Up until now we relied on implicit loading of middlewares and reducers, through
having imports in each feature's index.js.
This leads to many complex import cycles which result in (sometimes) hard to fix
bugs in addition to (often) breaking mobile because a web-only feature gets
imported on mobile too, thanks to the implicit loading.
This PR changes that to make the process explicit. Both middlewares and reducers
are imported in a single place, the app entrypoint. They have been divided into
3 categories: any, web and native, which represent each of the platforms
respectively.
Ideally no feature should have an index.js exporting actions, action types and
components, but that's a larger ordeal, so this is just the first step in
getting there. In order to both set example and avoid large cycles the app
feature has been refactored to not have an idex.js itself.
> playinline attr needs to be set to true to stop local video from playing in full screen mode in Safari on iOS.
> This applies to the local video thumbnails and the camera previews from the device selection menu and video preview button
- Adds the ability to share video as a "PiP" when screenshare is in progress.
- Add a method for creating a local presenter track.
- Make sure isLocalVideoTrackMuted returns the correct mute state when only screenshare is present.
- Make sure we get the updated window size of the window being shared before painting it on the canvas.
- Make sure we check if the shared window has been resized
This adds an option to disable video autoplay that will be used mostly with maleus (our selenium-based load testing tool for testing the new bridge). Disabling video rendering lowers the resource utilisation of the selenium nodes.
React Native doesn't define __filename nor __dirname so do it artisanally. In
addition, this helps with centralizing the configuration passed to loggers.
This refactors all handling of audio-only and last N to 2 features in preparation
for "low bandwidth mode".
The main motivation to do this is that lastN is a "global" setting so it helps
to have all processing for it in a single place.
Using anything non-serializable for action types is discouraged:
https://redux.js.org/faq/actions#actions
In fact, this is the Flow definition for dispatching actions:
declare export type DispatchAPI<A> = (action: A) => A;
declare export type Dispatch<A: { type: $Subtype<string> }> = DispatchAPI<A>;
Note how the `type` field is defined as a subtype of string, which Symbol isn’t.
It doesn't seem like videoTrack needs to be set onto state
if it can be accessed directly from props. Removing the state
automatically removes the deprecated componentWillReceiveProps.
For the most part the changes are taking the "static propTypes" declaration off
of components and declaring them as Flow types. Sometimes to support flow some
method signatures had to be added. There are some exceptions in which more had
to be done to tame the beast:
- AbstractVideoTrack: put in additional truthy checks for videoTrack.
- Video: add truthy checks for the _videoElement ref.
- shouldRenderVideoTrack function: Some component could pass null for the
videoTrack argument and Flow wanted that called out explicitly.
- DisplayName: Add a truthy check for the input ref before acting on it.
- NumbersList: Move array checks inline for Flow to comprehend array methods
could be called. Add type checks in the Object.entries loop as the value is
assumed to be a mixed type by Flow.
- AbstractToolbarButton: add additional truthy check for passed in type.
It's too sensitive and most of the time I cannot perform an onPress. In
contrast, the builtin/default/standard onPress is noticeably more
forgiving. While we fix the sensitivity of "pinch to zoom", don't use
its onPress unless absolutely necessary i.e. use it only for desktop
streams.
On Android the files will be copied to the assets/sounds directory of
the SDK bundle on build time. To play the "asset:/" prefix has to be
used to locate the files correctly.
On iOS each sound file must be added to the SDK's Xcode project in order
to be bundled correctly. To playback we need to know the path of the SDK
bundle which is now exposed by the AppInfo iOS module.
TouchableWithoutFeedback and TouchableHighlight interfere with the
implementation of 'pinch to zoom' to come. We prepare for it by driving
the onClick/onPress handler(s) out of Conference, through LargeVideo and
ParticipantView into Video itself where the bulk of 'pinch to zoom' will
be implemented.
In preparation for "pinch to zoom" support in desktop streams on mobile, make
certain Views not intervene in touch event handling. While the modification is
necessary for "pinch to zoom" which is coming later, it really makes sense for
the modified Views to not be involved in touching because they're used to aid
layout and/or animations and are to behave to the user as if they're not there.
Adds base/sounds feature which allows other features to register a sound
source under specified id. A new SoundsCollection component will then
render corresponding HTMLAudioElement for each such sound. Once "setRef"
callback is called by the HTMLAudioElement, this element will be added
to the Redux store. When that happens sound can be played through the
new 'playSound' action which will call play() method on the stored
HTMLAudioElement instance.
Android uses a SurfaceView to render video, which is not quite a View, so the
fade-in animation (which varies the opacity) doesn't work.
Instead, add an opaque black view covering the video, which transitions to
transparent. This creates much smoother transitions on Android, while behaving
the same.
In addition, I removed the flip animation for local tracks, which is no longer
used, since the camera is switched without changing tracks.
* ref: Restructures the pinned/unpinned events.
* ref: Refactors the "audio only disabled" event.
* ref: Refactors the "stream switch delay" event.
* ref: Refactors the "select participant failed" event.
* ref: Refactors the "initially muted" events.
* ref: Refactors the screen sharing started/stopped events.
* ref: Restructures the "device list changed" events.
* ref: Restructures the "shared video" events.
* ref: Restructures the "start muted" events.
* ref: Restructures the "start audio only" event.
* ref: Restructures the "sync track state" event.
* ref: Restructures the "callkit" events.
* ref: Restructures the "replace track".
* ref: Restructures keyboard shortcuts events.
* ref: Restructures most of the toolbar events.
* ref: Refactors the API events.
* ref: Restructures the video quality, profile button and invite dialog events.
* ref: Refactors the "device changed" events.
* ref: Refactors the page reload event.
* ref: Removes an unused function.
* ref: Removes a method which is needlessly exposed under a different name.
* ref: Refactors the events from the remote video menu.
* ref: Refactors the events from the profile pane.
* ref: Restructures the recording-related events.
Removes events fired when recording with something other than jibri
(which isn't currently supported anyway).
* ref: Cleans up AnalyticsEvents.js.
* ref: Removes an unused function and adds documentation.
* feat: Adds events for all API calls.
* fix: Addresses feedback.
* fix: Brings back mistakenly removed code.
* fix: Simplifies code and fixes a bug in toggleFilmstrip
when the 'visible' parameter is defined.
* feat: Removes the resolution change application log.
* ref: Uses consistent naming for events' attributes.
Uses "_" as a separator instead of camel case or ".".
* ref: Don't add the user agent and conference name
as permanent properties. The library does this on its own now.
* ref: Adapts the GA handler to changes in lib-jitsi-meet.
* ref: Removes unused fields from the analytics handler initializaiton.
* ref: Renames the google analytics file and add docs.
* fix: Fixes the push-to-talk events and logs.
* npm: Updates lib-jitsi-meet to 515374c8d383cb17df8ed76427e6f0fb5ea6ff1e.
* fix: Fixes a recently introduced bug in the google analytics handler.
* ref: Uses "value" instead of "delay" since this is friendlier to GA.
* feat(audio-only): be able to lock a browser into capturing audio only
* squash: try to make string more clear about audio only support
* squash: final strings
ESLint 4.8.0 discovers a lot of error related to formatting. While I
tried to fix as many of them as possible, a portion of them actually go
against our coding style. In such a case, I've disabled the indent rule
which effectively leaves it as it was before ESLint 4.8.0.
Additionally, remove jshint because it's becoming a nuisance with its
lack of understanding of ES2015+.
* Javadoc introduced @code as a replacement of <code> and <tt> which is
better aligned with other javadoc tags such as @link. Use it in the
Java source code. If we switch to Kotlin, then we'll definitely use
Markdown.
* There are more uses of @code in the JavaScript source code than <tt>
so use @code for the sake of consistency. Eventually, I'd rather we
switch to Markdown because it's easier on my eyes.
* Xcode is plain confused by @code and @link. The Internet says that
Xcode supports the backquote character to denote the beginning and end
of a string of characters which should be formatted for display as
code but it doesn't work for me. <tt> is not rendered at all. So use
the backquote which is rendered itself. Hopefully, if we switch to
Markdown, then it'll be common between JavaScript and Objective-C
source code.
Filmstrip only mode displays a device selection dialog that
does not have access to the redux/connect. However, the current
VideoTrack extends from AbstractVideoTrack, which assumes a
redux connection. The fix is to move video display logic into
a separate component and have device selection use that, while
the existing VideoTrack remains connected to redux but
uses the new video display component.
* ref: video muted state
Get rid of 'videoMuted' flag in conference.js
* ref: audio muted state
Get rid of 'audioMuted' flag in conference.js
* fix(conference.js|API): early audio/video muted updates
* ref(conference.js): rename isVideoMuted
Rename isVideoMuted to isLocalVideoMuted to be consistent with
isLocalAudioMuted.
* doc|style(conference.js): comments and space after if
* ref: move 'setTrackMuted' to functions
* fix(tracks/middleware): no-lonely-if
* ref(features/toolbox): get rid of last argument
* ref(defaultToolbarButtons): rename var
Simplify the code by using a bitfied instead of a couple of boolean flags. This
allows us to mute the video from multiple places and only make the unmute
effective once they have all unmuted.
Alas, this cannot be applied to the web without a massive refactor, because it
uses the track muted state as the source of truth instead of the media state.
Make toolbar's microphone button enabled whenever there are any
'audioinput' devices available and allow to add audio during
the conference even if microphone permissions were denied on startup.
Because on web video track is stored both in redux and in 'localVideo'
field, video is attempted to be unmuted twice when turning off the audio
only mode. This will crash the app with 'unmute operation is already in
progress'. This commit will prevent from taking action from the web
world if the video track already exists and will make the redux side
rollback unmuted status in case unmute fails.
* feat(local-video): convert to react
- Create a VideoTrack component for displaying a video element.
This mirrors native also having a VideoTrack component.
- The VideoTrack component does not let React update it to prevent
the video element from re-rendering, which could cause flickers
and would not work with temasys's overriding of the video element.
- VideoTrack extends AbstractVideoTrack to mirror native
implementation and to get the dispatch of the onplaying event.
- Remove the onclick handler on the video element. Honestly, I
didn't get it to work, and did not try, but it is also unnecessary
because another handler already exists on the video wrapper.
* ref(device-selection): VideoInputPreview uses VideoTrack to show video
* squash into conversion: change css selectors
* squash into conversion: mix in abstract props
* squash into conversion: change shouldComponentUpdate check
* squash: update comment about why triggerOnPlayingUpdate is used
Dynamically enables/disables the toolbar video button. Prior to that
commit if we would start with no video there would be no way to enable
it later on.
Introduce certain React Components which may be used to write
cross-platform source code such as Audio like Web's audio, Container
like Web's div, Text like Web's p, etc.
Use the curstom _switchCamera API provided by react-native-webrtc to toggle the
camera instead of destroying the current track and creating a new one.
_switchCamera is implemented at a low level, so the track perceives no changes,
thus being a lot faster and less involved since the capturer doesn't need to be
destroyed and re-created.
In addition, don't mirror the video for the back camera.
Ref: https://github.com/oney/react-native-webrtc/pull/235