On Android the files will be copied to the assets/sounds directory of
the SDK bundle on build time. To play the "asset:/" prefix has to be
used to locate the files correctly.
On iOS each sound file must be added to the SDK's Xcode project in order
to be bundled correctly. To playback we need to know the path of the SDK
bundle which is now exposed by the AppInfo iOS module.
Adds Nat64InfoModule which resolves IPv6 addresses for IPv4 addresses
in IPv6 only network where jitsi-meet deployment does not provide any
IPv6 addresses as ICE candidates.
Adds base/sounds feature which allows other features to register a sound
source under specified id. A new SoundsCollection component will then
render corresponding HTMLAudioElement for each such sound. Once "setRef"
callback is called by the HTMLAudioElement, this element will be added
to the Redux store. When that happens sound can be played through the
new 'playSound' action which will call play() method on the stored
HTMLAudioElement instance.
Avatars are cached to the filesystem and loaded from there when requested again.
The cache is cleaned after a conference ends and on application startup
(defensive move).
In addition, implement a fully local avatar system, which is used as a fallback
when loading a remote avatar fails. It can also be forced using a prop.
The fully local avatars use a user icon as a mask and apply a background color
qhich is picked by hashing the URI passed to the avatar. If no URI is passed a
random color is chosen.
A grace period of 1 second is also implemented so a default local avatar will be
rendered if an Avatar component is mounted but has no URI. If a URI is specified
later on, it will be loaded and displayed. In case loading the remote avatar
fails, the locally generated one will be used.
React Native's Gradle script does not bundle the JS bundle in the Debug
configuration. Copy that source code (and adapt it) into our sdk Gradle
script.
Dames en heren, welcome to Jitsi Meet SDK for Android, the Jitsi Meet library
for Android.
The Jitsi Meet SDK encapsulates React Native and all the dependencies Jitsi
Meet has so other aopplications can integrate it easily.
Unlike iOS, creating "fat" libraries is not allways (if at all) possible on
Android, however, effort was put into making the integration as easy as
possible.
While React Native can be embedded in native applications, I don't think it was
designed to be embedded as part of an Android library, hidden away from the
application using it. This surfaced as a number of issues which had to be
addressed specifically due to our use-case:
- Activity lifecycle methods must be linked with the React Native engine, so the
library provides wrapper methods.
- Custom fonts have to be manually added as assets, since the provided gradle
script doesn't work properly in a library target.
- The RN packager has to be manually triggered since the gradle script will no
longer do it for us.
At this stage, the Jitsi Meet application is just a small single activity
application which uses the Jitsi Meet SDK to create a single activity which
represents the entire application. Events and external conference handling are
forthcoming.
PS: Yours truly would like to add that it was a lot more fun to work on the iOS
side of things.