The avid reader may notice we have switched to using our own fork. That is
indeed the case. The upstream author hasn't maintained the library in months,
and changes to the Android build system are required at this point, hence the
fork.
It's possible for the YouTube api to return zero broadcasts
or broadcasts without any streams--streams are what are
associated with stream keys. In this case, instead of showing
an empty selector or no selector, show a message with a link
to where the stream key can be obtained.
On tile view enter/exit, local video is moved in the DOM (an effect
of not being reactified and moving being easier) and play is called
on its video element. The race condition setup is such: in tile
view with other participants and local video is on large (not
visible in the UI but visible in the app state and pip popout).
The race is such: pin a remote video, large video update is queued,
tile view is exited, local video is moved, play is called,,
onVideoPlaying callback executed, middleware fires mute update,
which checks if local is on large (it is), previous large video
update is cleared, and local is placed on large.
The fix is ensuring the redux representation of local video is
passed in, which holds the boolean videoStarted, which prevents
the onVideoPlaying callback from firing on subsequent plays.
Note that Android 9 Pie (API 28) disallows HTTP requests by default, so an
exception was needed in the app in order for the Metro bundler to work in debug
mode.
Provide a client-side notice if the YouTube live stream key
looks like it might be in the wrong format. Normally the
stream key looks like 4 groups of 4 numbers and letters,
each separated by a dash. The warning does not block submission
in case YouTube changes their stream key format.
* chore(deps): bump lib-jitsi-meet
Brings in a fix for getDisplayMedia being moved onto
navigator.mediaDevices and a hack fix for SDP
interop between Chrome and Firefox.
* Update package lock file sed/http/https.
Glide (which is used by react-native-fast-image) can cause trouble if the host
app (the one using the SDK) is using Glide already.
To avoid this, don't use the builtin AppGlideModule (as the docs recommend) and
let apps define it.
Updating react-native-fast-image brings a couple of interesting changes:
- onLoad is not called for cached images (reported and ignored upstream)
- load progress not working if component not displayed (on Android)
In order to fix this, a combination of 2 approaches was used:
- onLoadEnd / onError are used to detect if the image is loaded
- off-screen rendering is used on Android to get progress events
While implementing the above, yours truly noticed the complexity was increasing
way too much, so some extra refactoring was also performed:
- componentWillReceiveProps is dropped
- an auxiliary component (AvatarContent) is used for the actual content of the
Avatar, with the former passing the key prop to the latter
Using the key prop ensures AvatarContent will be recreated if the URI changes,
which is not a bad idea anyway, since the new image needs to be downloaded.
Xcode 10 introduced a new build system. Alas, it breaks a number of important
flows, such as creating an archive for the framework (ie SDK) target.
In order to "fix" this, switch back to the former (Xcode 9) build system for the
time being.