Using anything non-serializable for action types is discouraged:
https://redux.js.org/faq/actions#actions
In fact, this is the Flow definition for dispatching actions:
declare export type DispatchAPI<A> = (action: A) => A;
declare export type Dispatch<A: { type: $Subtype<string> }> = DispatchAPI<A>;
Note how the `type` field is defined as a subtype of string, which Symbol isn’t.
Updating react-native-fast-image brings a couple of interesting changes:
- onLoad is not called for cached images (reported and ignored upstream)
- load progress not working if component not displayed (on Android)
In order to fix this, a combination of 2 approaches was used:
- onLoadEnd / onError are used to detect if the image is loaded
- off-screen rendering is used on Android to get progress events
While implementing the above, yours truly noticed the complexity was increasing
way too much, so some extra refactoring was also performed:
- componentWillReceiveProps is dropped
- an auxiliary component (AvatarContent) is used for the actual content of the
Avatar, with the former passing the key prop to the latter
Using the key prop ensures AvatarContent will be recreated if the URI changes,
which is not a bad idea anyway, since the new image needs to be downloaded.
Filmstrip remote thumbnails display under certain conditions, as
defined in filmstrip/functions.web.js. Previously the raw
participant count was used, which included fake participants.
Using the selector getParticipantCount excludes fake participants,
causing YouTube thumbnails to remain hidden in a 1-on-1 call.
Use react-native-fastimage, which uses 2 full-native image impleentations using
well known and mature (native) libraries.
This gets us rid of 2 libraries which were observerd as a source of bugs and
created trouble with dependencies: react-native-fetch-blob and
react-native-img-cache. They are also no longer well maintained.
* [WEB] add UI for transcription
* add analytics event for button, do not use global APP object
* use props instead of state, use local conference to kick participant
* put imports in alphabetical order
* add translation for TranscribingLabel
* fix merge conflict
* add closed caption button
* purge OverFlowMenuItem which starts and stops Transcription
* readd closed caption icon and fix small issues due to purge
* delete unused icon in _font.scss
BaseApp does all the heavy-lifting related to creating the redux store,
navigation, and so on.
App currently handles URL props and actually triggering navigation based on
them.
Use it unless the connection is not ACTIVE. We don't really care if it's
recovering or whatever, if it's not active it has problems, so that's that.
This fixes a potential edge case in which the connection remains in RESTORING
state for some time.
Instead of keeping dominant speaker locally, get it from redux and be
updated when the dominant speaker changes. This is in an attempt to mimic
the video layout being reactified and connected to redux.
Makes sure that whenever a conference is left or switched, the local
participant's id will be equal to the default value.
The problem fixed by this commit is a situation where the local
participant may end up sharing the same ID with it's "ghost" when
rejoining a disconnected conference. The most important and easiest to
hit case is when the conference is left after the CONFERENCE_FAILED
event.
Another rare and harder to encounter in the real world issue is
where CONFERENCE_LEFT may come with the delay due to it's asynchronous
nature. The step by step scenario is as follows: trying to leave a
conference, but the network is not doing well, so it takes time,
requests are timing out. After getting back to the welcome page the
the CONFERENCE_LEFT has not arrived yet. The same conference is joined
again and the load config may timeout, but it will be read from the
cache. Now the network gets better and conference is joining which
results in our ghost participant added to the redux state. At this point
there's the root issue: two participants with the same id, because the
local one was neither cleared nor set to the new one yet
(PARTICIPANT_JOINED come, before CONFERENCE_JOINED where we adjust the
id). Then comes CONFERENCE_JOINED and we try to update our local id.
We're updating the ID of both ghost and local participant. It could be
also that the delayed CONFERENCE_LEFT comes for the old conference, but
it's too late and it would update the id for both participants.
The approach here reasons that the ID of the local participant
may be reset as soon as the local participant and, respectively, her ID
is no longer involved in a recoverable JitsiConference of interest to
the user and, consequently, the app.
Co-authored-by: Pawel Domas <pawel.domas@jitsi.org>
Co-authored-by: Lyubo Marinov <lmarinov@atlassian.com>
If the ID of a remote participant was the same as the ID of the local
participant (across multiple conferences), removing the remote
participant on PARTICIPANT_LEFT would remove the local participant.
Like the preceding commit "ref(base/conference): clear the 'conference'
field on WILL_LEAVE", this commit is part of the story how we are to
deal with conferences which take noticeable time to leave.
Like the preceding commit "ref(base/conference): clear the 'conference'
field on WILL_LEAVE", this commit is part of the story how we are to
deal with conferences which take noticeable time to leave.
If a leave is delayed and the leaving JitsiConference manages to sneak a
PARTICIPANT_JOINED in, it may create a remote participant who even
collides with the local participant.
With so many abstractions called conference, I'm not surprised I made a
mistake and my reviewer didn't catch it.
As we are transitioning from remote participants identified by ID alone
to an ID-conference pair, the subsequent commits "Protect against late
PARTICIPANT_JOINED" and "Refine PARTICIPANT_LEFT for ID collisions"
caught the error.
The Jitsi Meet app always has at most 1 conference of primary interest.
It may have to juggle with 2 JitsiConference instances at the same time
if 1 is in the process of being left and one is joining/joined. But the
one which is joining or joined (which we call conference in the
features/base/conference redux state) is the one "of interest", the
other one is "clean up". Consequently, the remote participants of the
conference "of interest" are the remote participants "of interest" and
the others are "clean up". In order to reduce the time during which
there may be multiplying remote thumbnails, clean the remote
participants who are no longer "of interest" up.
As part of the work on fixing the problem with the multiplying
thumbnails, we've associated remote participant w/ JitsiConference.
However, there are periods of time when multiple JitsiConferences are in
the redux state (and that period is going to be shorted by
StateListenerRegistry). In order to give more control to the feature
base/participants, reduce the occurrences of direct access to the
features/base/participants redux state and utilize the feature's
existing read access functions. Which will allow us in the future to
enhance these functions to access participants which are relevant to the
current conference of interest to the user only.
The commit message of "Associate remote participant w/ JitsiConference
(_JOINED)" explains the motivation for this commit.
Practically, _JOINED and _LEFT combined with "Remove remote participants
who are no longer of interest" should alleviate the problem with
multiplying remote participants to an acceptable level of annoyance.
Technically though, a remote participant cannot be identified by an ID
only. The ID is (somewhat) "unique" in the context of a single
JitsiConference instance. So in order to not have to scratch our heads
over an obscure corner, racing case, it's better to always identify
remote participants by the pair id-conference. Unfortunately, that's a
bit of a high order given the existing source code. So I've implemented
the cases which are the easiest so that new source code written with
participantUpdated is more likely to identify a remote participant with
the pair id-conference.
Additionally, the commit "Reduce direct read access to the
features/base/participants redux state" brings more control back to the
functions of the feature base/participants so that one day we can (if we
choose to) do something like, for example:
If getParticipants is called with a conference, it returns the
participants from features/base/participants who are associated with the
specified conference. If no conference is specified in the function
call, then default to the conference which is the primary focus of the
app at the time of the function call. Added to the above, this should
allow us to further reduce the cases in which we're identifying remote
participants by id only and get us even closer to a more "predictable"
behavior in corner, racing cases.
The plan set in motion here is to associate remote participants with the
JitsiConference instances that created them in order to be able to
remove remote participants when a JitsiConference is no longer the
primary focus of the jitsi-meet app. And that's supposed to alleviate a
problem with multiplying remote thumbnails.
Doing all of the above in a single commit is a bit of a high order. So
I'm splitting the whole into multiple successive commits for the
purposes of observability, comprehension. Each commit is supposed to be
safe even if subsequent commits are not accepted, are reverted,
whatever. Obviously, without the successive commits, a commit may be
"unused".
One of the important pieces of the multiplying remote thumbnails "fix"
offered is removing remote participants who are no longer of interest
i.e. PARTICIPANT_LEFT. But in order for _LEFT to be implemented, _JOINED
must be implemented first.
Doing so in CONFERENCE_JOINED is too late because if we are moderators that
event will come first and we won't know what ID to match it with.
This is safe because our local ID is created early.
Since the main conference container is no longer "clickable" there must
be a way for clicking on the "large video". A clickable TestHint nested
in ParticipantView makes it easier for dealing with the fact that the
click handler is not always on the same component (required for the
pinch and zoom feature to work correctly).
On Android the files will be copied to the assets/sounds directory of
the SDK bundle on build time. To play the "asset:/" prefix has to be
used to locate the files correctly.
On iOS each sound file must be added to the SDK's Xcode project in order
to be bundled correctly. To playback we need to know the path of the SDK
bundle which is now exposed by the AppInfo iOS module.
TouchableWithoutFeedback and TouchableHighlight interfere with the
implementation of 'pinch to zoom' to come. We prepare for it by driving
the onClick/onPress handler(s) out of Conference, through LargeVideo and
ParticipantView into Video itself where the bulk of 'pinch to zoom' will
be implemented.
In preparation for "pinch to zoom" support in desktop streams on mobile, make
certain Views not intervene in touch event handling. While the modification is
necessary for "pinch to zoom" which is coming later, it really makes sense for
the modified Views to not be involved in touching because they're used to aid
layout and/or animations and are to behave to the user as if they're not there.
Adds base/sounds feature which allows other features to register a sound
source under specified id. A new SoundsCollection component will then
render corresponding HTMLAudioElement for each such sound. Once "setRef"
callback is called by the HTMLAudioElement, this element will be added
to the Redux store. When that happens sound can be played through the
new 'playSound' action which will call play() method on the stored
HTMLAudioElement instance.
When in PiP mode the LargeView will not be large enough to hold the avatar (for
those interested in the details, our avatar's size is 200, and in PiP mode the
app is resized to about 150).
In order to solve it, this PR refactors how the avatar style is passed along,
reducing it to a single "size" prop. With this only prop, the Avatar compononent
will compute the width, height and borderRadius, plus deal with some Android
shenanigans.
In addition, the LargeView component now uses DimensionsDetector to check its
own size and adjust the size prop passed to the Avatar component as needed.
Passing around of the component was used when there were two
independent Notification components. Now that there is only
one Notification component, it is not necessary to pass
around the component.
There is more avatar work coming down the line for mobile,
which should also affect web, assuming the same getAvatarURL
helper will be used. As such, instead of continuing to
support the initials service and tweaking UI, revert to
make way for the future avatar work.
This reverts commit 2ea5ad68a5.