This makes it possible to compile the SDK with Xcode 10 and 11. The problem is
that the Google SDK (used for sign-in) is compiled with Xcode 11. This avoids
the issue.
* Adds an option to set email through iframe API init and to stats.
* Simplifies configuring email and displayName in stats.
Removes enableStatsID as not needed as when off we are sending as callstats id xmpp resource which is unique per call and id must be something that sticks between calls (callstatsUsername).
* Adds email and displayName in stats config for mobile.
* chore(deps): Updates lib-jitsi-meet to latest dd31f0a.
* Removes enableStatsID from config and whitelist.
Samsung devices (of course) seem to stick with the earpiece if we first select
Bluetooth but then set speaker to false. Reverse the order to make everyone
happy.
This only applies to the generic and legacy handlers.
When ConnectionService is used (the default) we were attaching the handlers too
early, and since attaching them requires that the RNConnectionService module is
loaded, it silently failed. Instead, use the initialize() method, which gets
called after all the Catalyst (aka native) modules have been loaded.
It was introduced in Xcode 9 and made the default in Xcode 10. We were forcing
the use of the legacy version, which doesn't support some new features that we
wish to enable, such as building the SDK for distribution.
It crashes on Android. Well, on the JSC version React Native uses on Android.
While we could use this fallback only on Android, we have decided to use it
on all mobile platforms for consistency.
Separate each implementation (3 as of this writing) into each own "handler"
class.
This should make the code easier to understand, maintain and extend.
- Remove network-activity "feature"
- It wasn't in use
- It relied on internal React Native components, bound to break anytime
- Show an infinite loading indicator
- Style it just like the LoadConfigOverlay
- Since it kinda represents the opposite, an "unload" then SDK is done