile view based on tile
size.
- Use CSS to hide UI components that should not display in tile
view.
- Signal follow me changes.
* change local video id for tests
* change approach: leverage more css
* squash: fix some formatting
* squash: prevent pinning, hide pin border in tile view
* squash: change logic for maxReceiverQuality due to sidestepping resizing logic
* squash: fix typo, columns configurable, remove unused constants
* squash: resize with js again
* squash: use yana's math for calculating tile size
* ref(large-video): combine selectParticipant logic from web
Currently native/middleware/redux has its own logic for selecting a participant
on the bridge. To have the logic web respect that logic, a few changes are
needed.
- Web no longer has its own call to selectParticipant.
- To keep in line with web logic selectParticipant action should act even when
there is no track. This makes it so that when a participant does get a track
that the bridge will send high quality. The bridge can already handle when the
selected participant does not have a video track.
- The timing of web is such that on joining an existing conference, a
participant joins and the participant's tracks get updated and then the
conference is joined. The result is selectParticipant does not get fired
because it no-ops when there is no conference. To avoid having to make
uncertain changes (to be lazy), update the selected participant on conference
join as well.
* squash: update comment, pass message to error handler
When replace track is called in JitsiConference, there is no
guarantee a videoType update will come in presence before
the track added event. This can lead to the situation in
LargeVideoManager where an update is called with a track
with an undefined videoType.
- Instead of having 4 listeners for local connection status
updates and 1 for remote, remove two of the redundant listeners.
- Instead of calling into 4 separate VideoLayout methods to update a
participant's connection status, expose one handler.
Instead of keeping dominant speaker locally, get it from redux and be
updated when the dominant speaker changes. This is in an attempt to mimic
the video layout being reactified and connected to redux.
* feat(recording): frontend logic can support live streaming and recording
Instead of either live streaming or recording, now both can live together. The
changes to facilitate such include the following:
- Killing the state storing in Recording.js. Instead state is stored in the lib
and updated in redux for labels to display the necessary state updates.
- Creating a new container, Labels, for recording labels. Previously labels were
manually created and positioned. The container can create a reasonable number
of labels and only the container itself needs to be positioned with CSS. The
VideoQualityLabel has been shoved into the container as well because it moves
along with the recording labels.
- The action for updating recording state has been modified to enable updating
an array of recording sessions to support having multiple sessions.
- Confirmation dialogs for stopping and starting a file recording session have
been created, as they previously were jquery modals opened by Recording.js.
- Toolbox.web displays live streaming and recording buttons based on
configuration instead of recording availability.
- VideoQualityLabel and RecordingLabel have been simplified to remove any
positioning logic, as the Labels container handles such.
- Previous recording state update logic has been moved into the RecordingLabel
component. Each RecordingLabel is in charge of displaying state for a
recording session. The display UX has been left alone.
- Sipgw availability is no longer broadcast so remove logic depending on its
state. Some moving around of code was necessary to get around linting errors
about the existing code being too deeply nested (even though I didn't touch
it).
* work around lib-jitsi-meet circular dependency issues
* refactor labels to use html base
* pass in translation keys to video quality label
* add video quality classnames for torture tests
* break up, rearrange recorder session update listener
* add comment about disabling startup resize animation
* rename session to sessionData
* chore(deps): update to latest lib for recording changes
On hangup while audio only, audio only is set to false on
conference leave to reset redux state on mobile. Large video will
update itself on conference leave, but large video has been cleaned
up by that time so trying to directly access the user ID on large
video will fail. Be defensive about this check, because its
callers are already defensive about its return value.
The animate flag is always being passed in as false, so
essentially the animation isn't needed, unless a setTimeout 0
behavior is for some reason required...
Checks exist when clicking a contact list to prevent the pinning
UI from updating if a remote thumbnail has not loaded video.
This was unexpected UX so instead go ahead and pin. This is
accomplished by having contact list clicks to more directly
trigger the flow of a thumbnail being clicked.
Removes hasRemoteVideoMenu from RemoteVideo.
In some cases where mod_muc_allowners is enabled we do not see the remote video menu. The problem was in the order of initialization of remote video component.
RemoteVideo#constructor -> Remotevideo#addaddRemoteVideoContainer -> Remotevideo#addRemoteVideoMenu -> RemoteVideo#hasRemoteVideoMenu = true
Then in VideoLayout#showModeratorIndicator -> !remoteVideo.hasRemoteVideoMenu -> remoteVideo.addRemoteVideoMenu().
ESLint 4.8.0 discovers a lot of error related to formatting. While I
tried to fix as many of them as possible, a portion of them actually go
against our coding style. In such a case, I've disabled the indent rule
which effectively leaves it as it was before ESLint 4.8.0.
Additionally, remove jshint because it's becoming a nuisance with its
lack of understanding of ES2015+.
The local audio stream is attached to an audio element that is
always muted. As such, local audio is not being rendered and
the attaching may just not be needed at all.
- Re-use the native redux pinning implementation for web
- Remove pinning logic from conference.js
- To the native pinning add a check for sharedVideo so
youtube videos do not send a pin event
- Add shared videos as a participant to enable pinning and
so they can eventually get added to the filmstrip
- Emit UIEvents.PINNED_ENDPOINT from middleware
Instead of passing stats through UI then VideoLayout then the
SmallVideo, pass stats directly to what uses it--ConnectionIndicator.
This also bypasses adding the stats to the store, as they do not
seem to be something that needs to be shared or stored app-wide
just yet.
The container needs to store user's ID in order for the 'isOnLargeVideo'
logic to work correctly when user has no stream (previously it was
obtained from stream which can be null/undefined).
- Create a new ConnectionIndicator component for displaying an
icon for connection quality and for triggering a popover. The
popover handling has been left in ConnectionIndicator for now,
which follows the existing implementation.
- Remove the unused method "connectionIndicatorShowMore"
- Change the implementation of existing methods that update the
connection indicator to call the same method which will rerender
the indicator completely.
Add ninja icon which wil be displayed when user's connection status is
inactive.
Apply grey filter only for interrupted state.
Do not use isLastN directly, but check ParticipantConnectionStatus.
* fix(large-video): ensure switch to local video when all others leave
This handles the case where User A and B are in a call and B has
no audio or video. Then B leaves. User A would see User B left
on large video. Instead, User A should see self view on large.
* squash: always update large video if it is empty
* squash: add largeVideo check for filmstrip only mode
It is possible for a connection update to come during a large video update,
between its promises, which would result in the update NOT triggering another
large video update because an update is in progress. This can cause a state
where a connection status overlay is displayed over a video in a state that
does not match the actual video state, like the restoring overlay displaying
on active video.
* fix(large-video): trigger update after timeout for 1-on-1 calls
Currently no video switch happens if a user joins audio and video
muted. For example, User A is in a call and User B joins with no
mic and camera. User A will keep seeing local video on large video.
The fix is to set a timeout, of a somewhat arbitrary 3 seconds, to
show User B on large video.
* SQUASH: wrap videoElement access in if
* SQUASH: split out remoteVideoActive logic
* fix(vertical-filmstrip): different label animations for filmstrip states
Instead of one timing for sliding the video status label left and right,
have different timings depending on the filmstrip state. To facilitate
triggering the different animations, add more classes to the labels
that need to move that specify the filmstrip state.
- Faster transition if focusing on self-view with videos present so
the label does not overlap videos transitioning from 0 opacity.
- Transition delay when de-focusing on self-view with videos present
so videos have time to go away before the label moves over them.
- Maintain no movement if there are no videos, regardless of
filmstrip toggle state.
- Different delays for when the filmstrip is being toggled visible
and hidden if there are remote videos visible.
* SQUASH: remove remote videos count
* SQUASH: add docs to scss